Grappling is a prominent combat mechanic in Dragon's Dogma, allowing the Arisen and his or her pawns to take on a monster bigger than them and bring it down more effectively. This makes it possible for the Arisens and their followers to grab, hold, and attack enemies, allowing them to reach otherwise unreachable weakpoints such as the eye of a Cyclops or the heart of a Drake. Stamina is the deciding factor on how long you can stay attached to an enemy. Bigger monsters will burn through stamina quicker as they try to knock you off, and some will attempt other means of detaching such as magical blasts or by smashing you against the floor.
- In place of the Grapple, characters can grab, pick up and throw similar or smaller-sized enemies. The distance of their flight when thrown and the longer they can be held depends on the characters weight and carrying capacity as well as their stamina. This mechanic can also also be used on allies to carry them to other places, though you can cause fall damage by throwing them down great heights, and many NPCs will shake themselves free after some time of being held.
- For the Fighter, Warrior, Assassin and Mystic Knight classes, you can pin down enemies that have been downed or stunned by HOLDING the grab button, which puts them into a hold position that reduces the monster's defense significantly. Like the grab this too lasts longer and drains less stamina if the character doing the holding is heavier and larger.