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Hellhound is an Enemy in Dragon's Dogma.

Overview

Hellhounds are a larger, much more dangerous version of Wolves with black fur and far more health. They can be found throughout Gransys during Post-Game and on Bitterblack Isle.

Hellhounds spew fireballs, grab and drag knocked down characters a fair distance away, and use their maul attack to inflict large amounts of damage. When engulfed in flames, their bites cause additional Fire damage.

Type
Undead / Wolf
Experience
gained
Base Experience of 1280

Can be more or less depending on a few factors such as:

Location

Gransys

Post-Game


The Everfall (Post-Dragon)


Bitterblack Isle

Items
Quests


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
9000 800 240 880 300 200kg
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 80% resistant 150% 70% 120% 50%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.


Attacks

Attack Type Description
Charge Phys Charges at a target, knocking them back.
Fireball Mag/Status Shoots a fireball at a target, knocking them down with a chance of also causing burning. If the fireball hits the floor, it explodes causing area damage and knockdown. Hellhounds will always spam this attack if their target is not on the same level of elevation as them.
Grab and Drag Phys/Spec Grabs a target who has been knocked to the floor and drags them a fair distance away, dealing constant damage. It then proceeds to deal significant damage through a series of biting attacks that continue until the character is dead or freed (wiggle L-stick). Other Hellhounds can join in on the attack, increasing the damage and likelihood of death. They can also drag characters off a nearby cliff to instantly kill them.
Fire Cloak Mag/Spec Cloaks itself in flames, causing all of its attacks to deal fire damage as well as increasing the damage of the fireball attack. Also occurs instantly when a Hellhound is hit with a fire-based attack.
Grab and Bite Phys Bites a character's leg and holds them in place, mauling them continuously until freed by wiggling the L-stick. Multiple Hellhounds can join in on this attack, dealing severe damage.

Tactics

Offensive

Hellhounds shattered with an Almace sword

Hellhounds shattered with an Almace sword

Hellhounds are weak to Ice. Ice enchanted weapons like the Almace sword can freeze and shatter them.

  • Strong against Fire enchanted weapons and spells; Fire also increases their aggression.
  • Weak against Holy and Ice enchanted weapons and spells.
  • Vulnerable to Torpor, Tarred, and Poison.
  • When Tarred, Hellhounds will attempt to shake off the oil from their hides, during which time they are vulnerable to attacks and unable to mount a viable offense. Employ this tactic to keep them perpetually debilitated and vulnerable.
  • Resistant to Blindness
Class specific

Defensive

  • Hellhound fireballs and pounces have high chance of causing knockdown, which is usually followed up by the drag attack.
  • One way to avoid getting dragged by Hellhounds is to use Instant Reset whenever the Arisen gets hit or knocked down.
  • Hellhound lunges and fireballs can be easily blocked and perfect blocked.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page or the according section on the Wolf page.

Enemy specific:

  • Weak to Holy.
  • Weak to Ice.
  • Use Fire based attacks to ignite them
  • Douse with water once ignited to extinguish their flames

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 150 Hellhounds either with their own Arisen or while travelling with others.