- "Dispatch all enemies and open the cage once the area is secure."
Leave No Prisoners is a random rescue quest that can initiate at several sites throughout Gransys; a pack of Goblins and Hobgoblins or Harpies will be found with a human prisoner inside a hanging cage. Slay the captors and free the prisoner to receive a reward of Experience and Gold.
The quest will fail if the Arisen ignores the encounter or fails to rescue the captive before they expire.
- Moonsbit Pass - at a high point on the main route through the path
- Devilfire Grove - on the path between the Rest Camp and The Shadow Fort (veer right when exiting The Ancient Quarry's south entrance)
- Eradication Site
- This quest doesn't appear in the Arisen's Quest Log.
- Miles or Ferris are common captives.
- Not all captive cages contain prisoners.
- Ambush! - random elimination quests