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Griffin is an Enemy in Dragon's Dogma.

Griffins are noble-looking creatures possessing the head, forelegs and wings of an eagle with the torso and rear body of a lion. It is theorized that some strange bird was mutated by the effects of the Rift and was then able to adapt to Gransys, propagating and hunting for food.


Griffins are attracted to bright objects and habitually hoard treasure and gold. Ever vigilant, a Griffin will react to even the slightest sound and is sensitive to any nearby presence. Adventurers should take caution when approaching a Griffin even if it is asleep.

Griffins have a relatively high intelligence for a magical beast and differ from creatures that act impulsively on instinct alone. This is why Griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a Griffin is often emblazoned upon swords and armor and used on the heraldic standards of knights.

Griffin wings can also become electrically charged when flying through the sky, allowing them to employ lightning-based attacks.

Griffins are not particularly hostile or aggressive as they hunt primarily for food rather than sport. They pose little threat to beasts which are not among their prey unless provoked, such as foolish adventurers trying to steal a Griffin's treasure or presenting the appearance of its food.

Information and StatsEdit

General InfoEdit

Type Monster / Boss
Experience gained

Base Exp of 9,000

Can be more or less depending on a few factors such as:


After the Cinematic of the Griffin attacking the Caravan at Gran Soren's Gate has been witnessed:

*Post Game


Health Attack Defence Magick Attack Magick Defence Weight
32,000 800 240 830 280 3,000 kg

Damage TakenEdit

Slash Bash
100% 100% 110% 50% 10% 80% 100%


Attack Type Description
Dive Phys Dives from the sky at prey. May dive multiple times.
Grab Phys Grabs prey and slams them down on the ground. Continues to do damage until the character forces itself free (wiggle the L-stick) or trampling is interrupted by another party member.
Grab Spec Grabs a target and attempts to fly off with it, later dropping the target for a large amount of fall damage, which can range from little to instant death. Escape (wiggle L-stick) before the fall becomes fatal.
Wing Buffet Mag Flaps its wings continuously to knock everyone in front of it down with an electrically charged wind.
Bite Phys Takes a bite at prey while on the ground.
Charge Phys Charges at a target while on the ground.
Drive By Mag Swoops past a target at high speed, knocking them down with electrically-charged wind.


Griffin Rate With Drake, Wyrm, or Wyvern Tear Rate
Griffin Pinion 50% Wakestone 60%
Great Griffin Claw 20% Wakestone Shard 40%
Ambrosial Meat 10%
Rift Crystal 5%


  1. Post-Game Only


  • Weak against Fire, both weapons and spells. Setting its wings ablaze with will also prevent it from flying away, and ground a flying griffin.
    Griffin hunting tips (Griffin slain with only Rusted Daggers)03:26

    Griffin hunting tips (Griffin slain with only Rusted Daggers)

    The most frustrating aspect of Griffin hunting is its tendency to flee, so save the game before entering one of the six known Griffin spawn locations. Pawns will spot the Griffin first, so listen to them and rotate the camera to keep the Griffin in view at all times. Try to predict where the Griffin will land by observing its flight pattern. The Griffin GLIDES to the ground gradually and does not land straight down like a helicopter. Remember that Griffins only land in order to grab an Ox to eat, so try to predict which Ox on the field it will target. The Griffin will often only stay grounded for 6 seconds before flying away, so RUN towards it, jump up and GRAB onto it. Climb up to its head and hack away. Use stamina curatives such as Large Mushrooms when the stamina bar gets too low. The Adhesion augment helps characters cling onto enemies and the Stability augment will render characters immune to the Griffin's wing flap attacks which blow the party backwards. Hard mode demonstration, with no armor, buffs, curatives or Wakestones used.

    • Once sufficient damage is done to the Griffin's wings it will be unable to fly away.
    • Can be Tarred in Oil, making it easier to set on fire. Oil Arrows are very effective with a fire enchanted bow.
    • Blast Arrows are also effective.
  • Immune to Torpor and Blindness
  • Strong against Thunder enchanted weapons and spells.
  • Vulnerable to Poison.
  • Vulnerable to Lowered Attack Strength. (The Dragon's Roost shield can be used to inflicting this debilitation)
  • If the Griffin chooses to engage the party, the background music will change to the "Griffin battle" theme. If the music isn't changing, the Griffin is likely focused on other prey and may simply fly away. If the Griffin lands on one of the oxen and becomes airborne again, it will attempt to flee. The ox it lands upon can be partially determined by killing the other oxen in the area. Listen for the Griffin's screech, which indicates that it is preparing to dive down and land. Upon hearing this screech, immediately start running towards the Griffin and engage it before it can fly away.   
  • The head is vulnerable to attack.

Offensive tacticsEdit

  • Fighters : Blocking the griffin's peck attack with a shield is necessary for bestiary knowledge. Launchboard is useful to propel allies to an aerial Griffin.
  • Warriors : Catapult Blade serves the same function as Launchboard for fighters.
  • Disabling Griffins with Fire (bow demonstration)-001:35

    Disabling Griffins with Fire (bow demonstration)-0

    In this demonstration, the Arisen uses a Fire enchanted bow and aims for the Griffin's wings. When the wings are set on fire, the Griffin will come crashing from the sky. The Ingle spell will accomplish this as well.

    Striders, Assassins and Rangers : Oil Arrows followed by Blast Arrows, or a fire enchanted bow are essential in igniting the wings of a flying griffin.
  • Rangers : Deathly Arrow/Great Gamble to the head can kill a Griffin outright.
  • Mages, Sorcerer, Magic Archers and Mystic Knights : Comestion and Ingle are both effective, comestion only on a grounded Griffin.
  • Sorcerer : Bolide or Maelstrom can also be used against an aerial griffin.
  • Mystic Knights : In addition to standard fire-based spells, using Fire-based enchanted weapons in conjunction with Great Cannon is effective. Perfect blocking a beak attack with a fire-enchanted magick shield is also a powerful counter that will cause damage to the Griffin if the Mystic Knight has Reflect enabled in core skills.
  • Luring down the Griffin (sword demonstration)02:34

    Luring down the Griffin (sword demonstration)

    A Griffin can be lured into landing by slaying a nearby Ox, as seen here. Again, watch the Griffin's flight pattern closely to predict which Ox the Griffin is going to grab. Start running towards the Griffin as soon as it screeches. A Fire enchanted weapon (like the Eden's Warden sword) will set the wings on fire and bring it crashing down. Once grounded, aim for its head. Hard mode demonstration, with no shield, armor, pawns, buffs, curatives or Wakestones used.

    Magick Archers: Backfire/Immolation and Explosive Rivet are both ideally suited to battling Griffins.

Defensive tactics Edit

  • Eliminating weaker enemies prior to the battle with the Griffin is advisable. The pawns may give advance warning of the Griffin's approach.
  • The Stability augment renders one immune to the Griffin's wing flapping attacks, which disrupt spellcasting and skill charging.
  • The Griffin employs physical and Thunder-based attacks which may cause Thundershock. Thunder-resistant armor and rings are recommended for this fight.

Related quests Edit

  • Winged Reaver. This is a Notice Board Quest obtained from the board in the Cassardis Inn. It refers to a Griffin sighting near Hillfigure Knoll. In spite of this specific reference, any Griffin killed after this quest is accepted will immediately complete the quest and reward the player with cash, experience, and the Gloves of Might, a set of Arms Armor that enhances climbing and clinging.
  • Griffin's Bane. This is a Main Story Quest that is obtained by speaking to Aldous and selecting "Aid the Corps on a hunting expedition." If the Winged Reaver quest was previously obtained but not completed, it will automatically be completed when the Griffin in Griffin's Bane is defeated.
  • Suppression (slay 3 Griffins)


  • Random Griffin spawns begin to occur after the Arisen completes one of the four Wyrmhunt License quests (The Cypher, A Fortress Besieged, The Watergod's Altar and Seeking Salvation).
    A Griffin slain with a single block. The Great Cannon, Blessed Riposte combo (demonstration)01:25

    A Griffin slain with a single block. The Great Cannon, Blessed Riposte combo (demonstration).

    When combined with a Blessed Riposte or Frost Riposte, a Perfect Block executed in front of one or more Great Cannon sigils will produce a rapid-fire "Burst" combo. In this demonstration, a single Perfect Block (with Blessed Riposte) fires two Great Cannons to slay a Griffin outright. The Prescience augment was not equipped for this demonstration.

  • A burning Ox cart will appear outside Gran Soren's south gate, under attack by Goblins and a scripted Griffin attack. From this point in the story forward, Griffins will appear at the designated spawn locations, whether or not the party witnessed the Ox cart attack outside Gran Soren. 
  • Respawns every 7 (in-game) days, like the Drake in Devilfire Grove.
  • Griffins appear in three areas: at the Eradication Site, in front of Gran Soren (near the Harpy nesting grounds), and (less commonly) at Hillfigure Knoll, generally appearing  early in the morning hours.
    • The Hillfigure Knoll spawn usually appears in the proximity of the Goblin camp to the southwest of the stones, and only spawns if the Chimera is not present.
    • The Griffin will not appear near Gran Soren if there is a Cyclops near the Harpy nesting grounds at the Gran Soren location.
  • In Post-Game, the spawn at the Eradication Site is replaced with a Cockatrice, and the spawn outside Gran Soren is replaced with a Drake.

Pawn Bestiary KnowledgeEdit


The Daunting look of a Griffin.

  • Griffin Strategy Vol. 3 Use a shield to guard against beak attacks. This technique is also needed for Cockatrice bestiary knowledge, and performing a block on either beast may give knowledge for the other.

Enemy specific :

  • Weak to Fire
  • Griffin Strategy Vol. 2 Use a monster carcass or taunts to lure a griffin down from the sky.
  • Shooting the wings will force it to the ground.
  • Must experience the Griffin's dive attack.
  • Attacking the head will cause extra damage.
  • Griffin Strategy Vol. 1 Griffins flail before bolting once you grab them.
  • Climbing onto the Griffin's back with a heavy group will make the griffin too heavy to fly. This will force it to stay on the ground (encumbrance as well as stature affect this technique).
  • Weigh a Griffin down and ground it by loading it up with three party members. The first two can climb on the Griffin when it is on the ground but the third must grab onto the Griffin when it is airborne. This can be done using a Launch type of attack (ie Launchboard, Catapult Blade or Leaping Stone) - the technique is most easily performed when the Griffin is hovering in place in its Wing Buffet attack. If the Griffin does not perform Wing Buffet on its own, provoke it using Shield Drum. Note there is a short cut scene and a pawn comment before the Griffin is overloaded that indicates the pawns realize they are in the process of restraining and subduing the Griffin. In order for knowledge to be gained, the Griffin must still be alive when it crashes to the ground.
    • This short video demonstrates overloading and grounding a low flying Griffin with three party members:

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 15 Griffins either with their own Arisen or while travelling with others.

More information can be found on the Pawn Bestiary Knowledge page.

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