Metal Golem

Metal Golem is an enemy in Dragon's Dogma.

Information and Stats

Similar to the regular Golem, although much stronger and more aggressive. Its discs are not located on the Metal Golem but scattered around the environment. These discs emit a speck of bright light that travels in a straight line directly to the Metal Golem, which can be backtracked to the location of each disc.

When attacking the discs, the Metal Golem immediately takes notice and charges its target in a similar manner to that of an enraged Golem.

Base Experience of 12,500

Can be more or less depending on a few factors such as:



The Everfall (Post-Dragon)

Bitterblack Isle


From destroying the discs:

From destroying the Metal Golem:



Stats Health Attack Defense Magick
5000 per disc  ?  ?  ?  ?  ??
Resistances Slash Bash FIRE BASED
resistant 100% 0% 0% 0% 0% 0%
Information from  : Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (, the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..
  • Note - resistances refer to discs


Attack Type Description
Permanent Rampage Spec Metal Golem is in permanent Rage mode, but without the speed increase of the regular Golem. It will however speed up to attack anyone attacking its discs.
Impenetrable Defense Spec The hard metal body of the Metal Golem is impervious to all attacks, Physical or Magickal.
Swipe Phys Swipes at targets in front of it with both arms. May hit anyone climbing on it.
Charge Phys Runs at targets, knocking down anyone in its path.
Jump Phys Jumps into the air, crushing anyone it lands on.
Laser Beam Mag Fires a laser beam that causes explosions on the ground in its wake. The initial laser beam doesn't do damage, but the explosions will knock its target into the air. It can sweep the laser in an arc or track down a target's location.
Grab Phys Grabs a target and proceeds to crush the life out of them. Unlike the regular Golem, it doesn't heal itself with this move.


The Metal Golem itself is impervious to any direct damage. The floating discs hidden around the area should be destroyed in order to kill the Metal Golem. The discs may be tracked down by observing where the energy beams to the Metal Golem are originating from.

The golem (and discs !) are immune to all debilitations.

The Sorceror spell High Exequy can be used if the Arisen has sufficiently high magic attack and the stamina to continue the spell until the battle is over. Destroying the Metal Golem directly using Exequy will not generate the rewards from destroying the mobile discs.

Destroying discs

Suppression (Metal Golem quest walkthrough) Asleep-004:40

Suppression (Metal Golem quest walkthrough) Asleep-0

Follow the purple light beams to track down the floating discs and destroy them. The Metal Golem in the Witchwood can be slain without awakening it. Bow-wielding Pawns with full bestiary knowledge will shoot the floating glowing discs when they are within range of them.

The discs are:

  • Weak against physical attacks
  • Throwblasts and Dragon's Spit are effective.
  • Magick Archer : Great Sacrifice can destroy a disc.(verify)
  • Sorcerers : Magick Billow is fairly effective, Exequy destroys discs fairly rapidly
  • Mages : Unequipping weapons and using bare-handed punches may be the only way for a mage to deal physical damage.
  • Blunt attacks are more effective than slashing - thus arrow attacks are generally better than attacking with daggers.

High floating discs

Rotunda K5, Metal Golem 3 Liches, Arisen undamaged07:24

Rotunda K5, Metal Golem 3 Liches, Arisen undamaged

A Sorcerer using High Maelstrom to draw the floating discs to the second floor balcony so that her melee pawns can reach them.

Usually a single disc will be located at a above ground level, and inaccessible to standard, non bow melee attacks.

  • Using a bow is the easiest and most obvious way of destroying the floating discs, as they usually hover beyond the reach of melee attacks.
  • Fighters & Warriors : In order to reach high floating discs lure the Metal Golem under the floating disc, climb up to the top of the Golem's head, jump off and execute a jumping light or heavy attack.
  • Mystic Knights can ensure that Great Cannon homes in on a high floating disc rather than the Metal Golem itself by first switching to a staff and then casting Ingle or focused bolts on it. Once that disc's health bar is displayed, the Arisen will be considered "locked on" to that disc, so switch back to a sword/mace and finish it accordingly.
  • Sorcerors can use High Maelstrom to draw the floating disc to a higher ground area where they will be accessible to melee attacks from the ground.


  • The Metal Golem can be baited into damaging its own discs and kill itself. Try standing directly behind or under a disc and lure the Metal Golem to throw a punch or stomp. Evade the incoming attack at the last possible moment.
  • Lure the golem to yourself to allow pawns to attack the discs, alternatively run quickly away from the golem whilst the pawns engage to obtain attacks on discs free from worry.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Golem page. Enemy specific :

  • None.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 7 Metal Golems either with their own Arisen or while travelling with others.


  • The energy beams from the discs will travel through rock/walls.
  • After the initial encounter with the Witchwood's Metal Golem, the Arisen can destroy its discs before waking it by avoiding close proximity, thus killing it without risk. Awaken the Metal Golem once, as the disks will not be visible beforehand.