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Griffin01

Griffin is an Enemy in Dragon's Dogma.


Information and Stats

QUOTE DD2
"Griffins are noble-looking creatures possessing the head of an eagle and the body of a lion. It is theorized that they arose from some strange bird, mutated by the effects of the Rift, that was able to adapt to this world and has since propagated.

The griffin is attracted to bright objects and habitually hoards treasures and gold. Ever vigilant, a griffin will react to even the slightest sound and are sensitive to any nearby presence, so do not let your guard down just because the beast appears to be asleep.

Griffins’ wings can also become electrically charged when flying through the sky, allowing them to employ lightning attacks.

Griffins have relatively high intelligence for a magical beast and are different from those creatures that act impulsively on instinct alone. This is why griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a griffin is often emblazoned upon swords and armor and used in the standards of knights.

Griffins are not particularly quarrelsome or aggressive and they hunt primarily for food, not sport. They pose little threat to beasts which are not among their prey. That is, as long as you do not attempt to steal their treasure.
"
―Capcom official description[1]
20160710105340 1

The noble Griffin has the head and wings of a giant eagle and the body of a lion - they are found in various outer locations in Gransys, usually in the presence of its preferred prey - the ox. Though not as innately aggressive as some other abhorrent creatures, the Griffin might ambush a party in the open.

In Dragon's Dogma the first Griffin encounter is likely to be after the Arisen completes one of the four Wyrm Hunt Quests. In the first encounter a Griffin attacks a burning ox-driven cart which had been ambushed by Goblins just outside Gran Soren's south gate. After this encounter, Griffins will appear at several locations throughout Gransys. The eradication of a Griffin becomes the subject of the quest Griffin's Bane later.

Type
Dangerous Fauna / Flying beast
Experience
gained
Base Experience of 9,200

Can be more or less depending on a few factors such as:

Location

Gransys

Items


Post-Game

Quests
  • Winged Reaver. This is a Notice Board Quest obtained from the board in the Cassardis Inn. It refers to a Griffin sighting near Hillfigure Knoll. In spite of this specific reference, any Griffin killed after this quest is accepted will immediately complete the quest.
  • Griffin's Bane. This is a Main Story Quest that is obtained by speaking to Aldous and selecting "Aid the Corps on a hunting expedition." If the Winged Reaver quest was previously obtained but not completed, it will automatically be completed when the Griffin in Griffin's Bane is defeated.
  • Suppression (slay 3 Griffins)


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
32,000 800 240 830 230 3,000kg
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 110% 50% 10% 80% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.


Attacks

Attack Type Description
Dive Phys Dives from the sky at prey. May dive multiple times.
Grab Phys Grabs prey and slams them down on the ground. Continues to do damage until the character forces itself free (wiggle the L-stick) or trampling is interrupted by another party member.
Grab Spec Grabs a target and attempts to fly off with it, later dropping the target for a large amount of fall damage, which can range from little to instant death. Escape (wiggle L-stick) before the fall becomes fatal.
Wing Buffet Mag Flaps its wings continuously to knock everyone in front of it down with an electrically charged wind.
Bite Phys Takes a bite at prey while on the ground.
Charge Phys Charges at a target while on the ground.
Drive By Mag Swoops past a target at high speed, knocking them down with electrically-charged wind.

Tactics

Luring

MapleStory Hawkeye by Itachi yo840704

A charging Griffin

Griffins circle a wide area of land seeking prey - they only land and attack if they sense a meal - generally they will not attack a fully armed party of adventurers.

However if closely approached the Griffin may attack the party - the background music will change to the "Griffin battle" theme.

Griffins seem to target Ox in preference - they will swoop, pick up an Ox, and carry it off to their nest if not interfered with. It can be difficult to get a Griffin to engage in combat :

  • Attempt to be at the same spot as where the Griffin lands to initiate battle.
  • Lure the Griffin with prey - a dead goblin (or other creature) carried will work - though Griffins may choose their prey randomly.
  • Live bait also works - one such tempting target for Griffins are the usually poorly armored humans that seek the Arisen's protection in Escort Quests - they are likely to target the party if they see such a thing.
  • Possibly the Warrior skill War Cry will draw a Griffin from distance.(verify)

Reducing the options for potential meals may be helpful - for example on the Estan Plains kill most of the Ox and wait in Ambush near a surviving one.

Grounding

Griffin--Grounding with the Launchboard Technique-000:35

Griffin--Grounding with the Launchboard Technique-0

Grounding a Griffin by weighing it down with multiple party members

Once engaged in battle with a Griffin using Shield Drum or War Cry will cause the Griffin to focus on the person drawing attention - typically the Griffin will hover facing them, possibly preparing a Wing Buffet attack, creating a potential opportunity to pawns to mount the beast using Launchboard or Ladder Blade.

Three party members are needed to ground the beast -the third must grab onto the Griffin when it is airborne.

  • Note the pawn's comment before the Griffin is overloaded that indicates the pawns realize they are in the process of restraining and subduing the Griffin.

Offensive

Disabling Griffins with Fire (bow demonstration)-001:35

Disabling Griffins with Fire (bow demonstration)-0

In this demonstration, the Arisen uses a Fire enchanted bow and aims for the Griffin's wings. When the wings are set on fire, the Griffin will come crashing from the sky.

  • The head is the creature's weak spot and is vulnerable to attack.
  • Weak against Fire, both weapons and spells.
    • Setting its wings ablaze will ground a flying Griffin.
    • Once sufficient damage is done to the Griffin's wings it will be unable to fly away.
    • Can be Tarred in Oil, making it easier to set on fire. Oil Arrows are very effective with a fire enchanted bow.
    • Blast Arrows are also effective.
  • Immune to Torpor and Blindness
  • Strong against Thunder enchanted weapons and spells.
  • Can be Poisoned.
  • Vulnerable to Lowered Attack Strength. (The Dragon's Roost shield can be used to inflict this debilitation)

Defensive

  • Most of the Griffin's attacks can be blocked (or Perfect Blocked) including some of the wing buffets : blocking the Griffin's peck attack with a shield is also necessary for bestiary knowledge.
  • Eliminating weaker enemies prior to the battle with the Griffin is advisable. The pawns may give advance warning of the Griffin's approach.
  • The Stability augment renders one immune to the Griffin's wing flapping attacks, which disrupt spellcasting and skill charging.
  • In addition to physical attacks the Griffin employs Thunder-based attacks which may cause Thundershock. Lightning-resistant armor and rings are recommended for this fight.

Pawn Bestiary Knowledge

DragonsDogmaDragon

Set it on fire

  • Weak to Fire
  • Shooting the wings will force it to the ground.
  • Must experience the Griffin's dive attack.
  • Attacking the head will cause extra damage.
  • Climbing onto the Griffin's back with a heavy group will make the Griffin too heavy to fly. This will force it to stay on the ground (Character Weight and Encumbrance are thought to matter here). See § Grounding for details. In order for knowledge to be gained, the Griffin must still be alive when it crashes to the ground.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 15 Griffins either with their own Arisen or while travelling with others.

More information can be found on the Bestiary page.

Videos

Trivia

Gryphon

The 'Gryphon' by John Tenniel (c.1866)

  • In legend a griffingriffon, or gryphon is a creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. Because the lion was traditionally considered the king of the beasts and the eagle the king of birds, the griffin was thought to be an especially powerful and majestic creature. The griffin was also thought of as king of all creatures. Griffins are known for guarding treasure and priceless possessions. (source Wikipedia:Griffin)
  • The Griffin in Dragon's Dogma is closest in form to more modern imaginings of the creature, notably John Tenniel's illustration of a Griffin for Lewis Carroll's Alice's Adventures in Wonderland.

Links

  1. Griffin www.dragonsdogma.com