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Hellhound

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Hellhound is an Enemy in Dragon's Dogma.

Hellhounds are much like wolves, but are much more dangerous and have the ability to spew fireballs. They have far more HP than wolves, and are not easily stunned. Due to their speed, it can be very difficult to land striking combinations on them. They can be found throughout Bitterblack Isle and in the open outdoor world after The Final Battle (Post-Dragon).

They have the ability to drag characters when they are knocked down and use their maul attack to inflict large amounts of damage. Their fire balls deplete a lot of stamina when blocked with a shield, so it's advisable to dodge them when possible. They can also engulf themselves in flame, causing their bites to inflict additional Fire damage.

When killed, Hellhounds can drop either a Hellhound Pelt, a Hellhound Fang or an Ember Crystal.

Attacks

Attack Type Description
Charge Phys Charges at a target, knocking them back.
Fireball Mag/Status Shoots a fireball at a target, knocking them down with a chance of also causing burning. If the fireball hits the floor, it explodes causing area damage and knockdown. Hellhounds will always spam this attack if their target is not on the same level of elevation as them.
Grab and Drag Phys/Spec Grabs a character who has been knocked to the floor and drags them a fair distance away, dealing constant damage. It then proceeds to deal significant damage through a series of biting attacks that continue until the character is dead or freed (wiggle L-stick). Other Hellhounds can join in on the attack, increasing the damage and likelihood of death. They can also drag characters off a nearby cliff to instantly kill them.
Fire Cloak Mag/Spec Cloaks itself in flames, causing all of its attacks to deal fire damage as well as increasing the damage of the fireball attack. Also occurs instantly when a hellhound is hit with a fire-based attack.
Grab and Bite Phys Bites a character's leg and holds them in place, mauling them continuously until freed by wiggling the L-stick. Multiple Hellhounds can join in on this attack, dealing severe damage.

Related quests

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Wolf page.

Hellhound specific

  • Weak to Holy.
  • Weak to Ice.
  • Using Fire based attacks will cause them to instantly become cloaked in flames, but this grants knowledge.
  • Dousing them with Water is essential as it affects Hellhounds differently than other Wolfkin in that it extinguishes their flame cloaks.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 150 Hellhounds either with their own Arisen or while travelling with others.

Tactics (Offensive)

 *Strong against Fire enchanted weapons and spells; Fire also increases Hellhound aggression.

  • Weak against Holy enchanted weapons (like Heaven's key daggers) and spells.
    Hellhounds shattered with an Almace sword01:31

    Hellhounds shattered with an Almace sword

    Hellhounds are weak to Ice. Ice enchanted weapons like the Almace sword can freeze and shatter them.

  • Weak against Ice, and they can be frozen solid.
  • Vulnerable to Torpor and Poison. Use a Rusted weapon to inflict both debilitations simultaneously. The higher the enhancement of the Rusted weapon, the higher chance it will debilitate with each strike.
  • Vulnerable to Tarred, but not Blind. Aneled Weapons, which inflict Tarring, are especially effective against Hellhounds.  Hellhounds will attempt to physically shake off the oil from their hides when Tarred, during which time they are vulnerable to attacks and unable to mount a viable offense. Employ this tactic to keep them perpetually debilitated and vulnerable. The higher the enhancement of the Aneled weapon, the higher chance it will debilitate with each strike.
  • Fighters: Burst Strike is effective against the fast moving Hellhounds. Antler Toss will knock them into the air and allow for follow up attacks. Fate Skewer will impale them and inflict massive damage.
  • Striders: Ensnare/Implicate can easily bring several Hellhounds to the ground for follow up attacks or grapples. Cutting Wind is effective against all fast moving enemies.
  • Magic Archers: Sixfold Bolt and Hunter Bolt will cause much damage and almost always freezes them. Equip the Staff and use a Holy- or Ice-buffed Focused Bolt.
  • Mystic Knights: Ruinous/Perilous Sigil will stop a Hellhound's approach and help keep it at bay. Equip the Staff and use a Holy- or Ice-buffed Focused Bolt, which can one-shot them with a sufficiently high magick stat. Perfect Blocking the Hellhound's lunge or fireball with an Ice or Holy-buffed Riposte is also extremely effective.
  • Sorcerers: High Maelstrom will suck up and annihilate light weight creatures like Hellhounds. A Holy or Ice-buffed Focused Bolt is very effective. High Bolide can inflict decent damage to a Hellhound, but as a Fire-based spell it will ignite them if they survive the meteor impact. Holy or Ice-buffed Focused Bolts will one-shot them with a sufficiently high magick stat.

Tactics (Defensive)

  • Hellhound fireballs and pounces have high chance of causing knockdown, which is usually followed up by the Hellhound drag.
  • One way to avoid getting dragged by Hellhounds is to use Instant Reset whenever the Arisen gets hit or knocked down. This skill can also be used to avoid other follow-up attacks like the Eliminator's instant death stomp and the Grimgoblin group stomp.
  • Hellhound lunges and fireballs can be easily blocked and perfect blocked
  • Do not attempt to attack them with fire attacks. It does little damage and causes them to instantly become cloaked in fire, making them even more dangerous.
  • Refrain from keeping Hellhounds tightly grouped together, as they may accidentally ignite one another with their fireballs, and a pack of fire-cloaked Hellhounds can very quickly turn a battle into a nightmare.
  • Beware their flanking maneuvers, as they will often spew their fireballs from out of the Arisen's camera view. Keep moving around to avoid unseen fireballs coming from off-camera flanks.

Locations (Post-Dragon)

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