Grand Scension is a Holy based skill available in Dragon's Dogma.


"An advanced form of Scension that sends forth a powerfull magickal shockwave with a significant range. Saps foes' Health with holy power."

An advanced version of Scension.


Damage and usage

  • Damage is purely magickal and scales with the casters Magick and is cast through the primary weapon - the dagger.
  • Inflicts Holy magic damage on enemies within range. As with other holy based attacks the inflicted damage may occasionally heal the Arisen.
  • On release a holy orb of bright light moves forward from the caster - inflicting damage periodically as its area of effect passes through enemies until the spell expires.
    • Targeted enemies must be on the same horizontal plane as the Arisen for the skill to take effect - does not travel up or down inclined planes or stairs
    • Will not strike enemies standing behind physical obstacles such as pillars, walls, crates, or chests.
    • Grand Scension does not inflict debilitations with Rusted, Golden, or Aneled daggers.
  • Charge time is around 3 seconds. Before releasing, aim the L-stick in the direction of the enemy.


  • On larger enemies, such as Cyclopes and Dragons, scension will damage every appendage it passes through - it is therefore better to aim this attack so that it travels through the longest part of an enemy's body, and is most effective when the foe is downed.
  • It is possible to recover health from large fallen enemy corpses, such as Ogres or Griffins just before they begin to decompose.
  • Testing on an Ox outside Gran Soren, showed the skill inflicted damage that scaled at a nearly 1:1 ratio with the primary magick statistic, with damage dealt once per 'tick' of the spell.