- "News of Quina's sudden disappearance has left you shaken. Seek out the village chief to learn more of her whereabouts."
- Caution! Be sure to complete this quest before completing Lure of the Abyss, as the quest is failed on completion of that task.
News of Quina's disappearance is first delivered by Elvar upon leaving The Encampment after completing the quest A Rude Awakening. Return to Chief Adaro in Cassardis to learn what has happened, and to seek clues about Quina's disappearance.
In Chief Adaro's House is a note left by Quina - the brief message gives some indication of Quina's likely destination, and perhaps her motiviations. Other Cassardians can be asked to try to get a better picture of what has happened.
Make for the Witchwood
During the journey to the Witchwood, some challenging enemies will likely be encountered. Take the opportunity in Cassardis and in the Encampment to acquire new skills and equipment if possible before setting out.
To reach the Witchwood, travel beyond The Encampment and take a left at the fork on Manamia Trail. Be ready to fight Wolves here. Walk up the mountain by following the trail. At the top of the mountain lies a large Boulder accompanied by two smaller ones. Upon approach, the boulders will come tumbling down the path, so be certain to avoid them.
At the top of the mountain waylays a group of Bandits. Dispatch them and follow the path south hugging the mountain to the left.
Seek Out the Witch
The witch Quina seeks is in the center of the woods. The fog in this area is magickal, and may be removed by destroying glowing Fog Talismans found throughout the Witchwood. The first one is found a little further down the path, directly across the creek. The ingame maps will show nothing but fog until the nearest talisman's magickal influence is destroyed.
If pawns have prior knowledge of this quest, they will be of good help in finding the Witch's House - otherwise proceed methodically and carefully.
Quina guides the way, at first walking towards the creek. Follow her and then continue down the path, destroy the first fog talisman. There are three more fog talismans to destroy, but they do not need to be destroyed in order to reach the Witch's House.
Finding the right path might prove tricky. A way to navigate this part of the woods is to keep to the left following the path until reaching a fallen tree acting as a natural bridge above the road. When this tree is in sight, go left into the brush, but do not go under the tree. There will be a boulder which can be used to climb up to the fallen tree.
Use the tree to cross over the road. At its roots will be a Large Coin Pouch. Beware of lunging wolves in the area as they might attack Quina. There are also Spiders around which can inflict Poison and Torpor.
Once across the fallen tree, take a left (south on the minimap) and follow the path heading south-east. The last fog talisman is found hanging in a tree to the right; take care for there is a Wolf ambush that will trigger when approaching this talisman. Continue on this path until the Witch's House is reached.
Approach the Witch's House through the clearing and a short scene triggers where Quina points out that this is the place she's been looking for. Take the wooden stairs up to the cottage and go inside. Another cutscene will trigger.
Report Back to the Village Chief
After the cutscene, Quina will return to Cassardis alone. Before following her, search the house. Several potions lie about, the chest will contain either a Ring of Gules, a Ring of Azure or a Thunderclap, and a Bronze Idol sits on a nearby window sill.
Exit the cottage to see Quina running north along a hidden path, which leads to a shortcut overlooking the Seabreeze Trail and Cassardis. The chest on this overlook contains a Wooden Wall, a Two-Hander or a Scholar's Cape. Jump down and go back to Cassardis.
Once there, speak to Chief Adaro to complete the quest.
- Skipping or failing this quest will cause several questlines and an area of the Witchwood to be unavailable during the remainder of the game.
- The Bandits guarding the path to the Witchwood can be avoided by travelling at night, since groups of Wolves will replace them.
- It is also possible to run past dangerous foes instead of fighting them.
- The Witchwood can be difficult to navigate with the magickal fog whiting out the map, however by keeping to the high ground to avoid the more convoluted paths and heading mainly east, the Arisen should eventually find Selene's hut.
- Before going to the Witchwood, it is recommended to have a Gransys Herb in the party's inventory. After completing this quest, Selene will turn it into a Herb Ale, which is the item required in the quest Witch's Brew, found in Gran Soren later on.
- Even if Quina has been 'rescued' from the Witchwood, the party should return to Cassardis to complete the quest - completing Lure of the Abyss with Quina rescued, but her rescue unreported to Adaro causes the quest to be terminated.
- (BUG) In Dragon's Dogma the quest won't initiate properly if Witchwood is entered from the rear entrance. Quina will not be there, although pawns will still say that a woman is ahead. Entry into the Witchwood the rear entrance is difficult and requires levitating or other special techniques.
- Exiting Witchwood and re-entering through the front entrance will fix this.
- (BUG) In Dragon's Dogma don't start Adaro's escort quest Guardsman Sought at the same time as this quest - a bug causes the Arisen to be unable to speak with Adaro regarding Quina's returning regardless if the escort quest is finished, X amount of time has passed, or even killing Adaro.
- No solution has been found, refrain from starting both quests at the same time!