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Hydra is an Enemy in Dragon's Dogma.

Even the bravest man would surely gasp at the sight of the great serpent that is the Hydra. The black scales that cover its body seem to beckon ill luck and the body that stretches well over a hundred feet splits at last into four horrible heads.


The trouble lies in the fact that those four heads each possess a mind of its own and will act independently if approached. A single head alone can be a formidable enemy, one can easily imagine the threat that four can pose when attacking simultaneously.

The hydra has great size and dreadful strength, but its intelligence is on par with its reptilian appearance. In the end, its destructive tendencies and various attacks are nothing more than the results of base instinct.

The hydra possesses a horrifying life force, allowing it to regenerate its heads even when they are cut off. The quickest way to defeat them is by using a powder barrel. One of the Hydra's heads will swallow it and then by hitting the correct throat will trigger an explosion. If done correctly, the head that swallowed the barrel will take massive damage from the explosion and cauterizing the wound to prevent regeneration.

By cutting off all four heads of the Hydra before each can regenerate, the Hydra’s husk will collapse, becoming immobile and highly vulnerable. During this time, adventurers should take advantage of the situation as the Hydra will take full damage from any attack it receives, leaving it an easy kill. However, it will regenerate at a high speed in this state, so one should deal as much damage as possible.

The Hydra can be fought a second time during Post-Game in the Frontier Caverns during the quest "A Challenge". After the quest is completed the Hydra will respawn after 3 days in the Frontier Caverns like all boss monsters.

Information and StatsEdit

General InfoEdit

Type Monster / Boss
Experience gained 16,000


Health Attack Defence Magick Attack Magick Defence Weight
100,000 2,700 240 1,000 240 50,000 kg

Damage TakenEdit

Slash Bash
110% 50% 60% 30% 30% 60% 10%


Attack Type Description
Charge Phys A powerful charge that knocks foes over.
Neck Smash Phys If climbing a neck, it will smash itself to the ground.
Head Strike Phys A head smash that stabs the ground.
Tail Whip Phys Spins around and whips enemies with its tail. Has long reach.
Miasma Spit Mag/Status Sprays up to four beams of deadly Miasma that have long range and linger on the ground for a time after being sprayed. Causes Poison. Poisoned prey will not be able to struggle when the Hydra attempts to devour them.
Devour Spec

Attempts to swallow the Arisen or a pawn; players who fail to free themselves (wiggle the L-stick) and are swallowed, will die if they are not freed before reaching the main body. Pawns swallowed and not freed in time cannot be revived and must be re-hired.

Arisens who are by themselves, meaning no accompanied Pawns, and fail to free themselves, will die instantly and do not get to see themselves sliding down the Hydra's throat.

Adventurers poisoned by the Miasma Spit will not be able to struggle to free themselves and be instantly swallowed, death if no Pawns are in the party.

Item DropsEdit

Normal Hydra Rate Neck/Head Destroyed Rate With Drake, Wyrm, or Wyvern Tear Rate
Poison Hydra Fang 25% Poison Hydra Fang 25% Wakestone 60%
Black Hydra Scale 49% Black Hydra Scale 7% Wakestone Shard 40%
Hydra Gallstone 10% Hydra Gallstone 3%
Rift Cluster 4% Hydra's Lifeblood 50%


  1. Post-Game Only

Tactics (Offensive)Edit

  • Weak against Fire enchanted weapons and Fire spells like High Comestion.
  • Weak against edged weapons (swords & daggers can cut off its heads).
  • Immune to debilitations, except Tarred in oil and Lowered Defense.
  • After cutting off a head, if the stump is attacked with Fire-based attacks will delay the regeneration of the head for the duration of the burn, making it far easier to behead all four.
  • Striders & Rangers : Climb a head and slash away with Hundred kisses as close to the head as possible to cut each individual head off. If possible, employ the augments Adhesion (for grip), Opportunism (+30% attack) and Arm Strength (for stamina) with Gloves of Might (even MORE grip and climbing speed) for best results.
  • Assassins : Use the Strider climbing strategy (see above), but employ Dire Gouge instead of Hundred/Thousand kisses.
  • Mages : High Comestion is the most effective spell against a Hydra. Or for fun, cast High/Grand Brontide and wait for a head to eat you (seriously). This will interrupt the spell and unleash multiple tongues of lightning into the Hydra's mouth. This can effectively cut off the head that swallowed the Arisen. Even if it fails to cut off the head, the Arisen is at least regurgitated.

Tactics (Defensive) Edit

  • The primary general defensive strategy in Dragon's Dogma is to first eliminate all lesser, distracting enemies before engaging the biggest threat. From the start, shoot down the flying creatures, sniper the magic users from afar, chase down the wolf packs, etc before tackling the huge behemoths. Pawns generally focus on the largest threat and get picked apart by the support enemies which distract or debilitate them. So even if the Arisen has to run all the way up and down the map to accomplish this objective, KILL THE SUPPORT ENEMIES FIRST, THEN TACKLE THE BIGGEST THREAT LAST.

Pawn Bestiary Knowledge Edit


Tis' but a flesh wound!

Hydra Specific Techniques

Undead Class Knowledge

Skill Witness Edit

  • Players are able to throw an explosive Barrel in the Hydra's mouth and then shoot the barrel with an arrow. Doing this will "cut" off the head and grant Beastiary Knowledge on both Hydras and Archydras.
    • The easiest and fastest way is to do it with The Encampment Hydra encountered at the beginning of the game. Be sure to choose a vocation can shoot arrows. When players reach The Encampment, remove weapons from Pawns so they are less likely to "cut" a head off and DO NOT ATTACK IT! Once enough time has passed, a quick cutscene will start, where Mercedes throws an explosive barrel to the Arisen who will automatically toss it towards the Hydra. After the cutscene, players will just need to shoot the barrel in the Hydras neck.
      • This might take a few tries, however this event can be repeated quickly by difficulty switching, (selecting Hard Mode will only restart the player's progress, not the save file itself) but is much easier than throwing the barrels manually. It is recomended that you pick a Mage Pawn at the start, otherwise the Pawn may decide to kill the hydra if you are at a high level. Un-equipping the Mage's weapon also helps. When shooting the neck be sure to use the come command (up on the D-pad), as the Pawn can tend to wander with no weapon equipped, and thus not notice and not gain knowledge.
  • In addition to witnessing these techniques, it is necessary for the Pawn to participate in killing Hydras and Archydras for the 3rd Star on Beastiary Knowledge. 7 kills for each are needed.


  • Once the head is severed, holding true to typical Greek mythos, the Hydra's heads can in fact respawn. To delay the rate at which it regrows its heads, fire magic can be used on the stump. This is also reminiscent of Greek mythology that fire was said to stunt the regrowth of its heads. Luckily, the Hydra in Dragon's Dogma does not grow multiple heads once one is severed as stated in some tales.
  • It takes 1 minute and 40 seconds for the Hydra to slide a swallowed arisen or pawn to its main body. Also, the swallowed arisen or pawn will go through five stages before he or she reaches the Hydra's main body.
  • It is worth noticing that the Hydra encounter in the Encampment will attempt to swallow the soldiers there, and the soldier will not be able to free himself (like an arisen or pawn being swallowed while affected by poison). The swallowed soldier will quickly slide down the Hydra's throat. The Hydra encounter in the Frontier Caverns will also attempt to swallow the goblins there. Unlike the soldiers in the Encampment, the goblins have the chance to free themselves, but they will always fail. The swallowed goblin will disappear immediately after the hydra swallow it instead of sliding through its throat.


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