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Magnitude

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Magnitude
Auguments Magic Archer Magnitude
Augment Info
Vocation
Magick Archer
DP Cost
7500
Rank Req.
Rank 9

Magnitude is an augment available in Dragon's Dogma.

DescriptionEdit

"Increases the effect when you debilitate adversaries with the Five Archmagicks."

Japanese : 主要五属性魔法による状態異常攻撃の威力を上げる

NotesEdit

  • Possibly similar to the Morbidity augment which increases the chance of weapon debilitation with Rusted Weapons (Torpor & Poison), Golden Weapons (Silence) and Aneled Weapons (Blind & Tarred).
  • NB The augment may be bugged and may give no bonuses whatsoever (verify, Tested both Xbox versions)
    • Doesn't increase the base damage of magic attacks, or increase damage from successive magic attacks.
    • Doesn't appear to increase the likelihood of inflicting archmagick induced Frozen or On Fire.
    • Doesn't appear to increase the effectiveness of Lassitude, Silentium, Petrifaction and Blearing.
    • Doesn't make archmagick debilitations last any longer (duration of Frozen, Burning, etc.).
    • Doesn't increase likelihood or amount of healing taken from targets of Holy archmagick attacks.
    • Doesn't increase successive damage taken when a creature debilitated with one archmagick is attacked with a second - e.g., Ingle damage on monsters frozen with Frazil.
    • Doesn't increase damage from Burning inflicted by Fire archmagicks.
  • Resistance, Toxicity, and Morbidity all have confusing descriptions. Magnitude's description is similar, but it says "the effect" where the others say "cumulative damage" - so may be a different aspect of debilitations from the increased or decrease chance effect seen from the other augments

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