Golems are humanoid figures made mostly from clay and stone. Buried within their bodies are magickal charms that grant them the ability to move autonomously.
Their dimensions are decided by their creators, but most do tend to top twenty feet at least. Golems are often created to guard important places, treasures, or people, and they follow orders loyally and without question.
Golems are a powerful force to be reckoned with, considering their overwhelming physical strength and defensive advantages, but if you can destroy the charms within them that grant them life, they will be stopped forever.
Since golems are little more than puppets obeying the orders of their creators, they do not possess wills of their own, nor emotions or even a sense of self. Accordingly, they are not capable of any type of communication.
Thanks to their artificial nature, golems do not have pain receptors and will not be stopped by bodily damage. They also lack sight and detect enemies by life force alone. Tactics intended to impair their vision will thus be meaningless.
The magic glowing disks on their body serve as weakpoints for a golem. Some of the spots can even be on the bottom of their 'foot' and will require them to be toppled over in order to have access to it. Once several have been destroyed, this will halt the golem temporarily from moving, giving your team time to attack any other spots. Word of warning, if you're on its body when it starts to shake, it's best to get off right away. It will reactivate and 'yell' sending everyone flying off its body. The colour of the disks then switch to a magenta-esque and it's speed when attacking increases significantly. This can catch unwary or over confident players off guard who are used to its big, slow lumbering creatures.
Attacks
Attack
Type
Description
Swipe
Phys
Swipes it's arms at a target. It may also hit people climbing the lower back or arms.
Pound
Phys
Smashes it's fist into the ground in a one-two punch action. Knocks you down.
Laser Beam
Mag
Fires a laser at the ground which then erupts with explosions that cause fire damage and knock you into the air. The initial beam doesn't hurt you but it can spam this move to juggle you during recovery. He can either sweep it over an arc or make it track a target's location.
Jump
Phys
Jumps into the air and crushes anyone it lands on.
Grab
Spec
Its arms glow purple then it grabs a target and proceeds to suck the energy out of them, which also heals the Golem. Attack the arms or a disk to quickly free them.
Berserk Rampage
Phys/Spec
After the shutdown period has expired it will roar, knocking down anyone nearby and turn red/magenta. It will then go berserk which will speed up its attack time and swipe at random targets for a short time.
Tactics
Sometimes running is simply the best solution to certain attacks.
The only way to take down a Golem is to destroy its disks. Use physical attacks as the disks have extremely high resistance to magic attacks.
A Golem will always have one disk on its body which glows brighter than the others. Once this disk has been shattered, the Golem will freeze and turn dark. Take this opportunity to run away, heal or continue attacking the other disks. When the golem reawakens, it will hit with a magical blast that deals a great amount of damage to the people around it. It will then turn pinkish-red and go berserk for about a minute. Once the Golem has turned purple again, it is safe to attack once more.
A well timed strike on its head while it shoots lasers or charges its laser will topple it most of the time.
The explosions after a laser hits the ground can be jumped over.
Dark/Abyssal Anguish allows a Mystic Knight to hit two or even tree disks at the same time, Dealing massive damage and stagger to the Golem
It seems to be mostly unable to fire its laser higher than it is tall, so jump on a rock or somthing and go wild(if you're a range or magick type that is). Also it loves going after YOU when its on its last disk, so be sure to tell your pawns to go after it. And for the most part, conveniently there usualy are some exploding barrels around so watch for those when you're try to shoot its back.
Locations
Golem located on top of hill within the Verda Woodlands. Exact location is at a grave site on the hill known as "The Tomb of the Unknown Traveler".
Near the Bandit's Den, North of Gransys. On the way to BlueMoon Tower (northeast Gransys), past the 2 groups of bandits in the canyon.
Between the encampment and Gran Soren, in Moonsbit Pass (I think, it was on the edge of a cliff. IIRC the carriage treads here in the hydra escort quest)(Post-Game).
Near the witch hut in Witchwood, the golems had fought with Guts in Berserk Manga. One of the golems is guarding the door to the basement that have the Berserker Armor worn by Guts. The Golem's "Berserk" Mode is also a homage to this series and what the armor is supposed to do.