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For the assassin named Phantom, see Phantom (bandit).
Phantom01

Phantom is a Ghostly enemy in Dragon's Dogma.

Overview

Phantoms are ghost like creatures common in Gransys. They appear during the night and in ominous places like dungeons. Phantoms have the power to cling onto allies and possess them, affecting their movement and draining health rapidly. Pawns slain by Phantoms in this manner cannot be revived by the Arisen and become forfeit.

Type
Ghost
Experience
gained
Base Experience of 380

Can be more or less depending on a few factors such as:

Location

Gransys


Bitterblack Isle

Items
Quests


Stats

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
1000 1 100 200 150  ??
Resistances Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
resistant § resistant § 100% 100% 100% 500% 25%
Information from  : Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..
  • § Except when possessing a victim

Attacks

Attack Type Description
Possession (Pawn) Spec Attempts to possess a Pawn. If it succeeds, the Pawn will take constant damage until it is freed or it dies and becomes forfeit.
Possession (Arisen) Mag When the Arisen is possessed, continuous damage is sustained until the Phantom lets go by itself or is hit by Pawns.
Fade Spec The Phantom will fade out of this plane to avoid damage for a time. When it reappears, it will be where it was before.
Floating Charge Spec This is the primary mode of moving. It will rush at targets, knocking them back but dealing no damage.

A Phantom which passes through a Pawn or the Arisen may inflict a debilitation, commonly Silence.


Tactics

  • Vulnerable to magic attacks. 
  • Weak against Holy magic, and holy weapon enchanments.
  • Vulnerable to physical attacks when they possess allies.  
  • When adventuring solo a ghost's possession attack may sometimes be broken physically by throwing an item whilst possessed.


Pawn Bestiary Knowledge

  • Weak to Holy
  • Witness a possession and free the possessed

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 50 Phantoms either with their own Arisen or while travelling with others.

The scroll Ghost Tactics Vol. 2 grants Phantom specific knowledge.

More information can be found on the Pawn Bestiary Knowledge page.

Other ghost creatures

Notes

  • Physically attacking them often results in their disappearance and becoming temporarily intangible. They will reappear after a few seconds in the exact spot they were struck.
  • Melee attacks are ineffective - unenchanted weapons may inflict a very small amount of damage, less than 10hp
  • Usually appear in groups of three or more.