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Skeleton Mage01


Overview

Skeleton Magi make use of four of the five Archmagicks; only to Holy based spells they don't have access. They are oft seen in a decayed version of the Hide Armor, with a hooded version of the Mahogany Cape, carrying a Wooden Staff. What else they once wore as men has long since rotted away.

Type
Skeletons
Experience
gained
Base Experience of 115(verify)

Can be more or less depending on a few factors such as:

Location

Gransys

Items
Quests


Stats

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
1700 50 120 400 120 60
Resistances Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
60% 150% 65% ~35% ~35% 230% 10%
Information from  : Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..


Attacks

Attack Type Description
Staff Whack Phys Hits you with its staff at close range.
Ingle Mag/Status Looses a number of fiery projectiles that explode on contact. May cause Burning.
Levin Mag/Status Smites the enemy from above with tongues of lightning. Causes Thundershock.
Frazil blast Mag/Status Conjures and releases the icy blast associated with the Frazil spell. Can cause being Frozen.
Miasma Mag/Status Conjures the toxic cloud of the spell Miasma. Can Poison those lingering too long in it. 
Back Dash Spec Does a small back dash to avoid attacks.

Tactics

Arise to Power (Skeleton Magi quest walkthrough)-002:35

Arise to Power (Skeleton Magi quest walkthrough)-0

There are up to 8 Skeleton Magi summoned by a Wight across the river from the Abbey at night.

  • Weak against Blunt damage.
  • Weak against all Holy magic and enchanted weapons.
  • Vulnerable to Torpor and Silence.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Skeleton page. Enemy specific :

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 100 Skeleton Mages either with their own Arisen or while travelling with others.

QUOTE DD2
"Skeletons are made from the bones of men, given false life by some evil power, but among their numbers are the remains of former magick users. These are the skeleton magi.

Just as regular skeletons, their heights typically reach between five and six feet. Most drape around their bones rotting robes and clutch crumbling wands—relics, perhaps, of their former lives.

They act in accordance to the orders they are given by their summoners, just as regular skeletons do, and never move of their own volition. However, while they have forgotten their own selves, their powers remain intact and they are able to employ a number of magicks..

Any creature identified as an enemy will be bombarded with these magicks and skeleton magi can even use auxiliary magicks upon their fellows to improve their standing in battle. Still, they do not act as a group commanded by any leader and such support is only given out of the instinctual drive to follow their given orders.
"
―Capcom official description

See also

Gallery