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Of Merchants and Monsters is a quest available in Dragon's Dogma.

Overview

"Foul beasts lurk within the mine. Clear them out so that merchants might safely use the route through the mountain."

Cleanse the The Ancient Quarry of monsters so that honest merchant might once more ply their trade through its deep halls.

Walkthrough

Speak to Alon outside the exit of The Ancient Quarry at the edge of the Estan Plains. He tells a tale of woe - a humble traveller stymied in his travels by blocked passages within the mine.

Unlock the gate

Firstly open the gate within enter and follow the wall on the left (to the southeast) will lead to a locked gate with a pressure plate in front of it.

Of Merchants and Monsters (quest walkthrough)06:57

Of Merchants and Monsters (quest walkthrough)

Starting from Gran Soren's south gate, travel to the Ancient Quarry, speak to Alon and slay all the monsters within the mine. Report back to Alon to complete the quest.

Stand on the pressure plate to open the room with the Quarry Key inside. Take the key and go back and take the main center path.

Several Bandits will be lurking in the Abandoned Mine area ahead. Dispatch them and venture further west into the Abandoned Mine area. There are chests in the entrance room . Loot the chests and table for some items and gold.

The door leading south can be opened with the Quarry Key - there are rich Ore deposits here, but the mine's galleries are infested with Undead and Giant Bats. Further in using the lever will open the stone gate back into the main part of the quarry.

Within is the first of three Ogres - this one is guarding the gate blocking the main route through the quarry. Fight and defeat the ogre. See the Ogre page for Tactics which can be used against it. The main chamber contains much additional loot, and the ore deposits here are rich.

After the Ogre has been killed, stand on the pressure plate next to the gate and the path will open.

With the gate unlocked the party could return to Alon - however his problems are not yet at an end - as the mine is not yet completely clear of foes - if visited he would ask that you also clear every last creature out, including the big ones.

Clear the quarry

Eliminate all the remaining creatures in the quarry - there are two Ogres plus a small squad of goblins in a side cave.

Once the two remaining Ogres are dead report back to Alon to complete the quest. *Alon will set up shop inside the Quarry once the quest is completed.

Notes

  • Reporting back to Alon after opening the gate but before all the ogres are killed is required to get the third star for pawn quest knowledge.
  • Luring the giant Ogre onto the pressure plate will quicky open the gate.
  • Bring a Lantern and a Flask of Oil in order to see inside the dark mine. 
  • The Ancient Quarry can be used as a shortcut between east and southwest Gransys.
  • Once the Ancient Quarry is cleared, it becomes a 'safe' area like Gran Soren, the Encampment and Cassardis, meaning that the party expends no stamina while running within the area and there are no enemies within.
  • If uncompleted, this quest is cancelled (and failed) after victory in the quest The Final Battle.

Bugs

If the Ogres are killed and the gate opened before speaking to Alon (eg typically by accessing the quarry via the back entrance, and possibly requiring the ogres to be killed before the quest Off With Its Head is completed) then Alon will thank the Arisen for opening the gate, and then ask to clear the quarry of monsters - however he will not recognize the monsters are dead, and the quest will not complete. (XBox360 Dark Arisen).

Trivia

  • The quest's name is a reference to John Steinbeck's novel 'Of Mice and Men'.