- Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Both staff and archistaff versions deal physical blunt damage.
- The video shown displays a Sorceror performing both a regular Magick Billow and a jumping Magick Billow.
Staff magick billow
- As performed by Mage, Magic Archer and Mystick Knight.
- Requires Staff equipped to perform.
- Swings the staff in an arc with a chance to stagger the enemy. Follow-up attacks can send the enemy to the ground.
- Poor reach, and relatively low damage, only useful in limited situations, such as smashing crates or as a last resort.
Archistaff magick billow
- Requires an Archistaff to be equipped to be performed, only Sorceror can cast this form
- The spell casts a shockwave with short range in front of the arisen, dealing physical damage with reasonable knockdown or knockback damage.
- The 'spell' combines both magic and physical attack strengths, and is affected by the carried archistaff.
- The spell's damage is based roughly on a 60:40 spilt of strength to magic
- Magick and Strength boosting periapts and similar concoctions also increase the attack strength
- The spell is cast without the archistaff, and uses the palm of the hand facing towards the target - as such this spell is an 'unarmed' skill and so does not carry any permanent or temporary weapon enchantment - that is possessing an enchanted weapon whilst casting this spell gives no elemental damage or debilitation.
- Whilst the standard Magick Billow can cause knockdown and knockback, the jumping version only causes knockdown.
- Levitate can be used to attack twice with one jump.
- Damage will be increased if the character has Ferocity equipped.
- Magick Agent, a long lasting core spell