Skeleton Mages make use of four of the five Archmagicks; they do not have access to Holy Magicks. They are oft seen in a decayed version of the Hide Armor, with a hooded version of the Mahogany Cape, carrying a Wooden Staff. What else they once wore as men has long since rotted away.
| Base Experience of 280
Can be more or less depending on a few factors such as:
|Sources: Dragon's Dogma - ドラゴンズドグマ ＆ Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.|
|Magick Billow||Phys||Hits the target with its staff at close range.|
|Ingle||Mag/Status||Casts a fireball that explodes on contact. May cause Burning.|
|Levin||Mag/Status||Smites the target from above with a tongue of lightning.|
|Frazil blast||Mag/Status||Conjures and releases the icy blast associated with the Frazil spell. Can cause being Frozen.|
|Miasma||Mag/Status||Conjures the toxic cloud of the spell Miasma. Can Poison those lingering too long in it.|
|Back Dash||Spec||Does a small back dash to avoid attacks.|
- Weak against Blunt Damage.
- Weak against all Holy magick and enchanted weapons.
- Vulnerable to Torpor and Silence.
Pawn Bestiary Knowledge
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 100 Skeleton Mages either with their own Arisen or while travelling with others.
"There, Master! Skeleton magi!"
"If we kill it now, we needn't spill a drop of our own blood."
"Clubs and maces are a skeleton's bane!"
"A monster stalks the passage ahead."
"Move, afore its spell hits!"
"Stop its incantation!"
"We musn't allow that spell to be cast!"
"They rampage indiscriminately!"
"Maintain a careful distance!"
"We must stay calm! One at a time..."