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Slashing Damage is a Stat that represents a type of physical damage - generally inflicted by Swords, Daggers, and Longswords. Armor can give resistance to slashing damage - in game this is called Piercing Resistance (also known as Slashing Resistance). Both are expressed as percentages.

Slashing damage is generally damage done by sharp edged or pointy weapons.

Overview

All the weapons in Dragon's Dogma are classed as either 100% slashing or 100% bludgeoning[1]. When physical slashing damage is calculated, the actual attack power (and thus the damage) is reduced by the piercing resistance.

Human resistances come entirely from clothing and armor; with no clothing and armor, the Piercing resistance is zero.

The armor with the highest resistance is the Steel Armor Set with 46% resistance - if worn with the Silver Chainmail Set, an additional 16% resistance is added - a total of 62%. The poorest resistance is probably the Grisly Armor Set with negative resistance overall of -8%. Generally piercing resistances increase as an armor is enhanced, dragonforged, and rarified.

Creature resistances

Notes

  1. It is not clear why no mixed slashing and bludgeoning weapons have been coded - there are many weapons that have both blunt and sharp elements, e.g. the Steel Urchin.
  • A weapon's slash power is expressed as Slashing Power in the game.
  • Both the Set of Queen's Clothing, and Set of Duke's Clothing have very good piercing and blunt resistance.
  • For more details on how damage, power, and resistances affect health damage on foes and allies see Damage Calculation.
  • Note For the individual pages on creatures the resistances in this wiki are as a literal percentage of the slashing damage - thus a value of 80% means that 80% of the theoretical maximum attack power causes damage - equivalent to a resistance of 20%. On the page List of Creature Elemental and Melee Resistances however the values are expressed as a relative percentage - thus the above value (of 80%) would be given as "-20%" in that table.