Halidom is a skill available in Dragon's Dogma.


"Invokes a magickal sigil which clears the following debilitations from those who enter: Poison, Torpor, Silence, Having Caught Fire and being Frozen Solid."

Cures poison, torpor, silence, burning and freezing. Upgrades to High Halidom which cures more debilitaions.

The sigil is similar to Anodyne, lingering in one place and allowing Pawns and the Arisen to walk through it. It boasts a bluish-white colored bubble. Like Anodyne, the effect does not linger after leaving the bubble.

Damages undead, skeletons and ghosts that stray in its sigil, with a chance to heal the caster. Halidom is slightly more powerful in terms of damage than Anodyne.


See also