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Harpy is an Enemy in Dragon's Dogma.

"From the tops of their lustrous heads to the curves of their bodies, Harpies take the form of bewitching beauties, yet the wings and haunches are those of a beast. Harpies have a wingspan of nearly twenty feet and have an undeniable grace when in flight. Their intelligence is that which you would expect from an animal, yet they are known to sing arias of such beauty that none can say whether the songs contain real language or are nothing more than the simple cries of a animal. Like most birds, they seem to have poor perception at night and avoid taking action during the dark hours. They then prefer to take their rest upon some safe perch, though there have been tales of Harpies attacking by the light of the moon or the fiery glow of torches, so it will not pay to let your guard down. The Harpy’s song clouds human minds and lulls them to Sleep. Once one Harpy begins to sing, the others are likely to join in its song. "
―Capcom, official website

Harpies can also be ridden, allowing you to 'fly' across the lands and waters of Gransys.

Harpies come in four types: standard, Snow Harpies, Succubi and Siren.


Attack Type Description
Dive Attack Phys Quickly dives at a target and slashes them with its talons.
Grab Spec Grabs a target and attempts to fly off with it, and then drops the target at death-causing heights. Wiggle the L-stick to free yourself before this happens.
Sing Status Starts singing with a sleep-inducing voice, other Harpies often join in to make this process faster.
Knock Off Phys/Spec After grabbing onto a flying Harpy for some time it will knock you off, dropping you to the ground. This can be fatal upon impact.


  • BOW AIMING TIPS: Ideally, Snow Harpies and other flying enemies should be picked off from afar while they are perched on a tree branch or on roosting on the ground (use the Ranger's Comet Shot  or the Assassin's Lyncean Sight). The odds of successfully shooting down flying enemies decreases dramatically once they take flight. The second best shot to take is to be patient and wait for them to fly toward the Arisen (along the Z-axis) and nail them with Endecad Shot (a shotgun-style wide blast) or Fivefold /Tenfold Flurry as they approach. The third best shot to take (not recommended) is to shoot them as they fly around (along the X-Y axis, or up-down side to side). Based on the distance from the target, "lead the target" (place the aiming recticle just ahead of where the target WILL be, not where they currently ARE) and take the shot. Always shoot from a stationary position when firing arrows and do not strafe, in order to improve accuracy. Precision and Trajectory augments can aid bow-firing as well.  In this game, an Arisen's shooting proficiency is measured by being able to reliably shoot harpy-family enemies out of the sky.
  • Fighters : Skyward Slash / Heavenward Lash slashes upwards to bring down flying enemies. Shield Drum can lure them down to striking range.
  • Warriors : Use light regular jumping attacks to swat them down. Battle Cry / War Cry can lure them down to striking range.
  • Striders : Use Helm Splitter when they dive in to attack the Arisen. Ensnare/Implicate will pull them down from the sky, and follow up with Cutting Wind.
  • Rangers : Use Comet Shot to snipe them from afar. 
  • Assassins : Use Lyncean Sight to snipe them from afar.
  • Magick Archers : Regular magic bow shots auto aim for easy takedowns. A Vortex Trail followed by Explosive Bolt is an excellent combination for dropping a group to the ground and then dealing massive group damage. Shadowshackle will hold them in place as well.
  • Mystic Knight: Use Vortex Sigil then Stone Forest. The harpies will all be drawn in close by Vortex Sigil, which will prime them for a quick kill with Stone Forest. Sky Rapture works like Burst Strike for Flying enemies. Magick Cannon can pick them off from a safe distance.
  • Mages & Sorcerers : Ingle automatically aims to easily shoot them down. Focused Bolts are also effective.
  • When grounded, they can be grabbed and thrown off a cliff. Surprisingly, they don't make any attempt to regain flight and usually die on impact.
  • Fighters, Mystic Knights and Warriors can grapple Harpies on the ground to reduce their defence even further.
  • Harpies will often take the same flight path as other Harpies. If you notice this, sniping them down in a row is a simple task.
  • It is possible to take down a flock of Harpies all in a single strike. Simply use any Lightning-based skill and hope that it causes "Thundershock" to occur, as it will branch off and strike all Harpies (and any other enemies and destroyable objects) in the vicinity, sending them all to the ground and making them easy targets.


Grabbing onto a Harpy (rather than being grabbed by one) allows the Arisen to fly. The harpy can be made to fly in a chosen direction by pointing in that direction. However a Harpy's flight is slow when laden with a human, and will likely not travel far before loss of grip, and they will struggle to free themselves.  Eventually the Harpy will tire and can drop the Arisen, often to a fatal fall.

Pawns often suggest grabbing onto a Harpy at the Barta Crags to cross the miasmic swamp - but this feat is not recommended to attempt.



  • The Harpies in Dragon's Dogma look very much like traditional ones from Greek Mythology.
  • Harpies (like Bandits and Goblins) can sometimes be found guarding a human captive in a cage, which triggers a random 'rescue' quest.
  • Harpies are not pictured in the Bestiary section of the Brady Games guidebook, presumably because their official artwork displays their breasts.

Master Thief (Strider Skill)Edit


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