Grappling is a combat mechanic in Dragon's Dogma.
Grappling allows the Arisen or pawn to grab, hold, pin or restrain enemies in position, allowing others to attack without risk. When an enemy is out of battle position, the attacker delivers additional damage to a helpless enemy.
Stamina is the deciding factor on how long one can grapple an enemy. As long as the enemy is held, stamina depletes.
In some cases, to be grappled a foe must either be stunned, staggered, knocked down, or in some other way incapacitated. Depending on the foe they will either be held in a 'Nelson' hold (e.g., bandits), or 'pinned' to the ground (e.g., Saurians).
There are two ways to fly with a harpy (or other flyer)- either being grabbed or grabbing one
To grab a harpy press the "lift" button near the legs of a harpy in flight - a jump may be required. Once attached the movement stick can be used to direct the harpy in the desire direction - eventually the harpy will struggle free, causing the Arisen to drop - the distance traveled is not great- but can help in reaching certain places - such as the badges in Badge of Vows 97 or Badge of Vows 95.
Lighter Arisen appear to travel further or faster.(verify)
- Grappling is done by holding the "grab" button, whilst carrying is done by tapping the same button.
- Grappling has the effect of greatly reducing an enemy's defense, and prevents them attacking, casting, or moving.
- Pressing attack whilst grappling will kick the enemy, and release it.
- Heavier and larger characters are better at grappling, and lose less stamina when doing so.
- Undead may grapple their targets - the correct response is to grapple back, or if held, attempt to shake lose/
- Vocations that cannot grapple have the option of grabbing, carrying, and throwing enemies.
- Most giant creatures have a variant of a grapple attack; for example a Chimera may grab with the snake's head, or hold down with the front paws whilst mauling the victim.