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High Ingle is a fire based skill available in Dragon's Dogma.

Description[]

"An advanced form of Ingle that looses a number of fiery projectiles that explode on contact."

Unleashes three fireballs at foes.

An advanced version of Ingle, which becomes Grand Ingle with a suitable Staff-Bearer's Ring or Band equipped.

Notes[]

Each fireball deals elemental Fire damage with a chance to inflict Burning and Stagger or Knockdown. The spell has a two-stage effect :

  1. First the ball strikes causing magickal fire damage with a chance to cause burning - this initial strike only targets a single foe.
  2. Then the ball explodes with a small radius of effect (under 1m) and a chance to cause stagger or knockdown - this explosion may affect multiple targets.

Damage[]

  • Each stage causes damage separately - this can be seen in the health bar display which will change (rapidly) in two steps.
  • In the case of enemy fireballs, this means that magick-damage mitigating Augments such as Awareness, Apotropaism, Bloodlust, and Autonomy will be triggered twice, as to mitigate up to double the amount of damage.
  • It is possible for the initial fireball to miss, but for the target to still be damaged by the explosion.
  • The fireball is slightly weaker outside near range, but the explosion is not. Combined the two show good scaling with total magick.
  • Smaller foes hit may be knocked back a considerable distance by a fireball.

Targetting[]

  • If the targeting sigil is passed over multiple enemies, a priority and secondary target will be set. The secondary targets are indicated by small fire sigils on targeted foes - a single fireball may diverge from the group to strike the minor targets.
    • Click right analog stick [R3] to return lock onto a single target.
  • Click left analog stick [L3] for manual aiming.
  • All Ingle spells are the only, apart from Grapnel and Gicel, that both, do not immobilize the caster and allow unrestricted aiming (like a bow) in manual aiming mode.
  • Once targeted the caster may walk somewhat beyond the usual sigil range whilst remaining 'locked on' - but eventually the aim will be lost - the fireballs can still be manually aimed well beyond this range.

Gallery[]

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