Grappling is a combat mechanic in Dragon's Dogma.
Grappling allows the Arisen or pawn to grab, hold, pin or restrain enemies in position, allowing others to attack without risk - whilst grappled attacks delivers additional damage to the helpless enemy.
Once grappled foes will struggle to free themselfs, just as the Arisen can struggle when grabbed by larger foes - eventually they will break free - additionally grappling consumes thus Stamina and if stamina is fully depleted the hold will be broken prematurely.
In some cases, to be grappled a foe must either be stunned, staggered, knocked down, or in some other way incapacitated. Depending on the foe they will either be held in a 'Nelson' hold (e.g., bandits), or 'pinned' to the ground (e.g., Saurians).
When grappling a foe the the usual rules on friendly fire are reversed - attacks by foes do damage to their grappled ally, and the grappler is usually undamaged. Both humanoid foes held in a 'Nelson' hold, and quadruped foes pinned take damage from their allies.
- Most melee and magical attacks are inflicted on the grappled creature.
- Very effective when outclassed - for example Snowy Saurians will lose between one third and one quarter of their total health when pinned and hit by an ally.
- Some attacks still strike the grappler :
- A Saurian's kick attack
- Bolide meteors
- Holding or pinning enemies doesn't protect the holder against debilitating spells like a Lich's Lassitude.
- "I have it!"
- "I'll grab hold of it!"
- "Now, Arisen! End it!"
- "I've hold of one! Now, strike!"
- "I'll hold it! Finish it, quickly!"
- "Rain steel upon it!"
- "The tail! Hurry, while I've ahold!"!"
- Grappling is done by holding the "grab" button, whilst carrying is done by tapping the same button.
- Pressing attack whilst grappling will release the enemy with a damaging kick.
- Heavier and larger characters are better at grappling, and lose less stamina when doing so.
- Undead may grapple their targets - the correct response is to grapple back, or if held, attempt to shake lose.
- Vocations that cannot grapple have the option of grabbing, carrying, and throwing enemies.
- Most giant creatures have a variant of a grapple attack; for example a Chimera may grab with the snake's head, or hold down with the front paws whilst mauling the victim.
- Attempts to "grab" a harpy in flight may result in the Arisen cling to the harpy's legs in a situational reverse of when harpies grab humans - some degree of control over the flight is possible - for details see Harpy § Flying
- When breaking free from a grapple, humanoid enemies(e.g., bandits and hostile guards) will cause minor damage to the Arisen or pawn using the grapple. It will also cause a slight stagger.