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Skeleton Mage01

Skeleton Mage is an Enemy in Dragon's Dogma.

Overview[]

Skeleton Mages make use of four of the five Archmagicks; they do not have access to Holy Magicks. They are oft seen in a decayed version of the Hide Armor, with a hooded version of the Mahogany Cape, carrying a Wooden Staff. What else they once wore as men has long since rotted away.

Type
Skeleton
Experience
gained
Base Experience of 280

Can be more or less depending on a few factors such as:

Location Gransys
Items
Quests


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
1700 50 120 400 120 60
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
60% 150% 75% 50% 50% 200% 30%
Debilitation
Resistance
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse
D moderate D easy D hard D immune D moderate D immune D moderate D moderate D immune
StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
D easy D unknown D unknown D instant D hard D hard D immune D easy D veryhard
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.

Attacks[]

Attack Type Description
Magick Billow Phys Hits the target with its staff at close range.
Ingle Mag/Status Casts a fireball that explodes on contact. May cause Burning.
Levin Mag/Status Smites the target from above with a tongue of lightning.
Frazil blast Mag/Status Conjures and releases the icy blast associated with the Frazil spell. Can cause being Frozen.
Miasma Mag/Status Conjures the toxic cloud of the spell Miasma. Can Poison those lingering too long in it. 
Silentium Mag/Status Casts a field that may inflict Silence on those caught inside for too long.
Back Dash Spec Does a small back dash to avoid attacks.

Tactics[]

Pawn Bestiary Knowledge[]

For the foe knowledge flags for Skeleton Mage see the skeleton section in the Bestiary.
QUOTE DD2
Skeletons are made from the bones of men, given false life by some evil power, but among their numbers are the remains of former magick users. These are the skeleton magi.

Just as regular skeletons, their heights typically reach between five and six feet. Most drape around their bones rotting robes and clutch crumbling wands—relics, perhaps, of their former lives.

They act in accordance to the orders they are given by their summoners, just as regular skeletons do, and never move of their own volition. However, while they have forgotten their own selves, their powers remain intact and they are able to employ a number of magicks..

Any creature identified as an enemy will be bombarded with these magicks and skeleton magi can even use auxiliary magicks upon their fellows to improve their standing in battle. Still, they do not act as a group commanded by any leader and such support is only given out of the instinctual drive to follow their given orders.
Capcom official description[1]

Pawn CHatter[]

Arise_to_Power_(Skeleton_Magi_quest_walkthrough)-0

Arise to Power (Skeleton Magi quest walkthrough)-0

There are up to 8 Skeleton Magi summoned by a Wight across the river from the Abbey at night.

"Skeleton mage!"

"There, Master! Skeleton magi!"

"If we kill it now, we needn't spill a drop of our own blood."

"Clubs and maces are a skeleton's bane!"

"A monster stalks the passage ahead."

"Move, afore its spell hits!"

"Stop its incantation!"

"We musn't allow that spell to be cast!"

"They rampage indiscriminately!"

"Maintain a careful distance!"

"We must stay calm! One at a time..."

See also[]

Gallery[]

References[]

  1. Skeleton Mage www.dragonsdogma.com
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