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Lich

Lich in Chamber of Estrangement

Lich is a powerful levitating undead Enemy in Dragon's Dogma.

Overview[]

Deadlier versions of Wights found in The Everfall (Post-Dragon) and on Bitterblack Isle. They can summon Skeleton Lords and Hellhounds and have access to the deadly spells of the Sorcerer. They carry the archistaff Dragons Risen.

Type
Undead , Skeleton, & Summoner
Experience
gained
Base Experience of 4800

Can be more or less depending on a few factors such as:

Location The Everfall


Bitterblack Isle (Pre-Daimon)


Bitterblack Isle (Post-Daimon)

Items
Quests

Stats[]

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
15000 300 260 800 300 ?
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
110% 130% 70% 70% 70% 150% ineffective
Debilitation
Resistance
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse
D immune D immune D immune D immune D veryhard D immune D hard D immune D immune
StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
D unknown D unknown D unknown D immune D hard D immune D immune D easy D immune
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.

Attacks[]

Attack Type Description
Arcane Missile Spec Charges and fires 5 homing bolts toward one or more targets that deal significant Dark magick damage. This core spell cannot be Silenced.
Ectoplasm Bubble Spec Drops a bubbling pink and purple ball on the ground, if stepped on, it may inflict Curse, Lowered Strength, Lowered Defense, Lowered Magick, and Lowered Magick Defense.
Unholy Healing Mag Casts a red field of energy that heals its summoned monsters. It doesn't hurt nor heal the Arisen's party.
Summon Monster Spec Summons various monsters to attack the party. Can summon Skeleton Knights, Skeleton Sorcerers, Skeleton Lords, Undead Warriors, Giant Undead, Hellhounds and Wargs.
Bolide Mag Summons meteors to bombard the field for a short period of time.
Maelstrom Mag Summons a giant tornado which will draw targets toward it and if hit, will knock them into the air and juggle them multiple times, dealing very high damage depending on the number of times juggled.
Miasma Mag/Status Casts a field that may poison anyone that lingers too long inside.
Spell of Sleep Mag/Status Casts a targeted Sopor-like spell that can inflict Sleep.
Exequy Mag Casts a sigil of death that will kill anyone who stands within its area of effect upon the spell's completion.
Petrifaction Mag/Status Casts a field that may cause Petrification to those inside.
High Ingle Mag Casts 3 fireballs at its target with a chance to inflict Burning.
Frigor Mag Generates a giant spire of ice that may inflict Freeze.
Comestion Mag Invokes a towering wall of flame, may inflict Burning.
Lassitude Mag/Status Casts field that may inflict Torpor to those inside.
Spell of Darkness Mag/Status Casts a targeted High Blearing-like field that may inflict Blindness on those who enter.

Tactics[]

Lich bolt (3)

Arcane Missle (or "Unholy Focused Bolt")

  • Weak against all forms of Holy.
  • Damage is greatly increased when using the Sickening Skull mace, and also by the Zombiebane magick shield.
  • Can be Silenced, rendering them practically harmless, though they are strongly resistant. When silenced can still summon and their summons still act independently.
  • Moderately vulnerable to Torpor, a single full cast of High Lassitude or a volley of Tenfold Flurry from a Rusted Bow will be enough.
  • Almost all spells they cast will mark the area of effect on the ground before it hits. Watch the ground carefully to avoid most of the damage.
  • Once the summoned creatures are defeated, the Lich will descend in order to summon new minions.
    • Whilst summoning the Lich is much more vulnerable to attack.
  • When the Lich floats nearer to the ground it can be hit with Throwing Items. Jump before throwing the object to gain sufficient height to hit the creature.
  • If enough damage is done to the flying Lich, it may be knocked down onto the floor, making it more vulnerable to all attacks.

Pawn Bestiary Knowledge[]

For the foe knowledge flags for Lich see the undead section in the Bestiary.

Pawn Chatter[]

"Is someone there...?" (no Bestiary knowledge)
"The fiend commands powerful magick!"
" 'Tis a ghoul sorcerer, and powerful!"
"It courses with a magick uncommon strong..." (no bestiary knowledge)
"An undead grand wizard, be careful."
" 'Tis conjuring monsters! We must stop it!"

Trivia[]

  • Unlike the Wight the Lich has a more "fleshier" appearance, resembling more of a zombie rather than a Skeleton.
  • The Lich never seems to speak any incantation, similar to the player when casting spells, unlike its weaker counterpart the Wight, who mumbles its incantations.
  • The Lich's attire bears a very heavy resemblance to a Roman Catholic bishop or cardinal, most notably in the Lich's mitre and heavily decorated robes with golden embroidery, perhaps representing the vast knowledge and power the Lich possesses.
  • The Lich wields an archistaff bearing strong reseblance to Dragon's Wit.
  • The Dark Bishop is a stronger version of the Lich found only on Bitterblack Isle.

Gallery[]

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