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Griffin01

Griffin is an Enemy in Dragon's Dogma.

Griffins are noble-looking creatures possessing the head, forelegs and wings of an eagle with the torso and rear body of a lion. It is theorized that some strange bird was mutated by the effects of the Rift and was then able to adapt to Gransys, propagating and hunting for food.

Description

Griffins are attracted to bright objects and habitually hoard treasure and gold. Ever vigilant, a Griffin will react to even the slightest sound and is sensitive to any nearby presence. Adventurers should take caution when approaching a Griffin even if it is asleep.

Griffins have a relatively high intelligence for a magical beast and differ from creatures that act impulsively on instinct alone. This is why Griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a Griffin is often emblazoned upon swords and armor and used on the heraldic standards of knights.

Griffin wings can also become electrically charged when flying through the sky, allowing them to employ lightning-based attacks.

Griffins are not particularly hostile or aggressive as they hunt primarily for food rather than sport. They pose little threat to beasts which are not among their prey unless provoked, such as foolish adventurers trying to steal a Griffin's treasure or presenting the appearance of its food.

Information and Stats

General Info

Type Monster / Boss
Experience gained

Base Exp of 9,000

Can be more or less depending on a few factors such as:

Location

After the Cinematic of the Griffin attacking the Caravan at Gran Soren's Gate has been witnessed:


*Post Game

Stats

Health Attack Defence Magick Attack Magick Defence Weight
32,000 800 240 830 280 3,000 kg


Damage Taken

Slash Bash
Fire
Ice
Thunder
Holy
Dark
100% 100% 110% 50% 10% 80% 100%


Attacks

Attack Type Description
Dive Phys Dives from the sky at prey. May dive multiple times.
Grab Phys Grabs prey and slams them down on the ground. Continues to do damage until the character forces itself free (wiggle the L-stick) or trampling is interrupted by another party member.
Grab Spec Grabs a target and attempts to fly off with it, later dropping the target for a large amount of fall damage, which can range from little to instant death. Escape (wiggle L-stick) before the fall becomes fatal.
Wing Buffet Mag Flaps its wings continuously to knock everyone in front of it down with an electrically charged wind.
Bite Phys Takes a bite at prey while on the ground.
Charge Phys Charges at a target while on the ground.
Drive By Mag Swoops past a target at high speed, knocking them down with electrically-charged wind.


Rewards

Griffin Rate With Drake, Wyrm, or Wyvern Tear Rate
Griffin Pinion 50% Wakestone 60%
Great Griffin Claw 20% Wakestone Shard 40%
Ambrosial Meat 10%
Rift Crystal 5%
Wakestone

[1]

100%
  1. Post-Game Only

Tactics (Offensive)

Tactics (Defensive)

  • The primary general defensive strategy in Dragon's Dogma is to first eliminate all lesser, distracting enemies before engaging the biggest threat. From the start, shoot down the flying creatures, sniper the magic users from afar, chase down the wolf packs, etc., before tackling the huge behemoths.  Even if the Arisen has to run all the way up and down the map to accomplish this objective, KILL THE SUPPORT ENEMIES FIRST, THEN TACKLE THE BIGGEST THREAT LAST.
  • The Stability augment renders one immune to the Griffin's wing flapping attacks, which disrupt spellcasting and skill charging.
  • The Griffin employs physical and Thunder-based attacks which may cause Thundershock. Thunder-resistant armor and rings are recommended for this fight.

Notes

  • Respawns every 7 days, like the Drake in Devilfire Grove .
  • Griffins appear in three areas: at the Eradication Site, in front of Gran Soren (near the Harpy nesting grounds), and (uncommonly) at Hillfigure Knoll, all early in the morning hours. Sleep in either Gran Soren or the camp at Devilfire Grove and walk to the area. Save the game before getting too close to the area, in case the Griffin flies away from the battle. Note that the Griffin in front of Gran Soren and the Griffin at Hillfigure Knoll are the SAME Griffin (i.e. if one of them is killed, the other location will not have a Griffin on the same day).
  • Placing a port crystal in the Eradication Site and the Gran Soren Harpy area will allow the Arisen to kill two Griffins within four minutes.

Pawn Bestiary Knowledge

Griffin

The Daunting look of a Griffin.

Griffin Specific Techniques

  • Weak to Fire magic.
  • Must experience the Griffin's dive attack.
  • Shooting the wings will force it to the ground.
  • Attacking the head will cause extra damage.
  • Griffin Strategy Vol. 1 Griffins flail before bolting once you grab them.
  • Griffin Strategy Vol. 2 Use a monster carcass or taunts to lure a griffin down from the sky.
  • Climbing onto the Griffin's back with a heavy group will make the griffin too heavy to fly. This will force it to stay on the ground (encumbrance as well as stature affect this technique).
  • Using a Launch type of attack Launchboard/Catapult Blade/Leaping Stone (the latter can be achieved by using it against a pawn, crate/barrel, enemy, in this case oxen or even a chest) will allow the Arisen and Pawns to attack a hovering Griffin. It is unclear what will cause a pawn to learn this technique. When multiple pawns are launched onto the hovering Griffin, order of launch may have an affect on pawn's witnessing and learning the technique.

Griffin/Cockatrice Technique

  • Griffin Strategy Vol. 3 Use a shield to guard against beak attacks. In the field, this technique may need to be witnessed for each type of enemy. Using the scroll will grant knowledge for both.
  • Striking head or wings to knock the enemy down while someone is holding onto it.

In addition to witnessing these techniques, it is necessary for the Pawn to participate in killing 15 griffins.

Gallery

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