Seeking Salvation
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| Seeking Salvation | |
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| Quest Overview | |
Wyrm Hunt License | |
18,000 Exp. 20 Rift Crystals | |
Seeking Salvation is a quest available in Dragon's Dogma.
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Objective
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Wyrm Hunt Quest
Learn what you can of Salvation, a secret society that worships the Dragon and sows chaos.
Details
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To obtain this quest speak with Ser Maximilian in the Noble Quarter and select the quest "Investigate a cult".
The goal of this quest is to acquire more information on Salvation and their plans. In order to do so you must track down its members and find their meeting place.
Learn more of Salvation
- Speak with Gran Soren's citizenry to glean knowledge of the cult's activities.
Talk With Mason
- Track down Mason, who seeks his own answers about Salvation.
Renew your Inquiry Into Salvation
- Make use of the Salvation's Badge Mason entrusted you to uncover news into the cult's motives.
Search the Catacombs
- Salvation is holding a clandestine meeting in the crypts. Delve into the underground and investigate.
Observe the Gathering
- Spy upon Salvation's sinister meeting, taking care not to be seen yourself.
Defeat the Undead
- You were discovered by the Elysion, who summoned a horde of monsters to deal with you. Vanquish all of the undead fiends.
Pursue the Elysion
- Head through the door Mason unlocked for you and pursue the fleeing Elysion.
Report Your Findings
- Travel back to Ser Maximilian in Gran Soren and tell him what you uncovered.
Quest Successful
- You gave a full account of the Salvation meeting to Ser Maximilian. Quest reward received.
Note: this Quest has an optional sub quest called: Justice Done
Walkthrough
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The goal of this quest is to track down Salvation members and track them down to The Catacombs. You will fight many Undead during this mission so having access to fire weapons or fire magicks is advisable. The quest starts by having you walk around Gran Soren making inquiries, but all of these are optional. You may directly proceed to the Catacombs if you wish. See "Search the Catacombs".
Learn more of Salvation (optional)
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After you have obtained this quest you must first obtain more information. Head over to the Union Inn and speak with Meridith. He will direct you to a man called Mason.
Talk With Mason (optional)
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Mason can be found in his spot in The Slums or walking around Fountain Square. Mason will give you a Salvation's Badge which, if in your inventory, allows you to speak with Salvation members in Gran Soren. Talking with Mason is the only way to obtain the badge.
Renew your Inquiry Into Salvation (optional)
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After obtaining the Salvation's Badge you must make further inquiries. You may speak with two more members indicated by the map marker, but the person who will give you the correct information is Ser Sairus. He can be found on the path behind the Union Inn. Ser Sairus who will tell you he heard a Salvation gathering would take place in the Catacombs.
Search the Catacombs
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Whether you talk with the inhabitants of Gran Soren or not, The Catacombs is your destination. The Catacombs has multiple exits, but only one main entrance. If you've scouted around Gran Soren, you may have found The Catacombs already, but been unable to proceed due to locked doors. These entrances are not used to enter the Catacombs for the first time.
In order to reach The Catacombs, it is best to exit Gran soren via the north exit. From there, take the path north over the bridge to Deos Hills. After the bridge you'll come to a fork in the road. Take the western path and follow it west until the path curves and goes around a hill. At this bend, go off the path and head further north. A little up ahead a new path will start which goes further up the hill leading to The Catacombs' main entrance. Next to the entrance you can also find a Rift Stone.

Added by SunnygrgEnter The Catacombs and follow the corridor. It will lead past a blocked door. Make your way further along the corridors. You will have to fight several Undead here. The path turns and ends up in a large room with undead and multiple sarcophagi. Open the door using the lever on the right. The path makes a turn into a cavernous corridor and ends up in a larger room with more undead and several sarcophagi containing semi-rare loot. The top-left-most sarcophagus contains a Direwolf Cape as a random item. Further ahead the path ends up on other side of the blocked door you passed earlier. Here you will find an elevator shaft and a switch. Pull it to call the elevator and pull it again to use it to go down (a brief cutscene plays, and the game automatically moves you onto the elevator platform - you don't have to figure out how to operate the lever from the platform).
Follow the corridor, ignore the locked gate when you reach it (you will get the key in a later quest), and take the path left. A Phantom will be prowling the next hall, along with some Zombies. You'll find another blocked door with a lever at the end. Pull it, venture forth. Up ahead is a hall with three Skeleton Mages, so be prepared. Take either the left or right path to get to the room on the other side and fight a bunch of Skeleton warriors.
Go through the hole in the wall out onto a platform overlooking a huge chasm. Jump or climb down and go south to continue towards your goal. To the north you'd find three Skeleton warriors guarding a Treasure Chest containing a Fine Magick Buckler as a random item. The path will take you across a bridge to an Ogre. Onwards and you will walk the ledge of another chasm.
Through the halls and in the corner you will find two paths out. The southern one will take you to a barricaded door you can open to get access to a new exit/entrance into the Catacombs. Take the western path, ignore the path blocked by a grating, and go down the spiral staircase on your left.
Observe the Gathering
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You will now hear someone preaching behind the door ahead. It is locked, however, so continue north through the corridor and proceed up the ledge and stairs to spy on the meeting in the Gathering Hall. Enjoy the cutscene.
Defeat the Undead
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The Elysion summoned a host of undead to cover his escape at the cost of his followers lives. In order to proceed you must first defeat all of the undead. They will come at you in two waves, but some fire enchantments and magicks will make short work of them. Once you are done you are ready to pursue the Elysion.
Pursue the Elysion
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Mason has also found the Catacombs and unlocks the door for you. Proceed through the door to trigger another cutscene.
Note: This cutscene will trigger both the next part of this quest and a subquest. The subquest is described in: Justice Done.
After you have made your choice proceed to the exit of the Catacombs. Before the exit you will find a chest containing Direwolf Cape.
Report Your Findings
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You emerge the catacombs from the "Catacombs Rear Passage 2" which is located under the bridge to the north of Gran Soren. Make your way back to the Capital. You will have to fight Saurians on your way there. Speak to Ser Maximilian in Gran Soren to compete the quest.
Quest Successful
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After speaking with Ser Maximilian the quest is completed. You may select another Wyrm Hunt Quest if he has them available or choose "Hear the duke's directive" to advance the story line afterwards.
Justice Done subquest
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Below is a short description of the optional subquest Justice Done.
After the talk you get to make a decision: kill the cult leader or let him be. Killing him will please Mason. Not killing him (i.e. simply leaving the area) will disappoint Mason, who will proceed to kill the cultist leader himself. If you make the pacifistic choice, Mason states that your partnership with him is over meaning he will not grant you any future quests.
Notes
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- Killing the Cult Member, then using a Wakestone to resurrect him does not affect the quest in any way, and is considered a waste.
Gallery
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