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Cloaked Saurian Sage (Chamber of Hesitation)

Saurian Sage is a Enemy in Dragon's Dogma.

Description

Saurian Sages in the Chamber of Hesitation02:14

Saurian Sages in the Chamber of Hesitation

Ten Saurian Sages spawn in the Chamber of Hesitation every five days.

Saurian Sages (also known as Snowy Saurians) are white Saurians with the ability to cast healing magic, as well as being able to cast magic attacks.

They carry a spear used for both casting magic as well as physical attacks.

They are fond of the cloak and counter tactics Sulfur Saurians employ, often using their white skin to camouflage themselves into the terrain around them., and like all Saurians will rest attached to walls, dropping from above in ambush if approached.

Saurian Sages are considerably more durable than their lesser brethren, even when casting spells they have great resistance to stagger. They are weak to Dark-element attacks and resistant to Holy.

Type  Saurian
Experience gained Base Exp of ???

Can be more or less depending on a few factors such as:

Location

The Everfall (Post-Dragon)


Bitterblack Isle

Loot

On defeat


On defeat in the Everfall with Dragon's Tears

Attacks

Attack Type Description
Spear Slash Phys Slashes its spear at a target in front of it.
Tail Whip Phys Whacks targets attacking its tail. Causes knock back.
Spit Mag/Status Spits a blob of saliva at a target. Causes instant drenching.
Jumping Attack Phys Jumps at a target out of the water and lands on them.
Jumping Spear Phys Leaps at a target and stabs them with the spear. Knocks the target away and down.
Hit and Run Bite Phys When its tail is removed it will slither up to a target, bite them in the legs and then run away.
Cloak Spec Saurian Sages are able to cloak for ambush attacks or regular attacks and are always cloaked when on the ground. They will however lift the cloak to cast spells.
Guard Spec Holds up its spear in a defensive stance that blocks all frontal and side attacks. The Tail is not protected if flanked, and its guard may be broken by strong attacks.
Counter Attack Phys If ts guard is not broken when attacking, it will retaliate with a spear attack that knocks you down.
Guard Break Phys The Saurian does a strong kick that breaks targets' guards and knocks targets down once hit.
Anodyne Mag/Spec Heals itself with this spell. Can also heal other enemies present.
Spellscreen Mag/Spec Casts a spell that increases the defenses of the Saurian and other enemies within its spell's range.
High Levin Mag/Status Casts 3 lightning bolts at the party, stunning whomever it hits. Often follows drenching a character with spit with this spell for increased damage.

Tactics

  • Like all Saurians, cutting off the tail will dramatically reduce its Defense alter its behavior to be less dangerous and aggressive (though not entirely harmless)
  • Unlike other Saurians, they rarely flee after the tail is cut off.
  • Strong against Holy enchanted weapons and spells.
  • Weak against Dark enchanted weapons and spells
  • Vulnerable to Silence.
  • Can be Petrified
  • Vulnerable to Torpor and Poison.

Pawn Bestiary Knowledge

For full information, refer to Pawn Bestiary Knowledge or Saurian.

Enemy specific:

  • Saurian Strategy Vol. 2 Susceptible to Silence.
  • Weak to Dark (Pawn quote : Darkness works well.)
  • May be necessary to slay the Saurian Sage who casts Anodyne on its allies first (Pawn quote: "Slay the healer first")

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 100 Saurian Sages either with their own Arisen or while travelling with others.

Gallery