Skeleton Mage is an Enemy in Dragon's Dogma.
Overview[]
Skeleton Mages make use of four of the five Archmagicks; they do not have access to Holy Magicks. They are oft seen in a decayed version of the Hide Armor, with a hooded version of the Mahogany Cape, carrying a Wooden Staff. What else they once wore as men has long since rotted away.
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Experience gained |
Base Experience of 280
Can be more or less depending on a few factors such as:
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Location | Gransys
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing. |
Attacks[]
Attack | Type | Description |
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Magick Billow | Phys | Hits the target with its staff at close range. |
Ingle | Mag/Status | Casts a fireball that explodes on contact. May cause Burning. |
Levin | Mag/Status | Smites the target from above with a tongue of lightning. |
Frazil blast | Mag/Status | Conjures and releases the icy blast associated with the Frazil spell. Can cause being Frozen. |
Miasma | Mag/Status | Conjures the toxic cloud of the spell Miasma. Can Poison those lingering too long in it. |
Silentium | Mag/Status | Casts a field that may inflict Silence on those caught inside for too long. |
Back Dash | Spec | Does a small back dash to avoid attacks. |
Tactics[]
- Weak against Blunt Damage.
- Weak against all Holy magick and enchanted weapons.
- Vulnerable to Torpor and Silence.
Pawn Bestiary Knowledge[]
Just as regular skeletons, their heights typically reach between five and six feet. Most drape around their bones rotting robes and clutch crumbling wands—relics, perhaps, of their former lives.
They act in accordance to the orders they are given by their summoners, just as regular skeletons do, and never move of their own volition. However, while they have forgotten their own selves, their powers remain intact and they are able to employ a number of magicks..
Any creature identified as an enemy will be bombarded with these magicks and skeleton magi can even use auxiliary magicks upon their fellows to improve their standing in battle. Still, they do not act as a group commanded by any leader and such support is only given out of the instinctual drive to follow their given orders.
Pawn CHatter[]
"Skeleton mage!"
"There, Master! Skeleton magi!"
"If we kill it now, we needn't spill a drop of our own blood."
"Clubs and maces are a skeleton's bane!"
"A monster stalks the passage ahead."
"Move, afore its spell hits!"
"Stop its incantation!"
"We musn't allow that spell to be cast!"
"They rampage indiscriminately!"
"Maintain a careful distance!"
"We must stay calm! One at a time..."
See also[]
- Skeleton Sorcerer, and the much more powerful Wight and Lich.
Gallery[]
References[]
- ↑ Skeleton Mage www.dragonsdogma.com