High Frigor is an ice based skill available in Dragon's Dogma.
Description[]
- "An advanced form of Frigor that generates three spires of ice. The last one can serve as a stepping stone."
An advanced version of Frigor.
In Dark Arisen, it becomes Grand Frigor with a suitable Mage's Ring, Mage's Band, or Staff-Bearer's Band equipped.
Usage, damage, and tactics[]
Spell | Spires | Ice block longevity |
Cast time |
---|---|---|---|
Frigor | 1 | ~10s | 2.7s |
High Frigor | 3 | ~20s | +5.0s |
Grand Frigor | 5 | ~20s | +5.2s |
- All frigor spells deal Ice-based Magick damage.
- These spells have no physical component, and so do not get increased damage from Strength Boosted - as such they are useless against golems.
- Ice spires and explosion from the destroyed ice block have the chance to freeze an enemy.
- The spires have good knockdown, and will lift smaller enemies into the air.
- Can be used on Ore deposits and to damage some environments; similar to a Warrior's attack.
- Damage per spire for all tiers of this spell is very similar, with the central pillar of the high or grand versions having slightly (+10%) more power.
- The main, central, tallest spire hits twice on formation for all tiers of this spell.
Ice platform[]
- The final spire leaves behind a short platform of ice that can be climbed and stood on afore it shatters.
- Useful to gain access to some locations, including a few Badge of Vows quests.
- If cast on uneven or uncertain ground the ice platform will not form.
- The dispersal of the block causes an ice explosion, similarly, if a creature strikes the block it will take damage as the block shatters.
- Damage from the explosion of a struck block is pure magick, and scales with total magick, just like the damage from the ice spires.
- The higher tier spells have longer lasting blocks, otherwise the properties of the blocks are identical.
- Platforms of ice can be made on top of each other. This requires casting a second frigor spire on top of the other - usually the spell sigil will not rise to the level of the first block, so taking advantage of adjacent higher ground or a rock is usually necessary. Because of the temporal nature of the blocks the limit seems to be three blocks, even with Wyrmking's Ring to speed casting.
Notes[]
- Several foes have access to this spell, including Bandit spellcasters, spellcasting Wyrms, and others.
- Stacking of blocks can be used with a clipping glitch to gain access to the inner area of the Witchwood bypassing the locked door near the resting Golem.