In Dragon's Dogma an entity's innate magickal ability is represented by a Magick stat. This Stat influences the power of spells cast. Magickal items may also have a magick stat, which can positively influence the power of spells cast when the item is used in casting.
The ability to withstand spells is represented by the Magick Defense stat.
Indicates the power of magical weapons; the right (primary) and left (secondary) weapons of a character are listed separately. Magick has a direct influence on the amount of damage a spell or magick weapon performs. However a user's magick stat is not thought to contribute to the damage done from a permanently enchanted physical weapon when performing physical blows. (See Weapon enchantment) - magickal spells and attacks performed or cast with a physical weapon, such as Great Cannon are influenced by a character's magick stat.
The Magick stat does not have any impact on the healing effect of spells such as High Anodyne.
|Augment||Description||Unlocked by Vocation|
|Attunement||Increases magick by 10%||Mage|
|Acuity||Increases magick by 20%||Sorcerer|
|Equanimity||Increases magick by 50% (20% Dark Arisen) if health is critical||Mage|
|Bloodlust||Increases magick by 70% (20% Dark Arisen) at nighttime||Assassin|
|Autonomy||Increases magick by 70% (20% Dark Arisen) if playing alone||Assassin|
|Ferocity||Increases magick by 10% when you perform a Core Skill||Warrior|
Magick growth with level is highest, in order, by leveling as Sorceror and Mage, with Mystic Knight, Magick Archer and Strider having average growth and all other vocations below average growth.