Smaller than a Cyclops, but bigger than a human, these creatures possess a level of intelligence and brute strength that make them very dangerous, especially in closed quarters. It resembles a giant gorilla-like creature.When you attack them enough, they become enraged and their rear end starts to glow red. They are smart enough to know when a Pawn or human is climbing their back and will promptly jump into the air and land on their back in order to crush them and do a large amount of damage.
They get excited when they see females and will attack them more if they are in a group.
They will begin to charge wildly (typically on all four like a charging gorilla) and can turn corners with ease making it somewhat difficult to dodge. Ogres will grab a Pawn, or the player and run off a short distance before "chewing" on them and causing a significant amount of damage. Pawns will recommend that everyone climbs onto the ogre in order to bring the beast to the ground.
Orges only have one large bar of HP but are extremely powerful and quite agile.
Ogres can sometimes be found sleeping or busy eating; this can come in handy for planning out an attack to deal maximum damage, or attempting to sneak past it.
|Punch||Phys||Slams its arm into the ground near a target.|
|Uppercut||Physical||Does a large fist uppercut to a target in front of it.|
|Back Suplex||Physical||If climbing on its back, it will leap up and land on its back, flattening anyone there.|
|Fist Clap||Physical||Smashes its fists together at a target, dealing damage and knocking them down for a short time. It usually follows this up with a grab attack.|
|Grab and Chew||Phys/Spec||Grabs a downed target and runs away for some distance before squeezing the target. After some time it will take a bite out of the target and drop them, causing significant damage. Free yourself (wiggle L-stick) or your Pawn by attacking the hands before this happens.
The Ogre will recoil backwards in disgust if it takes a bite out of a male character, which leaves it vunerable for a short time.
|Muscle Guard||Special||Adopts a defensive stance and tightens its muscles to raise defense significantly. It uses this stance when it sees a powerful attack coming. Enough strong attacks or magick attacks can break this guard.|
|Charge||Physical||Charges at a target. Does this more often in Rampage mode.|
|Rampage||Physical||When low on HP, it will go berserk and begin charging and flailing at random targets, usually the Arisen. Significant damage will knock them down in this state. They may also be lured into falling off cliffs in this state.|
|Dropkick||Physical||Runs back and then leaps at a target for a dropkick. Knocks the recipient to the ground and can knock you off a cliff if you are near one.|
|Ground Pound||Physical||Jumps into the air and lands on its back. Causes massive damage to anyone who was on its back or behind it.|
- The Ogre's head is its weak spot, aim attacks here for extra damage.
- Ogres are weak against magic. Bolide and Levin are especially useful. Opening with Bolide while the Ogre's back is turned is quite spectacular, after which you can aim Levin at its head, doing damage and stunning it.
- If you see a sleeping/eating Ogre, you can get a sneak attack bonus by attacking them in this state. Unleash your strongest move for the opening hit for an advantage.
- Ice attacks can occasionally freeze a part of their body and slow them down.
- Ogres don't fare well against fire. A reasonable amount of damage can be done by firing multiple oil arrows into the beast, then throwing an incendiary object like Dragon Spit .
- Sleeper arrows have minimal effect. However, a group of three sleeper arrows or a single whirling sleeper arrow has a chance to drop the beast for a few seconds. The arrows seldom put the beast to sleep, but appear to make it somewhat drowsy. On occasion, it may fall down for a few seconds. During the time it is down and standing back up it will not attack and the party should have close to 10 seconds to attack or heal.
- It is best to avoid climbing on their back if possible, as the orge will counter this by jumping up and landing on their back, flattening you and causing a great deal of damage. You can dodge this by jumping off before it hits the ground, and then attack it while it's down. Also there are areas that you won't get hit even if it tried to squash you, like its sides and forearms, so climb to those areas to continue attacking unhindered.
- If wielding Daggers, climb to its face and unleash Hundred Kisses on it for a large amount of damage.
- When enraged it will flush red and charge at people randomly, usually the Arisen. You can use this to your advantage if there are sheer cliffs or water nearby, as you can lure them into charging over the edge and getting an easy kill off this. Be careful not to get knocked off yourself or getting dragged along if you couldn't jump off in time.
- Equipping a male party member in female clothing, will cause the ogre to mistake you for a female party member and will be surprised at finding out, dropping the party member.
- Fighting two (or more) Ogres at once can be strangely beneficial to the player (but is not advised), as the Ogres can occasionally hit each other, inflicting substantial damage, their drop kick in particular can really do some damage to fellow Ogres.
- A Warrior wielding a fire-enchanted weapon or the fire weapons Fiery Talon or Ardent Will can really wreck a downed Ogre, just use Savage Lash or Indomitable Lash on its head to make the Ogre forcibly part with a great deal of its health. Using ultimate moves like Arc of Deliverance by a high level warrirors can easily insta-kill an Ogre.
- Unlike a Cyclops, it is rather difficult to stun an Ogre with electricity, it is practically impossible to stun an enraged Ogre, they are also less prone to staggering when enraged.
- The Everfall (both before and more after you defeat the Dragon).
- The Ancient Quarry (has 3 Ogres here that must be killed via a quest and don't respawn).
- The Catacombs (Only has a small one, it respawns.)
- During the night, 2 Ogres spawn south-east, north-west and north of The Abbey, 6 total. (Torches light the area where they spawn. Chimera spawns where the south-eastern ones spawn during the day. The northern ones spawn in a camp between the road and the river)
- 2 Ogres spawn in Bluemoon Tower on the floor below the summit (After killing the Griffin during the quest Griffin's Bane).
- Given their interest in human women, it is unsurprising that so many live near the Wilted Forest Abbey.
- Ogres and goblins have a surprising number of features in common, such as ape-like anatomy and stubby horns, that possibly point to a common ancestry.