- "Beg pardon, Arisen. I'm sure this is a small matter, but I would yet have you hear it. I was at my post before the castle not long ago, when a strange man came around asking after your whereabouts. Even more curious, when I told him I knew not, he swore me tell no one of our encounter. Have you some enemy, Arisen? His eyes were..mad. I shall never forget them... I beg you, be wary." -Ser Rickart
- The air is thick with a sense of foreboding. Does aught lurk ahead in the shadows? Are you being watched?
Survive the ambush.
The assassin's only strike at night.
There are five groups of assassins to seek out and kill on the roads. Sleep at an inn until night and travel to the areas marked on the maps below.
There are eleven men and women in the bandit cult : Phantom, Ghost, Soul, Spirits, Raven, Hawk, Condor, Darkness, Rouge, Noir, and their leader Zero.
Phantom, Ghost, Soul and Spirits
On the road just past the bridge northwest of Gran Soren right before the path forks east and west. Be wary of a massive skeleton attack at the same time.
Raven, Hawk and Condor
Just outside The Ancient Quarry's Northern Entrance.
On the stretch of road which is between the half-way gate-point to Gran Soren and the Mountain Waycastle, near the Mountain Cottage and the Harpy Hills. The ambush is a bit tricky to find as there are multiple spawn locations. One ambush location is near the Mountain Cottage, or at the cage with Harpies around it, or at the big tree at the other end of the trail, or close to Gran Soren before reaching the gate and Goblins. If Darkness does not appear at all along this route, the Arisen may proceed directly to face Rouge and Noir before finally facing Zero, their leader. It is possible to complete this quest without ever slaying Darkness.
- It is likely one has to reach Darkness' location before having fought any of the others in order to face him.
Rouge and Noir
Follow the road from the Encampment to the Mountain Waycastle, they will be at a loop in the road just north of the Abandoned Storehouse.
Zero should only appear if all the other Nameless Men are killed, although many players encounter Zero outside Cassardis without ever facing Darkness along the mountain Moonsbit Pass. Just outside Cassardis' main gate, the leader Zero will spawn. Once he is dead, the quest is over. There is a known glitch that if you kill the leader before his introduction speech is over, the quest will not complete immediately. Enter Cassardis and then exit back out in to Gransys, and the quest will complete as normal.
- "I am he who sheds the mortal coil."
- "We are the Nameless Men. Your life belongs to us."
- "I am he who treads where death fears walk."
- "I am he who slips the earthly bonds"
- "I am he who sets the world to burn."
- "I am he who salts the wound. Your end shall not be quick."
- "I am he who flays the skin. Let us see if you can stand for true."
- "I am he who strides the sky. Your cowardice shall be exposed."
- "I am he who walks the broken road."
- "I bear no grudge against you, Arisen, but you shall die by my hand just the same."
- "I am she who turns the wheel eternal. Your final thought shall be of me."
- "I am she that ends all things."
- "I am the void of stygian black. I am wonder and despair. I am annihilation."
- "You stood tall against my Nameless Men, Arisen. But you will find my challenge of a different caliber. I am the great darkness -- part of every thing, part of every one...."
- "And I am your doom."
- "Heh heh.... I see you now...for a true....Arisen..." (upon death)
- Map markers will appear when the party is in the vicinity of the ambush zone, even if passed by during the day time. The Nameless Men, however, will not appear unless it is night time.
- The quest reward Tightly Folded Letter is used for the DLC quest; Lost Faith.
- "Blade of The Throat" is the theme that plays during each ambush.
- Do not confuse the assassins with the Salvation cultists lurking outside Gran Soren's northern gate. The "Nameless Men" will (ironically) introduce themselves to help identify them as the assassins.
The video details how Zero can be killed repeatedly. His speech, 'I am the void...' must be allowed to be spoken. If Zero is slain before his speech, the quest cannot be completed.