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Living Armor is an Enemy in Dragon's Dogma: Dark Arisen.


Overview

Living Armors are huge animated suits of armor, haunted by an ominous blue light emanating through the cracks in their armor. It is said that they are a collection of souls who have died holding grudges or regrets, manifested into a single physical entity of sorrow and rage. They will not stop, even if the armor binding them is destroyed.

Living Armors utilize advanced sword techniques from both the Fighter and Mystic Knight vocations, wielding a sword modeled after Saving Grace in one hand and a shield similar to Dragon's Faith in the other.


Type
Ghosts
Experience
gained
Base Experience of 35,000

Can be more or less depending on a few factors such as:

Location

Gransys


Bitterblack Isle

Items
Quests


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
82000 3300 660 1350 1500  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
70% 100% 100% 100% 100% 100% 40%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Attacks

Attack Type Description
Compass Slash Phys

Spins with its blade extended, slicing through multiple foes with a huge range.

Stone Forest Mag

Channels magick into earth, causing powerful pillars of stone to erupt around it.

Takedown Phys

Releases a stabbing strike straight forward and appends a tackle to a forceful jab. 

Hindsight Sweep Phys

Quickly ducks back before countering with a slashing charge.

Shield Strike Phys

Slam close-ranged foes with its massive shield, knocking them back and dropping their guard.

Antler Toss Phys

Lowers itself and then drags its blade skyward in a deadly arc, sending up targets within into the air. 

Onslaught Phys

Performs a three-hit combo with its sword.

Broad Slash Phys

Repositions itself around its target while cutting a broad swath with its sword, potentially hitting around its target's shield.

Downthrust Phys

Slams the pommel of its sword down on the ground, crushing anyone standing directly in front of it. This attack is completely unblockable.

Tactics

  • Immune to all debilitations.
  • Weak against Holy spells and enchanted weapons.(verify)
    • Holy cures such as Anodyne and Halidom will damage this undead creature

Offensive

  • The external armor is more effectively damaged with physical strikes and will break off once the Living Armor's health reaches halfway.
    • It is recommended to use physical attacks at first to remove the armor, then switch to holy enchanted weapons and spells.
    • Magick users should initially use spells with a physical component, such as Bolide, Seism, or Gicel.
  • The inner spectral aura can only be damaged by magic (and enchanted weapons), similar to ghost-type enemies.
  • Susceptible to fall damage.
    • When fighting in the Sparyard of Scant Mercy, the Arisen can stand on the edge by the entrance from The Bloodless Stockade. Luring the Living Armor with ranged attacks or by having him chase you up the stairscase cause the Living Armor to leap off of the edge, causing massive damage.
    • Lure the Living Armor to the edge of a cliff, get behind it and use a skill with high knockdown like Terrible Bend, or Dragon's Maw to inflict heavy fall damage or death.
  • Their large shields will nullify many attacks - the best time to inflict damage is when they have just finished an attack or when distracted by pawns.
  • Living Armor are also vulnerable from the rear as their shields do not protect their backs.

Defensive

  • Living Armor are very skilled Mystic Knights who will block most attacks, so attack from the rear to bypass its large shield.
  • Frontal attacks will be knocked down by its Shield Strike counterattack, or by their Perfect Blocking.
  • A red aura glowing around their head whilst the Armor stands indicates it is charging the dangerous Stone Forest attack - either avoid the spell, or attempt to interrupt it.
  • Be wary near cliff edges, as the Living Armor's attacks can easily knock the Arisen and pawns off the edge to their deaths.
  • Living Armor have very high knockdown capability. Instant Reset will quickly return the Arisen back to the feet. Use the dodge roll (a dagger skill) to avoid its attacks.
  • Skills with invincibiilty frames, such as Dragon's Maw and Full Moon Slash can be used as a defensive move to avoid incoming attacks.
  • If facing multiple Living Armor, try luring them out one or two at a time to limit the size of the skirmish. Living Armor tend to hold their positions until an enemy approaches their personal space, so lure one away then fall back to engage them one at a time.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page or the corresponding section on the Phantom page.

Enemy specific :

  • Weak to Holy (may be a specific flag to trigger separately from Ghost family)
  • Break armor once half HP has been reached
  • Attack from behind when it is blocking with its shield

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 50 Living Armors either with their own Arisen or while travelling with others.