- Note - this article describes common (green) Saurians, for other types see Saurians
Saurians (called Lizardmen in the Japanese version) is an enemy in Dragon's Dogma.
Overview
The common Saurian is the least dangerous of the Saurians, but still a potent foe. Generally green or greenish, they generally inhabit watery areas, either ponds or riverbanks, but are also found in sheltered woods. Common Saurians sometimes cloak themselves, making them nearly invisible, but not as regularly as their cousins, the Sulfur Saurian.
They are strong swimmers, immune to poison, vulnerable to torpor, ice and fire, with strong physical attack, poisonous spit, and like all Saurians, a weakness in their tail.
Saurians are moderately intelligent and possess a sort of social structure, tending to operate in groups called basks. Most basks of saurians will have one of their own stand guard, usually while camouflaged, so exercise great caution around areas likely to be home to saurians.
They surpass humans in terms of brute strength and explosive power, and they can use their hunting harpoons as weapons. They can also spit poison from their mouths and quickly slither close to take a bite out of their foes.
A saurian’s body is covered with tough scales that cannot be penetrated by many attacks. These scales can also change color in response to the environment and thus saurians can disguise themselves to blend into their surroundings, all the better to ambush their prey. They call this ability “camouflaging.”.
If you damage a saurian’s tail, it appears to lose the will to fight and will usually flee from battle. No one knows exactly why this is, but scholars theorize that a lost tail might demonstrate to others—especially potential mates—poor fitness, thus damaging a saurian’s social standing.
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Experience gained |
Base Experience of 410
Can be more or less depending on a few factors such as:
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Location | Gransys
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing. |
Attacks
Attack | Type | Description |
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Spear Slash | Phys | Slashes its spear at a target in front of it. |
Tail Whip | Phys | Whacks targets attacking its tail. Causes knock back. |
Spit | Mag/Status | Spits a glob of poison at a target. May cause Poison. |
Jumping Attack | Phys | Jumps at a target out of the water and lands on them. |
Jumping Spear | Phys | Leaps at a target and stabs them with the spear. Knocks the target away and down. |
Spear Toss | Phys | Tosses its spear at the target as a last resort. Afterwards, the Saurian will flee. |
Hit and Run Bite | Phys | When its tail is removed it will slither up to a target and bite them in the legs and then run away. |
Cloak | Spec | Saurians are able to turn themselves near invisible for ambush attacks or regular attacks. |
Guard | Spec | Holds up its spear in a defensive stance and blocks all frontal and side attacks. However, the tail is not protected, and the guard may be broken by strong attacks. |
Counter Attack | Phys | If its defensive guard is not broken when attacking, it will retaliate with a spear attack that knocks enemies down. |
Saurian King
During the quest Deeper Trouble, a larger than normal Saurian is encountered - the regular Saurians appear to look up to this large Saurian as their leader, and since it dwells in a cave full of Saurian eggs, it may be that this is Saurian "queen" or "king".
Though similar in size to a Giant Saurian this unique creature cannot be climbed, but can be grappled and carried.
Tactics
- Weak to ice in all its forms.
- Inflicting burning interrupts their attacks, causing them to roll around on the ground, trying to extinguish the flames.
- Aiming for the tail and removing it weakens the Saurian's will to fight, causes them to drop their weapons, and severely reduces their defense, making it easier to kill them. It also disables their invisibility.
- Easily blinded, torpored, cursed and petrified.
- Common Saurians (such as those found at the The Watergod's Altar) will cling to walls, and assume an invisibility cloak, waiting in ambush - listen for their tell-tale growling and look for a faint shape on the wall so that a first-strike can be made, or defensive measures can be taken.
- Submerged Saurians cannot be auto-targeted with staves and magick bows, but the Arisen may still manually aim at them.
Pawn Bestiary Knowledge
- Saurian Strategy Vol. 1 - Sever the tail to weaken the beast.
- Weak against Ice.
- Set on fire to witness them roll-over
- Freezing and shattering
- Let each Saurian type spit on the Arisen, as they all inflict different effects.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 300 Saurians either with their own Arisen or while travelling with others.
Trivia
- The name "Saurian" is taken from "Sauria" which is a scientific term for a clade of reptiles.
- Most Lizardmen in other mythologies are highly intelligent and are capable of wielding human weapons and armor. Some are even capable of speech, but Dragon's Dogma's lizardmen are more primitive and behave like cavemen.
- The way a Saurian's tail will simply pop off after sustaining enough damage is very similar to many species of lizards that use autotomy. It could also imply that, like these lizards, the tails could grow back.
External links
- Saurian www.dragonsdogma.com