Skeleton Mage01


Skeletons use the three elemental elements of the five Archmagick, and are not commonly observed to have access to holy or dark based spells. They are oft seen in a decayed version of the Hide Armor, with a hooded version of the Mahogany Cape, and carrying a Wooden Staff. What else they once wore as men has long since rotted away.

On "death" a skeleton mage may drop an Agate, Mandrake, Torn Grimoire Preface or Torn Grimoire Appendix.

"Skeletons are made from the bones of men, given false life by some evil power, but among their numbers are the remains of former magick users. These are the skeleton magi.

Just as regular skeletons, their heights typically reach between five and six feet. Most drape around their bones rotting robes and clutch crumbling wands—relics, perhaps, of their former lives.

They act in accordance to the orders they are given by their summoners, just as regular skeletons do, and never move of their own volition. However, while they have forgotten their own selves, their powers remain intact and they are able to employ a number of magicks..

Any creature identified as an enemy will be bombarded with these magicks and skeleton magi can even use auxiliary magicks upon their fellows to improve their standing in battle. Still, they do not act as a group commanded by any leader and such support is only given out of the instinctual drive to follow their given orders.
―Capcom official description

Information and Stats

General Info

Type Undead
Experience gained

Base Exp of 115

Can be more or less depending on a few factors such as:



Attack Type Description
Staff Whack Phys Hits you with its staff at close range.
High Ingle Mag/Status Looses a number of fiery projectiles that explode on contact. May cause Burning.
Levin Mag/Status Smites the enemy from above with tongues of lightning. Causes Thundershock.
Back Dash Spec Does a small back dash to avoid attacks.


Health Attack Defense Magick Attack Magick Defense Weight
1800 ? ? ? ? 60

Damage Taken

Slash Bash Fire Ice Thunder Holy Dark
 ?  ? 65% ~35-60% ~35% 230% 10%

Related quests

  • Arise to Power (slay 5 Skeleton Magi)
    Arise to Power (Skeleton Magi quest walkthrough)-002:35

    Arise to Power (Skeleton Magi quest walkthrough)-0

    There are up to 8 Skeleton Magi summoned by a Wight across the river from the Abbey at night.


  • Weak against Blunt damage.
  • Weak against all Holy magic and enchanted weapons.
  • Vulnerable to Torpor and Silence.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Skeleton page. Enemy specific :

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 100 Skeleton Mages either with their own Arisen or while travelling with others.

See also

Skeleton Sorcerer, and the much more powerful Wight and Lich.