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Magnitude is an augment available in Dragon's Dogma.

Description[]

"Increases the effect when you debilitate adversaries with the Five Archmagicks."
Japanese : 主要五属性魔法による状態異常攻撃の威力を上げる

Magnitude increases the power of spells that inflict a debilitation as their primary effect. This includes spells such as Blearing, Silentium, Sopor, and Petrifaction.

Usually spells that inflict debilitations as their secondary effects such as burning from Comestion do not seem to benefit in any way; however Miasma inflicts poison more rapidly with Magnitude.

The effect is exactly 1.5x, so a debilitation takes 2/3rds as long to take effect. Most debilitation spells are rapid in effect - an exception is Petrifaction - which usually takes several seconds to take hold - Magnitude is effective in speeding up this spell.

Notes[]

  • (BUG) Doesn't boost Perdition, or Lassitude.
  • Magnitude also:
    • Doesn't increase the base damage of magic attacks, or increase damage on debilitated enemies.
    • Doesn't increase the likelihood of inflicting archmagick induced frozen or burning, or increase damage from such debilitations, even when inflicted using a spell
    • Doesn't increase likelihood or amount of Holy Healing resuling from Holy archmagick attacks.
  • The "increase the effect when you debilitate" in the description might be better written as 'increase the debilitating effect'.
  • Compare with the Morbidity augment (increases the potency of debilitation with a weapon), or Toxicity (increases the rate of poisoning).
  • Creatures immune to debilitations remain immune, even when a spell is cast in concert with the augment.
  • The Japanese wiki gives a 1.5 times effect
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