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Immolation is a fire based skill available in Dragon's Dogma.

Description[]

"An advanced form of Backfire that erodes less of the user's own life as they cause harm to all their blazing body touches."

An advanced version of Backfire. In Dark Arisen can be upgraded to Flameshroud when the relevant Magick Archer's Ring or Magick Archer's Band is equipped.

After a brief stationary incantation the Arisen will self-immolate, and be surrounded in a flaming shroud that deals physical Blunt Damage to any enemy that comes into contact with them, with the possibility of inflicting burning. Whilst the fiery shell is active, the caster also loses hit points.

Tactics, Damage, and Usage[]

  • Press [jump] to cancel the invocation or activate the skill again to extinguish the flames.
  • The ignition of immolation staggers but does not damage foes in a small (~2m) radius, outside that which it can cause burning. The shockwave does not destroy crates and so on.

Damage[]

Skill Duration Self-damage
Backfire 30 sec 20 /s
Immolation 60 sec 10 /s
Flameshroud 90 sec 6.7 /s
Burning 15 sec 24 /s
  • The physical damage scales primarily from the user's innate and primary weapon (dagger) attack Strength, and is thought to be Blunt Damage.
  • Additionally if the primary weapon is permantently enchanted, then the skill also inflicts fire based magick damage - this magick damage derrives from the weapon's magick but not the wielder's character Magick.
    • Character Strength, and weapon Strength and Magick all contribute equally .
    • The element of the enchantment on the daggers has no effect - the damage from the spell remains in the fire element.
    • Temporary enchantment with a spell does not add magick damage.
  • Damage does not increase from Backfire to Immolation.
  • Immolation itself will not inflict debilitations with Rusted, Golden, or Aneled daggers from the flames.

Self Damage[]

The damage from the flames to the Arisen is much like that from the Burning debilitation

  • The self-damage is all 'White Health' and so can be completely healed with Anodyne or other holy based restorative skills such as Grand Scension.
  • The damage to the Arisen is not mitigated by either Burning or Fire resistance.
  • The burning will not awake sleeping Arisen.

Enemy specific[]

Cockatrice_slain_in_15_seconds_using_Immolation_only,_no_buffs_or_pawns-0

Cockatrice slain in 15 seconds using Immolation only, no buffs or pawns-0

  • Simply running past smaller enemies may be enough to kill them.
  • For larger foes the skill is best used in combination with climbing dagger attacks.
  • This attack can damage the Magick Medals that power a Golem.
  • If the user is caught by a Hydra and fails to struggle free, the flames may prevent swallowing by severing the head as the snake bites on its prey.
  • Truly effective against Giant Bats.
  • As Garm will roll on the floor after catching fire, they're the only enemies where Immolation is a hindrance rather than a source of additional damage. Any allies climbing a Garm while it rolls on the ground to quell the flames will sustain damage.
  • This skill is a good way for a Magick Archer to avoid being eaten alive by a Maneater on a solo run, provided they are powerful enough to slay the beast quickly enough for the user to survive.

Notes[]

  • While ignition produces a small staggering shockwave, the flames of immolation have no Stagger or Knockdown power.
  • Oddly self immolation does not undo drenching.
  • The ability to cause Burning is extremely strong - it can ignite Grimgoblins on the slightest touch, whilst they would take over ten strikes with Scalding Razors to set on fire.
  • Immolation can persist when travelling between some areas, including when ferrystoning. It will extinguish then re-ignite.
  • Skill Stifling prevents the skill from being prematurely cancelled. However it does not prevent automatic termination of the skill, and does not prolong its duration.

Gallery[]

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