FANDOM


Midnight Helix is a location in Dragon's Dogma: Dark Arisen.

Description

Accessed from the Ward of Regret, the Midnight Helix does not connect to other dungeons.  

As the name implies, the Midnight Helix is a circular room with wooden bridges, hanging metal cages and a crumbling staircase that runs up the sides - chained Gorecyclops is usually found here, along with other foes.

Heading downstairs from the entrance is an area littered with rotting carcasses.

Strider pawns annihilate the Condemned Gorecyclops in 21 seconds01:26

Strider pawns annihilate the Condemned Gorecyclops in 21 seconds.

After slaying all the other enemies in the room, the Condemned Gorecyclops can be easily climbed by pawns while it is chained. Wait for the Strider pawns to reach its face mask, then remove the helmet with High Levin, High Ingle, or Sixfold Bolt. Equipped with Adhesion and Opportunism, the Strider pawns can then quickly finish it off (with or without buffs).

There is a side chamber with a poisonous river running through it, accessible via an opening in the base of the helix - and bridge also crosses this river to a small chest chamber - the bridge can be accessed from the first stone level of the helix itself via an antichamber.

Enemies

Initially four Skeleton Sorcerers, a Gargoyle, and a chained Gorecyclops (Condemned) are found here, in addition to the Leapworms that inhabit the area around the poisonous river. Additionally both a Cursed Dragon and Death may randomly appear here.

Post-Daimon the creatures become more formidable, including a Frostwyrm, four Strigoi , Corrupted Pawns , four Skeleton Brutes as well as a Gorecyclops (Condemned).

Quests

The top of the helix is the location of a Void Key required to progress further into the island's tunnels. Additionally a hanging cage at the top of the helix contains a Macabre Sculpture; another can be found in the poisoned river.

Loot

For chest numbers and item locations refer to the map below

Various gather points can yield : Rift Fragment , Throwblast , Dragon's Spit , Rift Crystal , Skull , Blank Scroll , Interventive, Flask of Oil, or Harspud Sauce. Additionally gather point (No.7) may yield a Bitterblack Novelty Lv.1 or Bitterblack Novelty Lv.2; and gather point (No.8) may yield a Bitterblack Novelty Lv.1.

Items found lying around include : Sour Ambrosial Meat , Sour Beast-Steak , Sour Scrag of Beast , Harspud Juice , Salubrious Brew , Coin Purse of Charity , or Bitterblack Novelty Lv.1. Ore deposits may yield : Lava Rock , Hunk of Platinum , Gold Ore , or Sand-Layer Ore

Map Midnight Helix

Chests

No. Loot
1 Dignified Earring , Cockatrice Liquor
2 Rancid Bait Meat , Secret Softener

Pre-Daimon : Surging Light Tome

3 Rancid Bait Meat , Secret Softener, Wakestone

Pre-Daimon : Surging Light Tome

4 Conqueror's Periapt , Shattered Earth Tome , Lordly Tonic

Pre-Daimon : Balmy Incense

5 Auspicious Incense, Bitterblack Gear Lv.1 , Bitterblack Novelty Lv.2

Pre-Daimon : Almace , Cockatrice Liquor

Post-Daimon : Godly Analeptic

6 Lordly Tonic , Shattered Earth Tome , Conqueror's Periapt

Pre-Daimon : Balmy Incense , Balmy Perfume

7 Liftstone
8 Perfect Rift Crystal

Pre-Daimon : Bitterblack Armor Lv.1 , Bitterblack Weapon Lv.1 , Hinterland Waistguard

Post-Daimon : Bitterblack Armor Lv.3 , Rift Polycrystal

9 Almace, Bitterblack Gear Lv.1 , Bitterblack Novelty Lv.2

Pre-Daimon : Auspicious Incense, Cockatrice Liquor

Post-Daimon : Godly Analeptic

10 Rift Cluster , Jewel of Antilight , Goddess Cameo

Pre-Daimon : Cockatrice Liquor, Panacea

11 Dignified Earring , Cockatrice Liquor
12 Liftstone

Pre-Daimon : Bitterblack Gear Lv.1

Post-Daimon : Rancid Bait Meat , Rift Polycrystal , Rift Bicrystal

13 Bitterblack Novelty Lv.3

Post-Daimon : Bitterblack Armor Lv.3 , Perfect Rift Crystal , Rift Polycrystal

14 Rift Bicrystal , Rift Polycrystal

Pre-Daimon : Rift Crystal

Post-Daimon : Perfect Rift Crystal

Except where noted items can be expected to be obtained at any time

Notes

  • The poisonous water on the first floor will inflict Poison on all characters that enter, even if they have a 100% equipment defense against Poison.
  • The Condemned Goreyclops will remain chained (a not a real threat) unless the party attacks it.
  • There is a drop down from the end of the river to a small ledge - here an unfortunately soul appear to have met their demise - but not before leaving some unclear graffiti next to their final resting place.