Hydra
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Hydra is an Enemy in Dragon's Dogma.
Even the bravest man would surely gasp at the sight of the great, demonic serpent that is the hydra. The black scales that cover its body seem to beckon ill luck and the body that stretches well over a hundred feet splits at last into four horrible heads.
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Overview
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Added by Dr.SWAGThe hydra has great size and dreadful strength, but its intelligence is on par with its reptilian appearance. In the end, its destructive tendencies and various attacks are nothing more than the results of base instinct.
The hydra possesses such horrifying life force that it can even regenerate it's heads if they are cut off. The best way to defeat them is by using a powder barrel. One of the Hydra's head will swallow it, then by hitting the correct throat to trigger an explosion. If done correctly, the head that swallowed the barrel will take massive damage from the explosion.
If you manage to cut off all 4 heads of the Hydra before each can regenerate, the Hydra will collapse immobile and vulnerable. During this time, the Hydra will take full damage from any attack it receives, leaving it to be an easy kill. However, it will regenerate at a high speed in this state, so one should deal as much damage as possible.
The Hydra can be fought a second time during Post-Game in the Frontier Caverns during the quest "A Challenge". After the quest is completed the Hydra will respawn after 3 days in the Frontier Caverns like all boss monsters.
Tactics
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- The Hydra's biggest weakness is slashing Attacks, so Swords, Greatswords and daggers work well against it.
- Using any one of the Weapons mentioned before, have them fire enchanted and climb on one of the Hydra's Heads and slash until it is severed. Now repeat this step for the rest of the heads and it will cause the Hydra to fall over. Now unleash everything you have on it and take as much health down as you can. Repeat these steps as many time as necessary until the Hydra is dead.
- After cutting off a head, if the stump is attacked with fire it will delay the regeneration of the head for the duration of the burn, making it far easier to behead all four.
- If you are a Sorcerer and don't have sharp weapons use Gicel/High Gicel, High Bolide is also a great option, both spells can cut off multiple heads.
- As a sword or dagger user, the easiest way to kill it is to lure its heads to perform a head strike to the ground. Then block or dodge its attack, climb into its head and attack repeatedly with Gouge or Hundred Kisses until its head is cut for massive damage and repeat. It's more beneficial with a fire enchanted weapon.
Information and Stats
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General Info
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| Type | Monster, Boss |
|---|---|
| Experience gained | 16,000 |
| Location |
The Encampment, The Frontier Caverns*, The Rotunda of Dread (Dark Arisen only) |
Stats
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| Health | Attack | Defence | Magick Attack | Magick Defence | Weight |
|---|---|---|---|---|---|
| 100,000 | 2,700 | 240 | 1,000 | 240 | 50,000 kg |
Damage Taken
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| Slash | Bash | Fire
| Ice
| Thunder
| Holy
| Dark
|
|---|---|---|---|---|---|---|
| 110% | 50% | 60% | 30% | 30% | 60% | 10% |
Attacks
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| Attack | Type | Description |
|---|---|---|
| Run Over | Phys | A charge that knocks you over. |
| Neck Smash | Phys | If climbing a neck, it will smash itself to the ground. |
| Head Strike | Phys |
A head smash that stabs the ground. |
| Eat | Spec |
Attempts to swallow you or a pawn; if you fail to free yourself (wiggle the L-stick fast enough) and are swallowed, you will die instantly if you aren't freed before reaching the main body. Pawns swallowed and not freed in time cannot be revived and must be re-hired. If you are by yourself and have no Pawns with you and fail to free yourself, you die instantly and don't get to see yourself sliding down it's throat. If poisoned by the spit attack and it attempts to eat you afterwards, you won't get the prompt to free yourself and be instantly swallowed, death if no Pawns are around to save you. |
| Tail Whip | Phys | Spins around and whips you with its tail. Has long reach. |
| Poison Spit | Mag/Status | Sprays up to four beams of poison that have long range and linger on the ground for a time after being sprayed. Causes poison. |
Item Drops
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| Normal Hydra | Rate | Neck/Head Destroyed | Rate | With Drake, Wyrm, or Wyvern Tear | Rate |
|---|---|---|---|---|---|
| Poison Hydra Fang | 25% | Poison Hydra Fang | 25% | Wakestone | 60% |
| Black Hydra Scale | 49% | Black Hydra Scale | 7% | Wakestone Shard | 40% |
| Hydra Gallstone | 10% | Hydra Gallstone | 3% | ||
| Rift Cluster | 4% | Hydra's Lifeblood | 50% | ||
| Wakestone* | 100% |
*Post-Game Only
Trivia
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- Once the head is severed, holding true to typical Greek mythos, the Hydra's head can in fact respawn. To delay the rate at which it regrows its heads fire magic can be used on the stump, this is also reminiscent of Greek mythology that fire was said to stunt the regrowth of its heads. Luckily, the Hydra in Dragon's Dogma does not grow multiple heads once one is severed as said in some tales.