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Harpy is an Enemy in Dragon's Dogma.

"From the tops of their lustrous heads to the curves of their bodies, Harpies take the form of bewitching beauties, yet the wings and haunches are those of a beast. Harpies have a wingspan of nearly twenty feet and have an undeniable grace when in flight. Their intelligence is that which you would expect from an animal, yet they are known to sing arias of such beauty that none can say whether the songs contain real language or are nothing more than the simple cries of a animal. Like most birds, they seem to have poor perception at night and avoid taking action during the dark hours. They then prefer to take their rest upon some safe perch, though there have been tales of Harpies attacking by the light of the moon or the fiery glow of torches, so it will not pay to let your guard down. The Harpy’s song clouds human minds and lulls them to Sleep. Once one Harpy begins to sing, the others are likely to join in its song. "
―Capcom, official website

Harpies can also be ridden, allowing you to 'fly' across the lands and waters of Gransys.

Harpies come in four types: standard, Snow Harpies, Succubi and Siren.


Attack Type Description
Dive Attack Phys Quickly dives at a target and slashes them with its talons.
Grab Spec Grabs a target and attempts to fly off with it, and then drops the target at death-causing heights. Wiggle the L-stick to free yourself before this happens.
Sing Status Starts singing with a sleep-inducing voice, other Harpies often join in to make this process faster.
Knock Off Phys/Spec After grabbing onto a flying Harpy for some time it will knock you off, dropping you to the ground. This can be fatal upon impact.


In flight
  • Ideally, Snow Harpies and other flying enemies should be picked off from afar while they are perched on a tree branch or on roosting on the ground. Long range bow skills such as the Ranger's Comet Shot, Assassin's Lyncean Sight, or just Strider's Mighty Bend are effective. Although Magick Bolt and Focused Bolt are effective, at far distance Mage spells such as Ingle can be manually aimed, and remain effective for some distance outside the targeting range.
  • With the Magic Archer class harpies are relatively easy enemies as the core skill Seeker auto aims and homes for easy takedowns.
  • A Fire-buffed Focused Bolt will one-shot them; this skill is available to Mystic Knight, Magick Archer, Mage and Sorcerer.
  • Once in flight, harpies are much more difficult to shoot down for bow users: skills with a wide area such as Endecad Shot or Pentad Shot may be useful. Splinter Dart is also effective against aerial enemies of properly timed.
    • With normal bow shots the archer will need to compensate for the flight of the arrow, and the movement of the harpy.
  • Harpies will often take the same flight path as other Harpies. If you notice this, sniping them down in a row is a simple task.
  • It is possible to take down a flock of Harpies all in a single strike. Simply use any Lightning-based skill and hope that the chain lightning secondary effect occurs, as it will branch off and strike all Harpies (and any other enemies and destroyable objects) in the vicinity, sending them all to the ground and making them easy targets.
Class specific skills
  • Fighters : Skyward Slash or Heavenward Lash slashes upwards to bring down flying enemies. Shield Drum can lure them down to striking range.
  • Warrior : Use light regular jumping attacks to swat them down. Battle Cry / War Cry can lure them down to striking range.
  • Striders : Ensnare or Implicate will pull them down from the sky. Helm Splitter can be used to attack enemies at height.
  • Magick Archers : Dark attractive magics such as Vortex Trail or Shadowshackle are useful against harpies. Explosive Bolt is effective against close groups.
  • Mystic Knight: Use Vortex Sigil to trap harpies in place. Alternatively a well aimed Sky Rapture works like Burst Strike for Flying enemies. Magick Cannon can pick them off from a safe distance. If a Harpy flies through a Ruinous Sigil its momentum will trigger it, which can also fire a Magick/Great Cannon placed within the RS' sigil.
  • When grounded, they can be grabbed and thrown off a cliff. Surprisingly, they don't make any attempt to regain flight and usually die on impact.
  • Fighters, Mystic Knights and Warriors can grapple Harpies on the ground to reduce their defence even further.
  • Sorcerers, Mages, Mystic Knights and Magick Archers can use a Focused Bolt from their staff to knock them out of the sky, if not kill them outright. A appropriate elemental enchantment increases the Focused Bolt's damage and homing property.
  • As with other flying enemies, setting the wings on fire will cripple them, turning them into flightless birds.
  • On being carried off my a harpy it is possible to be caught once dropped, avoiding fall damage. Requesting aid from pawns may put them in a better position to make the catch.

Pawn Bestiary Knowledge Edit

  • Harpy Strategies - Setting their wings on fire to disable them.
  • General knowledge
    • Being lifted into the air.
    • Being set on fire
  • Snow Harpy specific knowledge
    • No specific knowledge
  • Succubbi specific knowledge
    • Holy weakness
  • Siren specific knowledge
    • Dark weakness
  • Gargoyle specific knowledge
    • Lightning weakness
  • Strigoi specific knowledge
    • Ice weakness

The technique from the Strategy scroll can be learned by either using said scroll or if performed by the Arisen in front of the pawn.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 300 harpies either with their own Arisen or while travelling with others.

Other kind of harpies need same or less kills (300 for Snow Harpies, 150 for Succubbi, 100 for Siren and Strigoi, 50 for Gargoyles).


Grabbing onto a Harpy (rather than being grabbed by one) allows the Arisen to fly. The harpy can be made to fly in a chosen direction by pointing in that direction. However a Harpy's flight is slow when laden with a human, and will likely not travel far before loss of grip, and they will struggle to free themselves.  Eventually the Harpy will tire and can drop the Arisen, often to a fatal fall.

Pawns often suggest grabbing onto a Harpy at the Barta Crags to cross the miasmic swamp - but this feat is not recommended to attempt.



  • The Harpies in Dragon's Dogma look very much like traditional ones from Greek Mythology.
  • Harpies (like Bandits and Goblins) can sometimes be found guarding a human captive in a cage, which triggers a random 'rescue' quest.
  • Harpies are not pictured in the Bestiary section of the Brady Games guidebook, presumably because their official artwork displays their breasts.

Master Thief (Strider Skill)Edit


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