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GORECYCLOPS


Gorecyclops (Condemned) is an Enemy in Dragon's Dogma: Dark Arisen.

"Shall we leave it be? ...Please?"


General Info

A Condemned Gorecyclops shares similar features to a regular Gorecyclops, but it is significantly taller, with a longer reach and its attacks are much more damaging. Like its brethren, it is weak against ice-based attacks.

A gigantic enemy, over 100 feet tall, covered in dangerous spikes and an iron helmet.

Usually first encountered chained to a wall that, once limited but significant damage has been inflicted on the creature, will free itself and will pick up a giant spiked club to engage the Arisen and party. Removal of the monster's helmet also triggers this rampage.

Type
Brutes / Boss
Experience
gained
Base Experience of 57,000

Can be more or less depending on a few factors such as:

Location

Gransys

Bitterblack Isle

Items

With Master Thief :

Quests


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
150000 4200 640 300 420  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 60% 150% 60% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Tactics

  • Vulnerable to Torpor and Poison.
  • The head and eye is the weakpoint, and should be targeted if possible for both damage, and to stun
  • The spiked armor cannot be removed from the body, except for the mask.
    • The spikes on the body will inflict damage on climbers.
  • The mask will fall off by striking at the harness holding the mask on the top of its head.
    • The strap at the back of the head can be easily cut to release the facemask.
    • Blast arrows aimed at the head will quickly remove the helmet.
    • Targetable spells will also release the helmet.
  • Can be climbed - for tips see climbing.
  • The beast's health can be taken in small chunks by Throw blasts (carry 100 or so), stay at a safe spot and start throwing.

Offensive

  • Attacks on the feet or ankles (including Blast Arrows)eventually cause the brute to fall over, making it easy prey or give Warriors the time they need to deliver a charged attack.
  • High Exequy can be used to destroy this giant.

Defensive

  • Use weapons, attacks and gear with high stagger (such as the Cursed King's Belt) to stun-lock the monster.
  • To avoid being grabbed whilst climbing, there is a position that the Arisen may take up on the lower half of the face where the Condemned Gorecyclops, instead of grasping at its head, will grab at its chest and miss the Arisen consistently.
  • Standing near the instep of the right foot allows the avoidance of nearly all the creature's attacks.
  • An elevated position (such as is available in the Midnight Helix) allows ranged attackers and spellcasters to pelt the beast with attacks whilst staying out of danger.
  • Strong enough attacks will disarm the creature of its club.
  • It is generally a good idea to first eliminate all other enemies before taking on this giant.
  • Instant Reset can be used as an emergency dismount to avoid being grabbed and eaten.


Pawn Bestiary Knowledge

For full informations, refer to the Bestiary page or the according section on the Cyclops page.

Specific techniques

The Cyclops strategy scrolls will grant knowledge (and therefore Stars) for all members of the Cyclops family which includes the Gorecyclops.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 50 Gorecyclopes either with their own Arisen or while travelling with others.

  • Gorecyclops and Condemned Gorecyclops are considered as the same enemy type, thus share the same characteristics (knowledge, kill-count), in a similar way as Cyclops Vs Armored Cyclops.
  • Unlike normal Armored Cyclops, this enemy's body armor cannot be torn off or rent asunder. However, the helmet can be removed by destroying the strap at the back of the neck.

Gallery