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Healing Spring is a location in Dragon's Dogma.

Description

Healing springs are recognised by pools of white luminous slightly milky water, which is disgorged from the top of a glowing upright edifice. A gentle low pitch hum and throbbing noise is also associated with the location.

In Dark Arisen the outpouring of a healing spring is found captured in a man-made fountain structure - the effects of its waters are the same.

Immersion in the Healing Spring will gradually heal all health, restore stamina and clear status ailments. The spring also grants the status effect Impervious that prevents all status ailments for a short time.

The player can bottle some of its water using Empty Flasks, to create bottled Spring Water - which gives healing to a group when consumed, but not the other effects of being in proximity to a special spring. Giving the entire party Spring Water is extremely effective, as pawns will spontaneously use Spring Water to keep a party member alive when struck by a heavy blow. This happens faster than a human hand can open inventory or a spell cast.

Healing Springs are a great place to retreat to during night because its Impervious and healing effects means the party can take on pretty much every enemy the night can produce.

Locations

Healing spring

Map of Gransys with the location of healing Springs highlighted

There are 3 Healing Springs in Dragon's Dogma.

  • The second is located at the northernmost tip of the central map, northwest of The Blighted Manse Rear Entrance. This is a popular but hazardous escort quest destination. For a route and guidance, see Escort Quest Walkthroughs.


Dark Arisen
HealingSpringWR

Healing Fountain ~ Warriors' Respite

In the Dark Arisen expansion a healing spring is available at The Warriors' Respite, a safe area within Bitterblack Isle. Instead of an entire spring, its healing water is inside a fountain structure.

Notes

  • A destination in several Escort Quests (such as for Asalam, Ser MaximilianSelene and in Dark Arisen, Aelinore). Make sure you go to the correct healing spring.
  • Both Deer and Goblins seem attracted to Healing Springs.
  • Its water does not inflict the Drenched debilitation and thus lanterns will not go out even if totally immersed.
  • From the healing spring above the Blighted Manse rear entrance, one can safely drop down to fight the Chimera below. Just to the left of the rear entrance (if facing the rear entrance) is a rock formation which the Arisen can safely slide down without suffering damage.
  • If standing in the Healing Spring, Pawns will automatically fill Empty Flasks to create Spring Water.  They will stop filling flasks once their personal inventory reaches 10 Spring Waters.
  • Pawns will not fill Empty Flasks in the Healing Spring fountain in Warrior's Respite.