Skeletons use the three elemental elements of the five Archmagick, and are not commonly observed to have access to holy or dark based spells. They are oft seen in a decayed version of the Hide Armor, with a hooded version of the Mahogany Cape, and carrying a Wooden Staff. What else they once wore as men has long since rotted away.
Information and Stats
Base Exp of 115
Can be more or less depending on a few factors such as:
|Staff Whack||Phys||Hits you with its staff at close range.|
|High Ingle||Mag/Status||Looses a number of fiery projectiles that explode on contact. May cause Burning.|
|Levin||Mag/Status||Smites the enemy from above with tongues of lightning. Causes Thundershock.|
|Back Dash||Spec||Does a small back dash to avoid attacks.|
|Health||Attack||Defense||Magick Attack||Magick Defense||Weight|
- Arise to Power (slay 5 Skeleton Magi)
- Weak against Blunt damage.
- Weak against all Holy magic and enchanted weapons.
- Vulnerable to Torpor and Silence.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 100 Skeleton Mages either with their own Arisen or while travelling with others.