Phantasms are stronger, electrically charged cousins of the Phantoms. They have similar abilities and properties to their lesser cousins, including their immunity to physical attacks. However, they are constantly electrified and hence touching them directly will shock you for a time. If they manage to possess you, the lightning will rapidly drain your health if you are not freed. Pawns killed by this possession method will become forfeit and cannot be revived, meaning you will have to re-hire them from a Rift Stone.
|Possession(Pawn)||Spec||Attempts to possess a Pawn. If it succeeds the Pawn will take constant damage until it dies, permanently.|
|Possession(Arisen)||Mag||When you get possessed you take continuous lightning damage until you are freed or die.|
|Fade||Spec||When attacked, Phantasams will fade out of this plane to avoid damage for a time. When it reappears it will be where it was before.|
|Floating Charge||Spec||Main mode of moving, it will float at high speed at targets, which deals lightning damage as it passes and will knock you down.|
- The Phantasm unlike the other "Ghost" type enemies, does not have 100% physical resistance, albeit physical attacks do very little.
- TRICK: To easily stop the Phantasms from possessing your pawns just GRAB them so you carry your pawn on your shoulder. The Phantasm will no loger be attached to them and hence can't continue to possess them. (It's still faster to just hit the possessed pawn to release them however.)
- It would appear that holy powered weapons will instantly kill or heavily damage a Phantasm. When killed with holy you'll still earn the exp but the Phantasm will drop no items