Purification is a service offered Olra to cleanse Cursed Items in exchange for Rift Crystals and reveal their true nature - such cursed objects found only on Bitterblack Isle.


Cursed items on BitterBlack Isle come in several forms: Novelties, Armour, Weapons and Gear, all of which are available in three tiers, with the higher tiers yielding better equipment upon purification.

Rewards include useful, rare and unusual items; scrolls that unlock Secret Augments; high level weapons, some with special magical effects and are of greater quality than the traditional equipment obtained in the realm of Gransys; high level Armour, some with special or magical effects; and "Skill Rings" which upgrade vocational Skills to a third tier (see Dark Arisen Skills).

Olra can purify cursed items to reveal their true form. It costs Rift Crystals to purify cursed items, and the higher the level, the more Rift Crystals are required. The curse obscures the true item within.

Purification and Vocations

DDicon fighterDDicon striderDDicon mage
DDicon assassinDDicon magicarcherDDicon magicknight
DDicon warriorDDicon rangerDDicon sorcerer

The nine vocations and their icons - colored combinations of red, blue, and yellow

With the exception of cursed novelties the result of purifications is directly related to the vocation of the Arisen and their Main pawn

The result of purification is dependant on vocation at the moment of purification - both the vocation of Arisen and that of the Main pawn influence the outcome.

Vocation-specific items can be classed into three types, often referred to as "red" (melee), "yellow" (daggers and bows), and "blue" (spellcasting) types - the colors used in the vocation icons indicate to which class the vocation belongs; hybrid vocation symbols have two colors signifying their blend of two vocations e.g., the Magick Archer symbol is both yellow and blue indicating both bow/dagger and magic use.

Color Vocation type Vocations Item types obtained
Red Melee

DDicon fighter Fighter
DDicon warrior Warrior
DDicon magicknight Mystic Knight
DDicon assassin Assassin

Swords, Shields, Longswords, Warhammers, Maces, Magick Shields

Armor for melee vocations, sometimes unsuited for Assassin.

Skill rings for primary melee weapons, shields, and magick shields. Assassin specific rings.

Blue Spellcaster

DDicon mage Mage
DDicon sorcerer Sorcerer
DDicon magicknight Mystic Knight
DDicon magicarcher Magick Archer

Staves, Archistaves

Armor for spellcasters, including Magick Archers

Spellcaster skill rings including Magick Shield skills but excluding Magic Bow skills

Yellow Bow &

DDicon strider Strider
DDicon ranger Ranger
DDicon magicarcher Magick Archer
DDicon assassin Assassin

Daggers, Shortbows, Longbows, and Magick Bows

Armor for all Dagger using vocations.

Skill rings for related weapon types, including Magick Archer specific skill rings

In general the weapon obtained from purification will fit one of the vocation colors matching either the Arisen or Main Pawn's class. For example :

  • With a Magick Archer (yellow/blue) Arisen and Fighter pawn (red) purification may give an item suitable for any vocation color (red, blue, or yellow)
  • With a Fighter (red) Arisen and a Warrior (red) pawn only red items should be obtained
  • However with both Arisen and Pawn as Fighter (red) it is still possible to obtain an unsuitable "red" item such as a Warrior's Longsword.

The first principle of cursed item purification yield management is to (if necessary temporarily) have both Arisen and Main Pawn in suitable vocation "colors" for the type of item desired.

Purification Outcomes

Bittterblack Novelties

Bitterback Novelties yield, when purified, consumable items, non-combat equipment and knowledge scrolls.

Level Results
Lv.1 There are several items obtainable of which six are unobtainable or very rare elsewhere:
Lv.2 There are seven augment scrolls obtainable obtainable, of which three are of great use :

Additionally the rare Priceless Artifact, and the usefull spell scroll, the Surging Light Tome can also be obtained.

Lv.3 There are nine items exclusive to Bitterblack Novelty Lv.3 :

Bitterblack Gear

Bitterblack Gear gives special rings, including vocation specific skill rings, with special beneficial powers.

Level Results
Lv.1 Generally gives a Virtuoso Ring or a weapon specific ring or band
Lv.2 Generallly gives a Preceptor Ring or a vocation specific ring or band
Lv.3 The likelyhoods are approximately :
  • For purification of Bitterblack Gear the result is quite likely to give a skill band or ring that is unsuited to either Arisen or Pawn, for example Gear Lv.2 may yield a Ranger's band to a party consisting of Striders.

Bitterblack Weapons

Bitterblack Weapons yield high level weapons of increasing power according to tier, some of which have unique, or special and magical effects not obtainable in Gransys

Level Results
Lv.1 Yields a high quality primary or secondary weapon. Weapons are those usually obtained at a late stage in Dragon's Dogma, or specifically only otherwise obtainable from the post Dragon Everfall as rare chest contents
Lv.2 There are nineteen weapons available from these cursed items, which are permanently Enchanted weapons of all kinds.

Nine of these weapons can only be obtained through this purification - they are :

Lv.3 There are twelve weapons obtainable from this type of cursed item - all can only be obtained through purification -these are the strongest weapons known.

Bitterblack Armor

Bitterblack Armor yields high level armor of increasing defense according to tier, some of which have unique, or special and magical effects not obtainable in Gransys

Level Results
Lv.1 Of the fourteen armor items obtainable from this type of cursed item five can only be obtained though purification. These are:
Lv.2 Of the seventeen armors obtained from this type of cursed item only one can only be obtained by purification - the Delta Guard; additionally the Tormentor's Mask is very rare but can be got from an Eliminator.
Lv.3 Twenty six pieces of armor are obtainable from Level 3 Bitterblack Armor, which form parts of the Sin, Oblivion, Carrion, Shadow, Grave, and Hellfire Armor Sets.

As each armor piece may have different Bonus Enhancements there are are one hundred and twenty four combinations of armor pieces and enhancement that may be obtained.

All of them are only obtainable through purification, except for the Boots of Shadow, quest reward for The Wages of Death IV and the Hellfire Cloak for The Heart of Darkness.

The armor obtained has two tiers. The Oblivion, Hellfire, and Carrion sets are better and rarer; the Shadow, Sinner's, and Grave sets are lesser armors.

  • For Bitterblack Armor, the item will be wearable by either the Arisen or Main Pawn in almost all cases - an exception to this are purifications with an Assassin Arisen, with non-melee pawn - an item of armor suitable for Fighters, Warriors, or Mystic Knights but not Assassin may be obtained

Purification optimization

The outcome of cursed item purification is predetermined, on a fixed but apparently 'random' list. Saving before purification and reloading (or Godsbaning) will not change the results for purification.

On purification of a specific type of cursed item (ie Gear Lv.3, or Armor Lv.2) its 'list' will advance, thus giving a new result on the next purification of the same type.

The 'lists' for gear, weapons, and armor contain different results for each vocation colors, in most cases there is only one possibility per color for a given purification but there are exceptions. On purification the list advances for all three color types, not just the color type of the item obtained.

Only Hybrid vocations have opportunities for purifications in more than one of the three colors to give useful results for the Arisen. More specifically:

  • Magick Archer-specific rings, bands and weapons are only obtained from yellow purifications, not blue.
  • Mystic Knight-specific rings and bands can be obtained from red or blue purifications, with red giving slightly better odds.
  • Assassin-specific rings and bands can only be obtained from red purifications.

In general purifying with both Arisen and Pawn as the same single-color vocation gives a 100% chance of an item from that color type list.


For more details see : Purification Management.

Purification generally cannot be 'gamed' such as by exploiting Save/Reload systems or by godsbaning.

A simple way (exploit) to maximise benefits from weapon and gear purification is to reload, change vocations, and re-purify under a different vocation color if the originally obtained item was completely useless or a unwanted duplicate. This is only effective if the Arisen usually uses a hybrid vocation and can use results from more than one color group, or if the Arisen and Pawn usually adventure as vocations of different color groups.


  • Cursed Items can be gifted to other Dark Arisen players, but the purified items cannot, including items that previously could be gifted in Dragon's Dogma.
    • The outcome of purification of a gifted item will depend on who it is gifted to, and the gifter cannot control or predict the outcome.
    • Gifting, selling, trading or destroying cursed objects does not advance the player's internal list.
  • The main pawn's vocation influences purification even if it is absent due to its death.
  • The results of Novelty purification are not affected by vocation 'color' - the items obtained can be used by any class.

See also