High Perdition is a dark based skill available in Dragon's Dogma.
Description[]
- "An advanced form of Perdition that invokes a larger, longer lasting fog that curses foes who enter."
An advanced version of Perdition.
Curses those that enter the spell for too long.
Notes[]
Skill | Perdition | High Perdition |
---|---|---|
Duration | 5s | 10s |
Radius | ~1.5m | ~3m |
Rate | 2 ticks/sec | 3 ticks/sec |
Power | 100% † | +12.5%/tick |
† One full cast of Perdition is approximately equal to one thrown skull |
- Time, not the spellcaster's Magick stats, augment the chance of inflicting this debilitation.
- High Perdition lasts longer, has a bigger area of effect, 'hits' more rapidly, and the individual hits are slightly more powerful.
- Compared to a thrown Skull a full cast of Perdition is about as effective at Cursing.
- As long as an enemy is within the sigil, they will be periodically 'twitched' as the spell attempts to curse them.
- Adept's Hat and gear with the bonus enhancement "Extends duration of equipped skills." increases the duration of the sigil by 10 seconds.
- Casting Vortex Trail beforehand will help to gather enemies and keep them in cursing fog long enough to apply debilitation.
- (BUG) Oddly, Magnitude doesn't help with this debilitating spell.