Skeleton Lord Encounter

Skeleton Lord encounter near Soulflayer Canyon.

Skeleton Lord is an Enemy in Dragon's Dogma.


Skeleton Lords are dangerous undead warriors that were Mystic Knights in life. They wield Magick Shields similar to Knight's Honor but roughly one sixth smaller in conjunction with a unique broadsword, and wear an armor with elements similar to the Chimeric Armor and Meloirean Armor, with a cape similar to a longer version of the Paladin's Mantle - all armor items are darker or more worn or blackened than those carried by humans and pawns.

In battle they can employ a Dark version of the Holy Wall ability, making them difficult to attack from the front. They can also be summoned by Liches.

On being defeated they may drop a Fell-Lord's Bone, Lordly Emblem, Skull, or 800 Rift Crystals.

Information and Stats

Experience gained
Base Exp of 1,400
Can be more or less depending on a few factors such as:


  • Cursewood (Night) - found on both sides of the path near the Soulflayer Canyon east entrance, as well as near the junction where a cyclops is often found. Skeleton Lords in Cursewood will not always appear every night.

The Everfall

Bitterblack Isle


Attack Type Description
Unholy Wall Mag/Spec The Skeleton Lord focuses dark power to form a broad magickal shield in front of it that blocks all frontal attacks and some side attacks. Prevents its guard from ever breaking. Much like Holy Wall.
Shield Storm Phys A very quick, very powerful bash with the shield, almost always causing Stagger or Knockdown. Only used if multiple hits are blocked.
Burst Strike Phys Charges quickly at a target and impales them on its sword/mace. Used as an opening ambush attack, as well as to close distance.
Broad Slash Phys Cuts a broad swath with the blade while falling back to avoid attacks.
Antler Toss Phys Blade uppercut that will propel lightweight enemies off the ground.
Full Moon Slash Phys Spins with blade extended, drawing a deadly circle just like the Fighter Skill. Only done if the foe received multiple hits on the back or sides.


  • Weak to blunt weapons and attacks.
    Skeleton Lords on the Moonsbit Pass02:14

    Skeleton Lords on the Moonsbit Pass

    4 Skeleton Lords spawn along the Moonsbit Pass and re-spawn after a few days.

  • Weak to all Holy magic.
  • Weak to Throwblasts.
  • While their Unholy Wall is active they are impervious to frontal attacks - attempt to flank..
  • Watch out for a powerful Shield Storm skill - often used after blocking two frontal attacks.
  • Vulnerable once knocked down
    • Ruinous Sigil is effective in this respect, and the skeletons do not seem to detect its threat or purpose.

Pawn Bestiary Knowledge

For full informations, refer to the Pawn Bestiary Knowledge page or the according section on the Skeleton page.

  • Attack from the back when Unholy Shield is up

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 50 Skeleton Lords either with their own Arisen or while travelling with others.

Related quests


  • ps329px-Icon ps3xbox36020px-Icon xbox360 The Skeleton Lords found in the Mountain Cottage sometimes disappear if the battle is taken anywhere outside of the cottage.
    • This may actually be due to day breaking, causing dismissal of the undead.


  • The Skeleton Lords that spawn in the Mountain Cottage and Moonbit Pass respawn only after one day.