Wikia

Dragon's Dogma Wiki

Magick Archer

Comments438
3,067pages on
this wiki
Revision as of 19:31, July 12, 2012 by Wagnike2 (Talk | contribs)

Full
MagArchAdded by MagArch

The Magick Archer is one of three Hybrid vocations in Dragon's Dogma. Hybrid vocations are exclusive to your main character, the Arisen. It costs 1,500 Discipline Points (DP) to switch to this vocation.

Contents

Description

Equipped with magick bows, the Magick Archer is a class that weaves sorcery into every shot from their bow, ensuring that they always hit their mark. Magick Archers also blend sorcery into their daggers as well, making them a deadly class up close or from afar.

Primary Weapon: Daggers or Staff

Secondary Weapon: Magick Bow

Strengths and Role

Dragonsdogma magick archer
Magick Archer discharging magick arrows.
SaintChroixAdded by SaintChroix
Magick Arrows: Magick Archers have fused magick into their very bows, allowing them to fire magickal arrows. The basic damage of the bow will affect Phantoms and their cousins.

Seeking Shots: The enchanted arrows Magick Archers fire are capable of tracking enemies and moving through the air, following their targets. No need for accurate aiming.

Mystical Daggers: Magick Archers are able to weave their sorcery into their daggers, allowing for spectacular magickal attacks.

Elemental Attacks: Some offensive skills are infused with an element and allow for quick access to an enemy's weakness.

Short Cast Time: The spells of both the daggers and magick bow charge slightly faster than those of the mage or sorcerer.

High Mobility: When wielding daggers they can have access to the double jump and dodge roll abilities which make them highly manuverable on the battlefield. If wielding a staff, they can use levitate which can help to break falls and bridge long gaps.

Versatility: The Magick Archer can easily adapt to fight off a variety of enemies and provide much needed support to the party. Each skill available can suit to any of your playstyles. They are also able to wield all elements at once, provided you choose the correct skills, making it easy for them to exploit elemental weaknesses. They also have skills suited to both fighting a single strong enemies and skills for crowd controlling.

Highest Magick Defense Growth: Magick Archers have the highest Magick defense growth of all vocations in the game, so a few levels in this class will help increase resistance to magick damage.

Weaknesses

Silence: If silenced, the Magick archer won't be able to use magic bow skills or magic oriented dagger skills.

No Other Arrows: Cannot use the debilitation arrows items.

Necessity of Magic: Strength of magic bow and magic dagger skills comes from magic damage instead of physical damage. Physical damage comes from basic dagger attacks and skills

Slow Firing Speed: Basic shot from Magic Bows are executed slower than the short bow and long bow. Their skills are also initially slower than the other Ranged classes.

High Stamina Consumption: The quick execution of some skills and the high use of stamina from others, oftentimes leave the magick archer waiting for stamina to recharge.

Less Precision: Cannot aim for specific body parts on demand. The lock on system is not very accurate on larger monsters.

Permament Skill Enchantments: While having elemental enchantments on most of their skills allows them to combat any monster's weakness, it can sometimes be a hindrance if you want to deal significant damage with a skill but it has the wrong element. For example, the skill Sixfold Bolt is permamently enchanted with Ice, meaning that on opponents with ice resistance they will be highly immune to this skill such as the Undead. Even enchanting your bow with an element from a Mage/Sorcerer won't change these elements, only your normal arrows.

Golems: Their weak spots are immune to Magick arrows. You'll have to use your daggers to attack them.

Dagger Skills

Skill Rank DP Description
Scarlet Kisses Start - Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance. Use assigned button, then continue to tap that button repeatedly.
Biting Wind 1 200

Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact. Follow up attack with more presses of assigned button to continue attack.

Sunburst 1 300 Kicking downward, plunges the blades into the earth, channeling magick so that a pillar of flame erupts directly ahead.
Toss and Trigger 3 700 Steps in and strikes, sending the target aloft. An additional command then detonates a store of powder. Press assigned button again after the attack.
Scension 3 1100 Imbues daggers with magick before an upward slash sends forth a shockwave. Saps foes' Health with holy power. Hold the assigned button to incant, release it to deploy.
Sunflare 3 1100 An advanced form of Sunburst that creates an even larger pillar of flame.
Cutting Wind 4 900 An advanced form of Biting wind that appends still more strikes to the onslaught.
Dazzle Hold 4 900 Casts a firework explosive into the fray that stuns nearby foes.
Reset 4 900 Returns the user to a neutral stance, eliminating opening caused by other actions.
Shadowpin 4 1,500 Plunges the blades into the ground to form a magick sigil that traps enemies within its confines. Hold the assigned button to incant, release it to deploy.
Advanced Trigger 4 1,200 An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.
Grand Scension 5 2,000 An advanced form of Scension that extends the shockwave's reach.
Magic Rebuffer 5 2,000 Plunges the blades downward to form a magick sigil that improves Magick Defenses except when facing the undead. hold the assigned button to incant, release to deploy.
Shadow Shakle 6 2,500 An advanced form of Shadowpin that extends the effective range of the sigil and persists for a longer period of time.
Dazzle Blast 7 2,000 An advanced form of Dazzle Hold crafted to impact a broader radius.
Hundred Kisses 7 2,000 An advanced form of Scarlet Kisses that quickens the flurry, allowing for more strikes.
Instant Reset 7 2,000 An advanced form of Reset employable even while under attack, allowing for an immediate response.
Backfire 7 3,200 Sets the user's body ablaze, eroding their own life but also causing harm to all they touch. Press the assigned button to light, press it again to extinguish.
Magic Rebalancer 8 4,000 An advanced form of Magick Rebuffer that boosts the beneficiary's Magick as well, save when facing the undead.
Immolation 9 5,000 An advanced form of Backfire that harms the user less while ablaze.

Magick Bow Skills

Skill Rank DP Description
Threefold Start - Fires three magickal arrows at a single point.
Seeker Bolt 1 300

Fires magickal arrows that seek out their targets. Up to five foes can be targeted at once. Only one shot per target. (Charged Attack)

Hunter Bolt 3 1,100 An advanced form of Seeker Bolt that allows up to ten foes to be targeted at once.
Magickal Flare 3 1,100 Fires an arrow of magickal light to illuminate the area. The flash it creates surprises foes and damages the undead. It will explode the instant you release the fire button.(Charged Attack)
Ricochet Seeker 4 1,500 Looses a magickal arrow that increases in power as it ricochets towards its target. Quite effective in cramped quarters.
Sixfold Bolt 4 1,500 An advanced form of Threefold Bolt that fires still more arrows.
Funnel Trial 5 2,000 Looses a magickal arrow that draws in nearby lightweight foes.
Magickal Gleam 5 2,000 An advanced form of Magickal Flare that illuminates a broader area for a longer period of time.
Explosive Bolt 6 2,500 Fires a volatile magickal arrow that remains lodged in the target for a time, exploding when struck with a blow.
Ricochet Hunter 6 2,500 An advanced form of Ricochet Seeker that fires three magickal arrows.
Bracer Arrow 7 3,200 Looses a magickal arrow that fortifies an ally against reeling from enemy blows for a time.
Ward Arrow 7 3,200 Looses a magickal arrow that makes an ally impervious to all manner of debilitations for a time.
Explosive Rivet 8 4,000 An advanced form of Explosive Bolt that remains lodged in its target for a longer period of time and causes more damage.
Vortex Trail 8 4,000 An advanced form of Funnel Trail that persists for a longer period of time and boasts an expanded range.
Great Bracer Arrow 9 5,000 An advanced form of Bracer Arrow that bolsters the whole party's resistance to enemy blows.
Great Ward Arrow 9 5,000 An advanced form of Ward Arrow that protects the entire party from debilitations.
Sacrifical Bolt 9 5,500 Summons forth the ultimate magickal bolt at the cost of one pawn's life. Time slows while the user is aiming.
Great Sacrifice 9 7,500 An advanced form of Sacrificial Bolt that boasts greater destructive power and slows time further while aiming. The power of this ability appears to be directly effected by the level of the Pawn, as a lower level pawn did less damage than one of a higher level, with the Pawn level being the only difference between the two shots. This may need confirmation.

Staff Skills

Skill Rank DP Description
Ingle Start - Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.
Frazil 1 200

Creates a concentrated field of cold in front of the user that freezes solid whatever enemies it visits.

Levin 1 200 Smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.
High Frazil 3 700 An advanced form of Frazil that expands the area of effect.
High Ingle 3 700 An advanced form of Ingle that increases the number of projectiles.
High Levin 3 700 An advanced form of Levin that generates more lightning.
Brontide 5 1,400 Wraps the user's body in a whip-like bolt of lightning capable of damaging foes. Attack with lightning with X/Square and Y/Triangle. Press A/X to stop.
Comestion 5 1,400 Generates a towering wall of flame; though only modest in power, it ignites adversaries with ease.
Frigor 5 1,400 Generates a giant chunk of ice that can serve as a stepping stone.
Perdition 6 3,500 Invokes a magickal sigil that curses foes who enter it.
High Brontide 7 1,800 An advanced form of Brontide that endures for a longer period of time and drops lightning where it lands.
High Comestion 7 1,800 An advanced form of Comestion that expands the wall of flame.
High Frigor 7 1,800 An advanced form of Frigor that generates additional chunks of ice.
High Perdition 7 7,500 An advanced form of Perdition that extends the effective range of the sigil and persists for a longer period of time.

Core Skills

Weapon Skill Rank DP Description
Magical Bow Seeker Start - Fire magical arrows with additional properties. Lose effectiveness with distance. Hold Left Bumper/L1 and press Right Trigger/R2.
Magical Bow True Seeker 6 4,000 An advanced form of Seeker that boasts improved seeking capabilities. Hold Left Bumper/L1 and press Right Trigger/R2.
Dagger Carve Start - Continuous attacks with a dagger. Press X/Square repeatedly.
Dagger Two Step Start - A two-level stabbing strike straight forward. Press Y/Triangle.
Dagger Vault Start - Executes a jump to a higher location. Press A/X.
Dagger Roundelay 1 600 An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.
Dagger Engrave 1 800 An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Dagger Double Vault 5 1,800 An advanced form of Vault that kicks at the air to propel the user in a second leap.
Dagger Forward Roll 5 2,200 Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.
Staff Feather Jump Start - A light jump. More effective when grabbing to platforms or rocks. Press X/A.
Staff Magick Billow Start - Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground. Press Y/Triangle and again for follow-up.
Staff Magick Bolt Start - Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments. Press X/Square repeatedly.
Staff Levitate 2 600 An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights. Hold X/A in mid-jump.
Staff Focused Bolt 6 3,000 An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Staff Magick Agent 6 3,000 An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.

Augments

Skill Rank DP Description
Detection 2 1,000 Expands one's field of vision, more easily revealing unknown areas of the map
Potential 2 1,000 Increases your maximum ST by 100
Resilience 6 4,000 Halves damage done from falling, though it still doesn't save you from death
Allure 8 7,000 Doubles the increase in affinity when you give items to non-pawns
Regeneration 8 7,000 Causes your HP to slowly return over time at 1 HP every 3 seconds
Magnitude 9 7,500 Increases cumulative damage to foes you debilitate with the Five Archmagicks by 50%
Resistance 9 7,500 Reduces cumulative damage when you are debilitated by non-Archmagick by 15%

Growth

HP Stamina Attack Defense Magick Attack Magick Defense
Lvl 10+ 21 20 2 3 3 4
Lvl 100+ 10 10 0 0 1 3

Notes

The Magick Archer is one of the few classes that can actually lock on to multiple targets. The Magick Archer is also able to perform a double-jump, like the Strider and Ranger vocations. They are also the only vocation with an actual lock-on mechanic that is visually present.

Tips and Tactics

  • In addition to their listed effect, each Magick Bow skill corresponds to an element, denoted by the color of the charging bolt and its targeting reticle. Combined with the Magick Archer's melee skills, it is very easy to wield all five elements at once and avoid relying on enchantments to maximize damage.
  • Sixfold Bolt causes ice damage and can easily freeze enemies susceptible to ice. This spell, if aimed correctly, can one-shot-kill basic Saurians, even at early levels when they would otherwise prove tougher.
  • Although all Magick Bow spells can lock onto enemies at certain ranges, the effective range of a spell can be far greater than this limit. Enemies can, for instance, be sniped with Sixfold Bolt past the lock-on point. If struck with the main projectile, the target will still be hit by the additional projectiles despite lack of lock-on.
  • Funnel and Vortex Trail function like the Mystic Knight's Funnel/Vortex Sigil, but are more flexible due to their ability to use a living target or wall as a vortex source in addition to the ground.
  • A Shadow Shackle combined with a Vortex Trail in its center make an easy trap for crowds of enemies.
  • Shadow Shackle will Torpor boss enemies in the circle instead of trapping them.
  • It is important to note that the Sacrificial Bolt will instantly drop a pawn's health to zero when the spell is fully charged and will return the pawn to the rift without a chance to revive them. This will happen whether the bolt is actually fired or if the bow is sheathed once the charge is complete. Be very careful if using this ability.
  • Sacrificial Bolt and its greater counterpart are Dark elemented bolts, therefore they are completely useless on the Ur-Dragon. It is not recommended that you use these attacks on him as you lose the potential damage of your sacrifice for something that isn't really going to do much of anything
  • Explosive Rivet can ignite fire-susceptible enemies on impact. This can be devastating if used multiple times on one enemy and the explosion is triggered by a bow or melee attack.
  • Magickal Flare can do minor damage to undead and is useful to light an area from afar
  • Do not underestimate the value of Great Ward Arrow. It can be an invaluable asset against monsters who initially attempt to weaken your party.
  • Their spell bow are not affected much by distance like the Strider and Ranger.
Distance Damage OutPut
0–15 meters High
16-60 Moderate
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
159 Videos on this wiki
Add a video
1 of 5

Photos

Add a Photo
5,203photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki