Skeleton Sorcerers are more dangerous and durable versions of Skeleton Mages. They cast powerful elemental spells as well as an unholy form of Anodyne with a red sigil that heals the Undead. Skeleton Sorcerers are vulnerable to melee strikes, with Blunt weapons doing extra damage.
| Base Experience of 720
Can be more or less depending on a few factors such as:
|Information from : Dragon's Dogma - ドラゴンズドグマ ＆ Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..|
|Staff Whack||Phys||Hits you with its staff at close range.|
|Unholy Anodyne||Mag/Status||Casts a red field of healing magick for its allies just like Anodyne.|
|Levin||Mag/Status||Smites its enemies with tongues of lightning from above at a designated location. Causes Thundershock.|
|Frazil blast||Mag/Status||Conjures and releases the icy blast associated with the Frazil spell. Can cause being Frozen.|
|Lassitude||Mag/Status||Casts a magickal fog at a designated location that inflicts Torpor upon foes that enter.|
- Weak to Holy magic.
- Weak against Blunt damage from maces and warhammers.
- Inflicting Silence prevents them from casting spells.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 100 Skeleton Sorcerers either with their own Arisen or while travelling with others.