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This page refers to creatures that appear on the Bestiary Section of a Pawn's Status Information. For a comprehensive list of creatures that may be encountered refer to the Enemies or Dark Arisen: Enemies pages.

Overview

A pawn's catalog of creature knowledge is its Bestiary knowledge. Increasing knowledge increases the rating for each foe from none to one, two and finally three starts of knowledge.

Knowledge can also be granted from the Arisen to all in their party using Strategy Scrolls. Pawns can also gain knowledge of beasts either by traveling with their own Arisen or assisting Arisen in other realms. To gain knowledge, pawns must witness and acknowledge the Arisen or other pawns performing certain actions against an enemy. Examples include :

  • Exploiting weak spots
  • Using the correct element against an enemy
  • Being aware of certain moves the enemy will make, and being able to counter them.


Pawn tactics and inclinations

The acquisition of Bestiary knowledge increases the range of tactically useful actions a pawn may use in battle. Pawns lacking bestiary knowledge will not be able to use specific tactics, and may choose deletious tactics against a specific foe :

  • (Has knowledge) A pawn may know that Cyclops are weak to Lightning and use appropriate spells.
  • (Lacks knowledge) A pawn may not know that a Snow Harpy is weak to Fire but resistant to Ice, and use a lesser enchantment (such as Ice Boon) randomly, rather than always using a far better spell (such as Fire Boon).

Additionally Bestiary knowledge also interacts with the pawn's inclination - specifically a Utilitarian inclination requires good knowledge so that the pawn knows what tactics to use to help its allies.

Pawn chatter in battle is generated by Bestiary knowledge and its purpose is twofold :

  • The pawn is reciting tactics known to be effective on that particular enemy (e.g. "'Tis weak to fire!")
  • Calling instructions to other pawns. (e.g. "Grab hold of its leg!")

Utilitarian pawns will typically conform their next action in accordance with a pawn's tactic call, as their bestiary knowledge and equipped skills permit. Other inclinations may or may not - depending on the priority other inclinations give to other actions- as a simple example - in battle with Saurians a knowledgeable pawn may say "Strike the tail", yet an Acquisitor ally go off and pick up remains of another defeated Saurian.

Miscellany

To gain 3 star bestiary knowledge for give sub-species it is generally necessary to kill or take part in the killing of a great many of that specific type - for smaller things this may be as many as three hundred victories.

Some creatures lack a bestiary - this includes harmless Fauna, and lesser creatures such as Giant Rats and Spiders.

Bestiary

Enemies are placed into loose classes of creatures. In many cases, performing an action on or defeating one member of the class of creature will result in Knowledge being gained for all or some of the other creatures in that class. Refer to individual Strategy Scrolls for information about techniques that apply to a class of creature.

Dark Arisen introduced new enemies but no new strategy scrolls. However, if a technique for an existing Strategy Scroll applies to a new creature, then Knowledge will be gained for the new creature as well. For example, Wolf Strategy Vol. 1 teaches techniques for both Wargs and Garm as well as common Wolves.


Note - Creatures in italics are found in Dark Arisen only.

Goblins

Type Family Specific Enemy Specific Kill Count Comments

Elemental weakness :

  1. Fire
  2. Ice

Debilitations :

  1. Set on Fire
  2. Freeze then shatter
  3. Blind

Specific actions :

  1. Kill the Leader (the "crowned" one) to demoralize the rest of the pack (can be granted by Goblin Strategies)
  2. Headshot with arrows
Goblin none 500
Hobgoblin none 300 The Hobgoblin Tactics scroll will grant knowledge for this specific enemy.
Grimgoblin Specific action :
  1. Witness the stomping attack
250-285 The Stomping attack will grant knowledge for Grimgoblin and Greater Goblin.
Greater Goblin

Elemental weakness :

  1. Lightning
290

Kill count may be shared with Goblin Shaman. Total of Greater Goblin + Goblin Shaman kill needed: 390.

Goblin Shaman

Specific actions :

  1. Attack with Magick to learn magick immunity
100 This specific action may not be needed.


Wolves

Type Family Specific Enemy Specific Kill Count Comments

Elemental weakness :

  1. Fire

Debilitations:

  1. Silence
  2. Torpor (can be granted by Wolf Strategy Vol. 3)

Specific actions :

  1. Perfect Block a Lunge Attack (can be granted by Wolf Strategy Vol. 1)
  2. Douse (can be granted by Wolf Strategy Vol. 2)
Wolf none 500
Direwolf none 500
Hellhound

Elemental weakness :

  1. Ice
  2. Holy

Specific actions :

  1. Attack with fire to ignite them
  2. Douse with water once ignited to extinguish the flames
150
Warg

Specific actions :

  1. Being poisoned by biting
  2. Witness them dragging a character away
200 May be necessary to obtain a combined kill count with Garm of 300
Garm

Elemental weakness :

  1. Lightning

Debilitations :

  1. Sleep

Specific actions :

  1. Being blinded by its breath attack
  2. Being blinded by its death exhalation
100 May be necessary to obtain a combined kill count with Wargs of 300


Being dragged away by a Warg may also grant knowledge for Garm

Sleep may not be needed

Skeletons

Type Family Specific Enemy Specific Kill Count Comments

Elemental weakness :

  1. Holy (can be granted by Skeleton Strategies)

Specific actions :

  1. Hit with Blunt weapons
Skeletons none 300
Skeleton Knights none 275 The Skeleton Knight Tactics scroll will grant knowledge for this specific enemy.
Skeleton Lords

Specific actions :

  1. Attack from behind when Unholy Shield is up
50
Skeleton Brutes

Specific actions :

  1. Attack the head
250
Skeleton Mages none 100
Skeleton Sorcerers none 100
Golden Knights

Elemental weakness :

  1. Ice

Debilitations :

  1. Lowered Strength

Specific actions :

  1. Witness resurrecting a Silver Knight
  2. Grapple them
100

It is only possible to inflict Lowered Strength with the Dragon's Roost shield.

The resurrection may need to be witnessed 5 to 10 times before being recorded.

Silver Knights

Elemental weakness :

  1. Fire

Specific actions :

  1. Witness resurrecting a Golden Knight
  2. Break Perfect Block by attacking from behind
  3. Grapple them
100

The resurrection may need to be witnessed 5 to 10 times before being recorded.

Saurians

Type Family Specific Enemy Specific Kill Count Comments

Elemental weakness :

  1. Ice

Debilitations :

  1. Set on Fire
  2. Freeze then shatter

Specific actions :

  1. Sever the tail (can be granted by Saurian Strategy Vol. 1)
Saurians

Specific action :

  1. Witness and get hit by the spit attack
300 It might be necessary to encounter all Saurians versions before being able to unlock the 3rd star
Sulfur Saurians

Specific action :

  1. Witness and get hit by the spit attack
150 The Saurian Tactics Vol. 1 scroll will grant knowledge for this specific enemy.
Geo Saurians

Specific action :

  1. Witness and get hit by the spit attack
150 The Saurian Tactics Vol. 2 scroll will grant knowledge for this specific enemy.
Saurian Sages

Elemental weakness :

  1. Dark

Debilitations :

  1. Silence (can be granted by Saurian Strategy Vol. 2)

Specific action :

  1. Witness and get hit by the spit attack
  2. Kill the Sages first when encountered with other types
100

Killing them first may not be needed to grant knowledge.

Pyre Saurians

Specific actions :

  1. Get burned by the fire cloak
  2. Extinguish the flames (douse with water, attack with Ice, cut the tail)
  3. Attack with fire to re-ignite them
300


Undead

Type Family Specific Enemy Specific Kill Count Comments

Elemental weakness :

  1. Holy (can be granted by Undead Strategy Vol. 1)
  2. Fire

Specific actions :

  1. Grapple them when they grapple an ally (can be granted by Undead Strategy Vol. 2)
Undead none 500
Stout Undead

Specific action :

  1. Light them on fire and watch them explode and damage the party/other enemies
150

May be necessary to do it a few times for the pawns to notice it

The Undead Tactics Vol. 1 scroll will grant knowledge for this specific enemy.

Undead Warriors none 500
Giant Undead none 100 The Undead Tactics Vol. 2 scroll will grant knowledge for this specific enemy.
Poisoned Undead

Debilitations :

  1. Tarred
  2. Set on fire after tarring them
  3. Freeze then shatter

Specific action :

  1. Get poisoned by them
300
Banshees

Elemental weakness :

  1. Ice

Debilitation :

  1. Tarred
  2. Set on fire after tarring them
  3. Freeze then shatter
250

Small Flyers

Harpies

Type Family Specific Enemy Specific Kill Count Comments

Specific actions :

  1. Witness someone being picked up in the air
  2. May need to be grabbed once downed
Harpies Elemental weakness :
  1. Fire - can inflict burning on the wings and prevent flying (also granted by Harpy Strategies)

Both species are weak to elemental fire damage, Snow Harpies more so.

300
Snow Harpies 300
Succubi

Elemental weakness :

  1. Holy
150
Sirens

Elemental weakness :

  1. Dark

Specific action :

  1. Get them down and grab them
100

Others

Type Family Specific Enemy Specific Kill Count Comments

Specific actions :

  1. Witness someone being picked up in the air
  2. May need to be grabbed once downed
Gargoyles

Elemental weakness :

  1. Lightning
  2. Holy

Specific action :

  1. Perfect Block an attack
  2. Witness the "Grab and Impale" attack
  3. Witness full Petrification
50 Perfect blocking may need to be performed more than once.

Petrification may not be needed.

Strigoi Elemental weakness :
  1. Ice

Debilitation :

  1. Torpor
  2. Freeze then shatter

Specific action :

  1. Obtain a Bloodred Crystal
  2. Get them down and grab them
100 To obtain a Bloodred Crystal, one must let a Strigoi grab a target and suck blood until the Strigoi's tail turns red, then kill the beast.

Ghosts

Type Family Specific Enemy Specific Kill Count Comments

Elemental weakness :

  1. Holy

Specific actions :

  1. Witness possession then free the possessed
Phantoms none 50 The Ghost Tactics Vol. 2 scroll will grant knowledge for this specific enemy.
Phantasms none 50
Specters none 50 The Ghost Tactics Vol. 1 scroll will grant knowledge for this specific enemy.
Wraiths none 30
Living Armor

Elemental weakness :

  1. Holy

Specific action :

  1. Break armor once enemy reaches half HP
  2. Attack from behind when shield is raised
50 Attacking with Holy may be a specific flag that needs to be triggered separatly from the other Ghost enemies.

Undead spellcasters

Type Family Specific Enemy Specific Kill Count Comments
Debilitation:
  1. Silence
Wights

Elemental weakness :

  1. Holy

Specific action:

  1. Witness various spells being cast
30

Silencing them might not be needed

The spellcasting flag is still not well known: might need to see all possible spells that a Wight can cast. Disarm pawns if needed.

The Wight Tactics scroll will grant knowledge for this specific enemy.

Liches

Elemental weakness :

  1. Holy
25

Silencing them may not be needed

The Lich Tactics scroll will grant knowledge for this specific enemy.

Dark Bishop

Elemental weakness :

  1. Dark

Specific action :

  1. Kill a Cursed Dragon being possessed by the Dark Bishop
30 Silencing this specific enemy is mandatory.

Cyclopes

Type Family Specific Enemy Specific Kill Count Comments

Specific action :

  1. Knock weapon out of hand (can be granted by Cyclops Strategy Vol. 1)
  2. Shoot the Eye
  3. Break tusks (can be granted by a Cyclops Strategy Vol. 2)
  4. Make it lose balance by climbing on the legs
Cyclopes

Elemental weakness :

  1. Lightning

Specific action :

  1. Armored Cyclops only: Climb on shoulder to make the Cyclops try to grab you, removing the helmet in the process.
50

The Cyclops Tactics scroll will grant knowledge for the whole family.

Cyclopes and Armored Cyclopes are considered the same enemy.

A Cyclops losing balance will enter a special animation (standing on one leg, can be followed with a fall).

Gorecyclopes

Elemental weakness :

  1. Ice
50 Gorecyclopes and Condemned Gorecyclopes are considered the same enemy.

May need to get hit by an Ice spell (Frazil).

Ogres

Type Family Specific Enemy Specific Kill Count Comments

Debilitation :

  1. Sleep

Specific action :

  1. Strike the head
  2. Climb it and pull it down (can be granted by Ogre Strategy Vol. 1)
  3. Attack when they are focused on a prey (can be granted by Ogre Strategy Vol. 2)
  4. Climb on their back and witness their backward slam attack
Ogres

Elemental weakness :

  1. Fire

Specific action :

  1. Have a female in the party
50

The "pull down" flag is triggered when 2 or more party members are climbing the Ogre.

For the backward slam attack flag to be triggered, it may be needed to be damaged or not (jump before the fall) by it.

Elder Ogres

Elemental weakness :

  1. Lightning

Specific action :

  1. Have a male in the party
50


Golems

Type Family Specific Enemy Specific Kill Count Comments

Specific action :

  1. Destroy the Medals to damage it
  2. Shoot head when it starts to use its laser beam (can be granted by Golem Strategy Vol. 2)
Golems

Specific action :

  1. Attack with Magick to expose vulnerable Medal (can be granted by Golem Strategy Vol. 1)
15 The Golem Tactics scroll will grant knowledge for the whole family.
Metal Golems none 7

Chimeras

Type Family Specific Enemy Specific Kill Count Comments

Debilitation :

  1. Silence the goat (can be granted by Chimera Strategy Vol. 2)

Specific action :

  1. Kill the snake head first (can be granted by Chimera Strategy Vol. 1)
  2. Use Magick on the lion head
Chimeras

Elemental weakness :

  1. The goat has some resistance to all elements except holy, whilst the snake and lion have no overall weaknesses or resistances
30

The Chimera Tactics scroll will grant knowledge for the whole family.

Killing the lion head first/second will decrease agressivity of the beast (may not be needed)

Killing the goat head first/second will increase agressivity of the beast (may not be needed)

Gorechimeras

Elemental weakness :

  1. Holy
  2. Ice

Specific action :

  1. Sear the snake's head stump with fire after cutting it off to delay the regeneration
  2. Witness the goat head cast Anodyne
30

Giant flyers

Type Family Specific Enemy Specific Kill Count Comments

Specific action :

  1. Block beak attack with shield (can be granted with Griffin Strategy Vol. 3)
Griffins

Elemental weakness :

  1. Fire

Specific action :

  1. Lure down the Griffin with a carcass or taunt it (can be granted by Griffin Strategy Vol. 2)
  2. Shoot wings to make it land
  3. Witness the dive attack
  4. Strike the head
  5. Griffins flail before bolting when grappled (can be granted by Griffin Strategy Vol. 1)
  6. Have 3+ party members climb it to prevent it to fly
  7. Launch 3+ party members on it while it is flying to force ground it
15

Actions 6&7 may be the same

Grounding a Griffin can be done with the help of Launchboard, Catapult Blade or Leaping Stone skills)

Cockatrices

Elemental weakness :

  1. Lightning

Debilitation :

  1. Blindness (can be granted by Cockatrice Strategy Vol. 1)

Specific action :

  1. Attack its puffed up throat to interrupt it (can be granted by Cockatrice Strategy Vol. 2)
  2. Strike the head or wings to make it land
  3. Witness its poisoned claw attack
15


Hydras

Type Family Specific Enemy Specific Kill Count Comments

Specific action :

  1. Use a bladed weapon to cut-off the heads (can be granted by Hydra Strategy Vol. 1)
  2. Sear a cut head stump with fire to delay its regeneration (can be granted by Hydra Strategy Vol. 2)
  3. Throw an explosive barrel into a mouth and shoot the bulge to make it explode
  4. Have all 4 heads cut off at the same time
Hydras none 7 The Hydra Tactics scroll will grant knowledge for the whole family.


It may be needed for a pawn to witness a barrel explode a neck a few times (2-3) for the flag to be unlocked

Archydras none 7

Eyes

Type Family Specific Enemy Specific Kill Count Comments
No general knowledge Evil Eyes

Elemental weakness :

  1. Holy

Specific actions :

  1. Hit it with a strong magickal attack to make it drop its shield (can be granted by Evil Eye Strategy Vol. 1)
  2. Vulnerable when charging prey to eat them (can be granted by Evil Eye Strategy Vol. 2)
15
Vile Eyes

Elemental weakness :

  1. Holy

Specific actions :

  1. Vulnerable to damage only when casting spells
  2. Can be picked-up when knocked down to the floor and used as a petrifying beam
75 Carrying when killed does not produce the petrifying beam.
Gazers

Specific actions :

  1. Destroy the 4 tentacles that are charging a Great Cannon sigil
  2. Be under the Gazer when it cast a Spire Tentacle to stun it
  3. Get damaged or debilitated by the poisoned cloud
  4. Attack the eye directly by climbing it
  5. Witness a full petrification
30
Maneaters

Elemental weakness :

  1. Dark

Specific actions :

  1. Witness and be hit by a spit attack
  2. Witness it casting High Exequy
  3. Witness it swallowing a character
  4. Damage it with an explosive attack
45

Kill Count unconfirmed, could be lower.

The swallowing attack should not need to kill it's victim for the flag to be triggered.

The explosive attack may not be needed, but can be done with skills like Sunflare or Fracture Dart, or by using Blast Arrows.


Humans

Type Family Specific Enemy Specific Kill Count Comments

Debilitation :

  1. Stun with lightning
  2. Freeze then shatter
Hostile Soldiers

Specific action :

  1. Witness a Fighter Bandit block an attack with their shield
150 This category includes all Fighter and Warrior Bandits.
Hostile Bandits none 500 This category includes includes all Strider and Ranger Bandits.
Enemy Wizards none 150-200

This category includes all Mage and Sorcerer Bandits.

Enemy Person

Specific action :

  1. Block an attack with a shield
100-300

This category includes Royal Guards (Gran Soren guards, guards in the Blighted Manse and Royal Guards patrolling in Gransys).

Salvation and Nameless Terror members may be counted in this category.

The block may need to be performed by the Arisen for the flag to be triggered.

Dragonkin

Type Family Specific Enemy Specific Kill Count Comments

Specific actions :

  1. Hit the head when the dragon prepares his breath (can be granted by Draconian Strategy Vol. 2)
  2. Knock the dragon off balance to expose his heart (can be granted by Draconian Strategy Vol. 1)
  3. Destroy the wings
  4. Break the horns
  5. Attack the heart
  6. Attack the head/wings/heart when he is flying to knock it down
  7. Save Pawn from possession
Drakes

Elemental weakness :

  1. Ice
15

Firedrakes are considered as Drakes.

Wyrms

Elemental weakness :

  1. Fire

Debilitation :

  1. Silence
15

Frostwyrms are considered as Wyrms.

Silencing the Wyrm may not be needed.

Wyverns

Specific action :

  1. Shoot the wings when flying to attract it and start combat
  2. Witness Lightning immunity
15

Thunderwyverns are considered as Wyverns.

Shooting the wings when combat is already engaged may not trigger the flag.

Lightning immunity may not be needed.

Cursed Dragons

Elemental weakness :

  1. Holy
  2. Fire

Specific action :

  1. Witness the Dark Bishop revive it
  2. Witness the Dark Bishop possess it
  3. Carry food items and get hit by the breath attack to make them rot
  4. Avoid head-on rushes
  5. Perfect Block a lunge/bite attack
  6. Witness the Cursed Dragon from The Fallen City cast spells
15

Kill Count is confirmed being less than 50, value of 15 is a strong supposition.

The revive/possess flags may need to be witnessed a few times before being triggered.

The Fallen City spell casting Cursed Dragon may not be needed.

It may be needed to kill one Cursed Dragon in each possible spawning place.

The Dragon

Elemental weakness :

  1. Dark
3
Ur-Dragon

Elemental weakness :

  1. Holy

Specific action :

  1. Witness debilitations inflicted on a party member
15

Other

Type Family Specific Enemy Specific Kill Count Comments
No general knowledge The Seneschal

Specific action :

  1. Witness the single light wave attack
  2. Witness the AOE attack
  3. Pawn grapples the Seneschal for the Arisen to kill it
  4. Arisen grapples the Seneschal for the Pawn to kill it
  5. Perfect block the single light attack
  6. Perfect block the AOE attack
  7. Kill the Seneschal while his Pawn is still alive
3

Kill count is unconfirmed. Can range from 3 to 5.

May be needed to witness the two first flags for flags 3&4 to be triggered.

The Perfect block flags may not be needed.

Leaving the Seneschal's Pawn alive may not be needed.

Eliminators

Elemental weakness :

  1. Lightning

Debilitation :

  1. Freeze
  2. Poison
  3. Torpor
60
Death

Specific action :

  1. Witness the scythe attack
  2. Witness Death inflicting Sleep
  3. Witness Death bow and flee
  4. Witness Death teleport in front of a character with a lantern equipped
  5. Witness Death teleport in front of a character with no lantern equipped
  6. Kill Death at least once with all 5 previous flags triggered
3-6+

The scythe attack flag does not need to hurt anyone to get triggered.

Death will flee after 5 minutes of fight or when enough damage has been done to it. May need to be seen a couple of times.

The teleport flags may need to be seen a few times for them to be triggered.

A character may need to turn on/off his lantern during the fight for the associated flag to trigger.

Flag 6 will only trigger on reaching kill count 3, 6 or more (and NOT on kill count 1, 2, 4 and 5). After kill count 6 (7 and beyond), any kill with all first 5 flags triggered will trigger flag 6.

Daimon

Specific action :

  1. Attack his head in his first form
  2. Attack his chest head in his second form
  3. Second form chest head screams which attempts to possess pawns
  4. Witness the Rift Vortex attack
  5. Stagger him during the Rift Vortex attack to stop it
  6. Witness his different attacks
10 Flag 6 is not well known. May need to witness all Daimon's different attacks for it to be triggered.

Tips

  • The first star is always the easiest to earn, as you get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
  • Some tactics are shared among enemies in the same family.
For example, the use of magic against the Lion's head for Chimera and Gorechimera is known. Other tactics may be specific to that enemy. Using the above example, you get Bestiary knowledge on a Gorechimera by using fire to keep the Snake's tail from growing back after it is cut off. The Snake doesn't grow back on a regular Chimera, so this tactic is specific to the Gorechimera version. Knowing this can sometimes help figure out what to do to complete that Bestiary three-star set.
If all three lesser Dragon types are at 2 stars, you're likely looking for something that would apply to them all like shooting the mouth while they breathe fire, where if only Wyvern is 2 star and drake and wyrm are 3 star, the tactic you're looking for is specific to Wyverns and wouldn't apply to the others (shooting a Wyvern's wings while it flies to ground it; the others will hover but don't fly around like the Wyvern).
  • Pay close attention to what your pawns are saying when fighting enemies. They will often tell you what enemy weaknesses are, even if they don't yet have the star for that tactic. This is one of the two purposes of pawn chatter in battle.
Having pawns with extensive knowledge in your party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's pretty hard to get bestiary knowledge in a fight that's over before it starts.
  • Using a well rounded party helps. You'll never get the bestiary knowledge for perfect blocking a Wolf's lunge with a party of four Sorcerers; hiring a Fighter with 100% bestiary knowledge of the enemy you're seeking will help your party learn that tactic. You will never get Griffin knowledge for weighing the creature down by climbing on it if the party members are small girls, since they do not weigh enough to perform that feat.
  • For elements, it's easy to get a set of weapons that cover all of the elements, which makes it easier than having to switch to Sorcerer/Mage to cast spells or use affinities. Non-casters can also use the spell jewels available from Mathias.
  • Upgrading Rusted weapons to three stars will give them the ability to inflict Torpor and Poison. Gold weapons reinforced to three stars apply Silence. This is an easy way to cover a few debilitations, even as a melee vocation. You can also use debilitation Jewels sold by Mathias if that's easier than changing vocations.
  • Some easily missed or overlooked tactics:
    • Wolves have to be doused by water (good luck hitting a moving wolf with a flask of water) but there's a bestiary scroll for this. If you can't locate the bestiary scroll for this tactic, a Wolf spawns at night in the Witchwood's river near the entrance, which will be wet. It will proceed to dry itself.
    • Undead, Ghosts, and Skeletons can be damaged by Anodyne, but they need to be lured through the glowing cloud.
    • Hydra/Archydra have to be coaxed into lowering a head by staggering it (arrows work, but single-shot arrows from the right trigger, not Five/Tenfold), then an Explosive Barrel must be thrown into the mouth, then shoot or hit the bulge in the neck to detonate the barrel.
    • Cursed Dragon : the Rotten Food flag can be the hardest to trigger. One reliable tactic may be to :
      • Pack food items in various state on the Arisen (fresh & moldy vegetables, fresh & sour meat)
      • Find a Cursed Dragon
      • Attack the Cursed Dragon; try to not damaging it too much
      • Wait for it to fly (unequip bows from pawns if they knock the dragon from the air)
      • Grab the pawn that is missing knowledge
      • Put the perishable items on him
      • Wait for the Cursed Dragon's breath attack with the pawn on your shoulders
      • Get hit by the attack => Pawn should express the knowledge gain immediately
    • The Seneschal : some flags are hard to trigger. A good way to ensure the unlock of the flags is to drag out the fight as long as possible (2 stars can be obtained during the first fight).  To achieve that, load up curatives and equip Holy resistant clothing and armor before jumping into the Wakestone portal.