Griffins are noble-looking creatures possessing the head of an eagle and the body of a lion. It is theorized that they arose from some strange bird, were mutated by the effects of the Rift and were able to adapt to this world, propagating and hunting for food.
Griffins are attracted to bright objects and habitually hoard treasure and gold. Ever vigilant, a Griffin will react to even the slightest sound and is sensitive to any nearby presence. Adventurers should take caution when approaching a Griffin even if it is asleep.
Griffins have a relatively high intelligence for a magical beast and differ from creatures that act impulsively on instinct alone. This is why griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a Griffin is often emblazoned upon swords and armor and used in the standards of knights.
Griffin wings can also become electrically charged when flying through the sky, allowing them to employ lightning-based attacks.
Griffins are not particularly hostile or aggressive, as they hunt primarily for food and not sport. They pose little threat to beasts which are not among their prey unless provoked, such as foolish adventurers trying to steal a Griffin's treasure.
Information and StatsEdit
|Type||Monster / Boss|
Base Exp of 9,000
Can be more or less depending on a few factors such as:
After the Cinematic of the Griffin attacking the Caravan at Gran Soren's Gate has been witnessed:
|Health||Attack||Defence||Magick Attack||Magick Defence||Weight|
|Dive||Phys||Dives from the sky at prey. May dive multiple times.|
|Grab||Phys||Grabs the prey and slams them down on the ground. Continues to do damage until forced free (wiggle the L-stick).|
|Grab||Spec||Grabs a target and attempt to fly off with it, later dropping the target which deals a large amount of fall damage, which may range from little to instant death. Escape (wiggle L-stick) before the fall becomes fatal.|
|Wing Buffet||Mag||Flaps its wings continuously to knock everyone in front of it down with an electrically charged wind.|
|Bite||Phys||Takes a bite at the prey while on the ground.|
|Charge||Phys||Charges at a target while on the ground.|
|Drive By||Mag||Swoops past a target at high speed, knocking them down with an electrically charged wind.|
|Griffin||Rate||With Drake, Wyrm, or Wyvern Tear||Rate|
|Great Griffin Claw||20%||Wakestone Shard||40%|
- ↑ Post-Game Only
- Immune to Torpor (slow). Rusted weapons (like the Rusted Bow) will only inflict Poison on the Griffin, but not Torpor (slow). Note the the higher the enhancement of the Rusted weapon, the higher the chance it will inflict Poison.
- Immune to Blindness. Aneled weapons (like the Aneled Bardiches daggers) will only inflict Tarred in oil, but not Blind. Note that the higher the enhancement of the Aneled weapon, the higher the chance it will inflict Tarred in oil.
- Weak against Fire enchanted weapons (like the Dragon's Ire bow) and spells (like High Comestion). Try to combo by tarring it in oil with Oil arrows or an Aneled weapon, then burn it with a Fire enchanted weapon or spell and WATCH IT BURN !
- Oil Arrows will catch fire if a Fire buff is applied to its user. Fire-enchanted Oil Arrows are very effective on the Griffin.
- Strong against Thunder enchanted weapons and spells (like Levin, Brontide or Fulmination).
- Fire-based attacks will do continuous damage. If enough damage is dealt to the wings (aim where the wings connect to the body, not the wing-tips), the Griffin will not be able to fly away.
- Climbing the creature and striking at its head will cause critical damage, players should remember to watch their stamina to avoid falling if the creature is in flight. Use the climbing augments Adhesion (for grip), Opportunism (+30% strength), and Arm Strength (climbing stamina). Gloves of Might add even MORE grip and climbing speed.
- The Stability augment renders one immune to the Griffin's wing flapping attacks, which disrupt spellcasting and skill charging.
- Fighters : A single Dragon's Maw to the head can kill a Griffin with suffiently high strength.
- Warriors and Fighters : Launching the main pawn into the air with the skills Catapult Blade or Launchboard and can enable them to grab onto the Griffin while it's airborne. Conversely, the main pawn may propel the Arisen into the air with this skill.
- Striders & Rangers : Oil Arrows followed by a Blast Arrow will ignite the wings causing the Griffin to come crashing down. A single Brainsplitter or Deathly Arrow to the head can kill a Griffin outright.
- Mystic Knights : Using Fire-based enchanted weapons in conjunction with the skill, Great Cannon can cause massive damage, killing the Griffin quickly. High Ingle, aimed at the wings, is also effective.
- Magick Archers : Activating Backfire and climbing the Griffin will deal continuous fire damage. Simultaneously, assault the beast with Scarlet Kisses/Hundred Kisses. Even more damage may be dealt by using fire enchanted daggers such as Scalding Razors or Sapfire daggers. High Ingle, aimed at the wings, is also effective.
- Mages/Sorcerers : A single High Comestion to the head when a Griffin is on the ground can kill it outright (with a sufficiently high magic stat). High Bolide and High Ingle, aimed at the wings, are also effective.
- Respawns every 7 days, like the Drake in Hellfire grove.
- Griffins appear in 2 areas, the Eradication Site and in front of Gran Soren (near the Harpy nesting grounds), early in the morning hours. Sleep in either Gran Soren or the camp at the Shadow Fort and walk to the area. Save the game before getting too close to the area, in case the Griffin flies away from the battle.
- Placing a port crystal in the Eradication Site and Gran Soren Harpy area will allow the Arisen to kill 2 Griffins within four minutes.
Griffin Specific Techniques
- Weak to fire magic.
- Must experience the Griffin's dive attack.
- Shooting the wings will force it to the ground.
- Attacking the head will cause extra damage.
- Griffin Strategy Vol. 1 Griffins flail before bolting once you grab hold of them.
- Griffin Strategy Vol. 2 Use a monster carcass or taunts to lure a griffin down from the sky.
- Climbing onto the Griffin's back with a heavy group will make the griffin too heavy to fly. This will force it to stay on the ground (Encumbrance as well as stature affect this technique).
- Using a Launch type of attack Launchboard/Catapult Blade/Leaping Stone (the latter can be achieved by using it against a pawn, crate/barrel, enemy, in this case oxen or even a chest) will allow the Arisen and Pawns to attack a hovering Griffin. It is unclear what will cause a pawn to learn this technique. When multiple pawns are launched onto the hovering Griffin, order of launch may have an affect on pawn's witnessing and learning the technique.
- Griffin Strategy Vol. 3 Use a shield to guard against beak attacks. In the field, this technique may need to be witnessed for each type of enemy. Using the scroll will grant knowledge for both.
- Striking Head or Wings to knock the enemy down while someone is holding onto it.
In addition to witnessing these techniques, it may be necessary for the Pawn to participate in killing 15 griffins.