FANDOM


Magick Shield Skills are exclusive to the Mystic Knight, incanted using a Magick Shield

They are generally spells rather than physical skills.


Skill Rank DP Description
Firecounter Already learned - Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures ingle to the enemy.
Darkcounter 1 300 Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures a dark fog at the enemy that has a chance to torpor.
Holycounter 1 300 Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures holy beams that seek enemies.
Icecounter 1 300 Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures a frazil range attack.
Thundercounter 1 300 Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures levin.
Demonspite 2 900 Converts damage sustained while guarding into bolts of magick. A perfect block conjures more bolts.
Holy Wall 2 900 Erects a broad magickal wall ahead with the currently wielded magick shield.
Abyssal Riposte 4 1,200 An advanced form of Darkcounter that persists for a longer period of time and conjures more Darkness and has a chance to inflicted torpor
Blessed Riposte 4 1,200 An advanced form of Holycounter that persists for a longer period of time and conjures more beams of Holy light.
Flame Riposte 4 1,200 An advanced form of Firecounter that persists for a longer period of time and conjures high ingle.
Frost Riposte 4 1,200 An advanced form of Icecounter that persists for a longer period of time and conjures high frazil range attack.
Thunder Riposte 4 1,200 An advanced form of Thundercounter that persists for a longer period of time and conjures high levin.
Dark Enchanter 5 1,600 Enchants the weapon of both the user and any nearby pawns with Darkness.
Demonswrath 5 2,000 An advanced form of Demonspite that extends the duration of the effect.
Fire Enchanter 5 1,600 Enchants the weapon of both the user and any nearby pawns with Fire.
Holy Enchanter 5 1,600 Enchants the weapon of both the user and any nearby pawns with Holy light.
Holy Fortress 5 2,000 An advanced form of Holy Wall that persists for a longer period of time.
Ice Enchanter 5 1,600 Enchants the weapon of both the user and any nearby pawns with Ice.
Thunder Enchanter 5 1,600 Enchants the weapon of both the user and any nearby pawns with Thunder.
Dark Anguish 7 3,800 Uses dark magick that increases the attack range of the current weapon.
Holy Aid 7 3,800 Converts what might have been damage into Health from any blocked blows. A perfect block recovers more Health.
Abyssal Trance 8 4,000 An advanced form of Dark Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Blessed Trance 8 4,000 An advanced form of Holy Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Flame Trance 8 4,000 An advanced form of Fire Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Frost Trance 8 4,000 An advanced form of Ice Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Lightning Trance 8 4,000 An advanced form of Thunder Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Abyssal Anguish 9 6,000 An advanced form of Dark Anguish that adds a magickal shockwave and remains active for a longer period of time.
Holy Glare 9 5,000 Conjures brilliant beams of light that seek out and smite enemies within range. Decreases the party's Stamina usage. Drains Stamina upon resolution of the effect.
Holy Furor 9 7,500 An advanced form of Holy Glare that conjures mightier beams and remains active for a longer period of time.
Holy Grace 9 6,000 An advanced form of Holy Aid that extends the duration of the effect.
Holy Retribution Requires Mystic Knight's Band - An advanced form of Holy Furor that persists for even longer but consumes less of the user's Stamina when it ends.
Inferno Feint Requires Magick Shieldsman's Ring/Band - An advanced form of Flame Riposte that further extends the duration and conjures even more fireballs.
Blizzard Feint Requires Magick Shieldsman's Ring/Band - An advanced form of Frost Riposte that further extends the duration and conjures even more shards of ice.
Boltstorm Feint Requires Magick Shieldsman's Ring/Band - An advanced form of Thunder Riposte that is stronger, lasts longer, and further boosts the recipient's Magick.
Hallowed Feint Requires Magick Shieldsman's Band - An advanced form of Blessed Riposte that further extends the duration and conjures even more blasts of holy light.
Desecration Feint Requires Magick Shieldsman's Band - An advanced form of Abyssal Riposte that further extends the duration and conjures even more darkness.
Inferno Invocation Requires Shield Enchanter's Ring/Band - An advanced form of Flame Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Blizzard Invocation Requires Shield Enchanter's Ring/Band - An advanced form of Frost Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Boltstorm Invocation Requires Shield Enchanter's Ring/Band - An advanced form of Lightning Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Hallowed Invocation Requires Shield Enchanter's Ring/Band - An advanced form of Blessed Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Desecration Invocation Requires Shield Enchanter's Ring/Band - An advanced form of Abyssal Trance that is stronger, lasts longer, and further boosts the recipient's Magick.