- "Invokes a magickal sigil which clears the following debilitations from those who enter: Poison, Torpor, Silence, Having Caught Fire and being Frozen Solid."
The sigil is similar to Anodyne, lingering in one place and allowing Pawns and the Arisen to walk through it. It boasts a bluish-white colored bubble. Like Anodyne, the effect does not linger after leaving the bubble.
Damages undead, skeletons and ghosts that stray in its sigil, with a chance to heal the caster. Halidom is slightly more powerful in terms of damage than Anodyne.
- For notes and tactics see High Halidom