The Sorcerer is an Advanced Vocation in Dragon's Dogma that casts powerful spells with an Archistaff. It costs 1,000 Discipline Points to switch to this vocation.
Overview[]
- "A mage adept at all forms of magick, including punishing, offensive spells."
Sorcerers are masterful spellcasters, improving on the Mage's repertoire of offensive magicks with powerful and devastating spells of their own. Their primary weapon is the Archistaff, a more powerful variant of the Staff. Like Mages, their power is based on Magick. Sorcerers generally wear Spellcaster Armor Sets and components; Sorcerers have access to a few clothing items that their close peers do not.
As a Sorcerer grows in experience, their Magick and Magick Defense increase greatly, higher than any other vocation; their physical Strength and Defense in contrast are low.
Sorcerers focus on battling foes at a distance, and avoid close combat at all costs under most circumstances. They have access to all spells a Mage knows, except Anodyne, Halidom, Spellscreen and Grapnel. A Sorcerer focuses their arcane studies on powerful elemental effects and other debilitating effects, making them the undisputed masters of offensive spellcasting.
Additionally, they can combine spellcasting with other Sorcerers to shorten the time required for invoking their most powerful spells - a process known as Spell Syncing.
Skills and Augments[]
- Skills in bold are unique to the Sorcerer.
- Skills in italics can only be obtained via Skill Rings and Bands found in Dark Arisen.
Core Skills[]
Skill | Rank | DP | Description |
---|---|---|---|
Feather Jump | Already learned | - | A light Jump. More effective when grabbing on to platforms and rocks. |
Magick Bolt | Already Learned | - | Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments. |
Magick Billow | Already learned | - | Emits a shockwave from your palm that sends weaker enemies or staggered stronger enemies flying away. Useful for preventing smaller enemies from swarming you. Can be used mid-air. |
Levitate | 2 | 600 | An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights. |
Focused Bolt | 6 | 3,000 | An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air. |
Magick Agent | 6 | 3,000 | An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air. |
Archistaff Skills[]
Skill | Element | Rank | DP | Description |
---|---|---|---|---|
Miasma | Dark (Neutral) | Already Learned | - | Summons a putrid fog that poisons foes who tread into it. |
Ingle | Fire | Already Learned | - | Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes. |
Frazil | Ice | 1 | 200 | Creates a concentrated field of cold around the user that deals ice damage to whatever foe it touches. |
Levin | Lightning | 1 | 200 | Smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding. |
Fire Boon | Fire | 1 | 200 | Launches a bolt of magick that enchants an ally's weapon with fire. |
Ice Boon | Ice | 1 | 200 | Launches a bolt of magick that enchants an ally's weapon with ice. |
Thunder Boon | Lightning | 1 | 200 | Launches a bolt of magick that enchants an ally's weapon with thunder. |
Holy Boon | Holy | 3 | 500 | Launches a bolt of magick that enchants an ally's weapon with holy light. |
Dark Boon | Dark | 3 | 500 | Launches a bolt of magick that enchants an ally's weapon with darkness. |
High Ingle | Fire | 3 | 700 | An advanced form of Ingle that looses a number of fiery projectiles that explode on contact. |
High Frazil | Ice | 3 | 700 | An advanced form of Frazil that creates an expanded field of cold around the user that deals ice damage to those it touches. |
High Levin | Lightning | 3 | 700 | An advanced form of Levin that smites foes with multiple lighting bolts from above. |
High Miasma | Dark (Neutral) | 3 | 1,300 | An advanced form of Miasma that expands the size of poisonous fog and endures for a longer period of time. |
Lassitude | Dark | 3 | 1,300 | Invokes a magickal fog at a designated location that inflicts torpor upon foes who enter. |
Necromancy | Dark | 4 | 1,800 | Summons the souls of the departed to surround the user, assisting with attack and defense for a time. |
Blearing | Dark | 4 | 1,000 | Invokes a magickal aura around the user that blinds foes who enter. |
Silentium | Dark | 4 | 1,000 | Invokes a magickal aura around the user that silences foes who enter. |
Voidspell | Holy | 4 | 1,800 | Invokes a magickal sigil which restores any lowered offensive or defensive attributes of those who enter. |
Comestion | Fire | 5 | 1,400 | Generates a towering wall of flame; though only modest in power, it ignites adversaries with ease. |
Frigor | Ice | 5 | 1,400 | Generates a giant spire of ice that can serve as a stepping stone. |
Brontide | Lightning | 5 | 1,400 | Conjures a whip-like bolt of lightning capable of damaging foes. (Attack with [Heavy] and [Light], press [Jump] to cancel.) |
High Lassitude | Dark | 5 | 2,600 | An advanced form of Lassitude that calls forth a larger, longer-lasting fog that inflicts torpor upon foes who enter. |
Exequy | Dark | 5 | 2,600 | Invokes a magickal aura capable of destroying outright any foe held within its span for a set length of time. |
Petrifaction | Dark | 5 | 2,600 | Invokes a magick fog that turns foes who enter it to stone. |
Fire Affinity | Fire | 6 | 1,200 | An advanced form of Fire Boon that augments the enchantment's duration as well as the recipient's Magick. |
Ice Affinity | Ice | 6 | 1,200 | An advanced form of Ice Boon that augments the enchantment's duration as well as the recipient's Magick. |
Thunder Affinity | Lightning | 6 | 1,200 | An advanced form of Thunder Boon that augments the enchantment's duration as well as the recipient's Magick. |
Holy Affinity | Holy | 6 | 1,200 | An advanced form of Holy Boon that augments the enchantment's duration as well as the recipient's Magick. |
Dark Affinity | Dark | 6 | 1,200 | An advanced form of Dark Boon that augments the enchantment's duration as well as the recipient's Magick. |
High Blearing | Dark | 6 | 1,400 | An advanced form of Blearing that invokes a larger aura around the user, blinding foes who enter. |
High Silentium | Dark | 6 | 1,400 | An advanced form of Silentium that calls forth a larger aura around the user, silencing foes who enter. |
Bolide | Fire | 6 | 3,000 | Calls meteors down from the heavens to land around the user. The user may move after deployment. |
Gicel | Ice | 6 | 3,000 | Conjures a twisting spike of ice that thrusts forward from the ground. |
Fulmination | Lightning | 6 | 3,000 | Envelops the user in lightning, enabling them to electrify foes nearby and add a bit of spark to the rest of party. (Attack with [Heavy] and [Light], press [Jump] to cancel.) |
High Voidspell | Holy | 6 | 3,000 | Invokes a magickal sigil which restores any lowered offensive or defensive attributes, and clears Petrification. |
High Necromancy | Dark | 6 | 3,000 | An advanced form of Necromancy that calls forth a larger host of spirits that assist with attack and defense for a time. |
High Comestion | Fire | 7 | 1,800 | An advanced form of Comestion that invokes an even longer wall of flame easily able to ignite foes. |
High Frigor | Ice | 7 | 1,800 | An advanced form of Frigor that generates three spires of ice. The last one can serve as a stepping stone. |
High Brontide | Lightning | 7 | 1,800 | An advanced form of Brontide that calls forth a longer-lasting whip of lightning that drops more bolts when dismissed. |
Seism | Holy | 7 | 4,800 | Shakes the earth, sending eruptions of stone high into the air, stunning and damaging foes over a wide area. |
Maelstrom | Dark | 7 | 4,800 | Summons a whirlwind to wreak havoc upon any foes caught in its path. |
High Bolide | Fire | 8 | 5,000 | An advanced form of Bolide that calls down a greater number of meteors. The user may move after deployment. |
High Gicel | Ice | 8 | 5,000 | An advanced form of Gicel that calls forth several twisting spikes of ice that thrust forward from the ground. |
High Fulmination | Lightning | 8 | 5,000 | An advanced form of Fulmination that envelops the user in a more powerful and wider-ranged bolt of lightning. |
High Exequy | Dark | 8 | 5,000 | An advanced form of Exequy that creates an aura capable of destroying any foe caught within it in a shorter period of time. |
High Petrifaction | Dark | 8 | 5,000 | An advanced form of Petrifaction that invokes a larger, longer-lasting fog that turns foes who enter it to stone. |
High Seism | Holy | 9 | 8,500 | An advanced form of Seism that causes even more eruptions of stone, stunning and damaging foes over a wide area. |
High Maelstrom | Dark | 9 | 8,500 | An advanced form of Maelstrom that summons a larger, longer-lasting whirlwind to wreak havoc upon foes. |
Grand Ingle | Fire | Requires Staff-Bearer's Ring/Band | - | An advanced form of High Ingle that looses a greater number of fiery projectiles that explode on contact. |
Grand Levin | Lightning | Requires Staff-Bearer's Ring/Band | - | An advanced form of High Levin that smites foe with an even greater number of lightning bolts. |
Grand Frigor | Ice | Requires Staff-Bearer's Band or Mage's Ring/Band | - | An advanced form of High Frigor that generates an even greater quantity of icy spires. |
Grand Brontide | Lightning | Requires Staff-Bearer's Band or Mage's Ring/Band | - | An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user. |
Fire Pact | Fire | Requires Staff Enchanter's Ring/Band | - | An advanced form of Fire Affinity that extends its duration and power, and further boosts the recipient's Magick. |
Ice Pact | Ice | Requires Staff Enchanter's Ring/Band | - | An advanced form of Ice Affinity that extends its duration and power, and further boosts the recipient's Magick. |
Thunder Pact | Lightning | Requires Staff Enchanter's Ring/Band | - | An advanced form of Thunder Affinity that extends its duration and power, and further boosts the recipient's Magick. |
Holy Pact | Holy | Requires Staff Enchanter's Ring/Band | - | An advanced form of Holy Affinity that extends its duration and power, and further boosts the recipient's Magick. |
Dark Pact | Dark | Requires Staff Enchanter's Ring/Band | - | An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick. |
Grand Bolide | Fire | Requires Sorcerer's Ring/Band | - | An advanced form of High Bolide that calls down an even greater numbers of meteors. |
Grand Gicel | Ice | Requires Sorcerer's Band | - | An advanced form of High Gicel that calls an even greater number of twisting ice spikes to thrust up from the ground. |
Grand Fulmination | Lightning | Requires Sorcerer's Ring/Band | - | An advanced form of High Fulmination that erodes less Stamina and amplifies the spark granted to allies. |
Grand Seism | Holy | Requires Sorcerer's Band | - | An advanced form of High Seism that causes yet more eruptions of stone and expands the range of the tremors. |
Augments[]
Augment | Notes | Rank | Discipline Points |
---|---|---|---|
Awareness Greatly reduces damage sustained in Magick attacks |
Reduces incoming magic damage by 50 health. (More so in Hard Mode) | 1 | 1,200 |
Emphasis Augments the power of magick attacks designed to knock foes down |
Increases knockdown power of most but not all spells. | 2 | 1,200 |
Suasion Enables you to negotiate higher prices for items and equipment you sell |
Items sell for 15% more. (Stacks with the same augment on other party members). | 2 | 1,200 |
Conservation Reduces the Stamina consumed when you perform a magick weapon skill |
Reduces the stamina used for both casting and holding most spells. Spells that require Magick Bows, Magick Shields, Daggers, or Swords generally do not benefit. | 7 | 6,000 |
Gravitas Makes it difficult for foes to knock you off your feet whilst you intone spells |
Increases knockdown resistances during spell incantation. | 7 | 6,000 |
Acuity Greatly augments your Magick |
Increases Magick by 20% | 9 | 9,000 |
Articulacy Diminishes the time required to intone any spell |
Shortens all spell incantation time by 10%. (Stacks with Wyrmking's Ring) | 9 | 9,000 |
Stat Growth[]
HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
---|---|---|---|---|---|---|
Lvl 10+ | 16 | 15 | 2 | 1 | 5 | 5 |
Lvl 100+ | 10 | 10 | 0 | 0 | 3 | 1 |
Tactics[]
- The Wyrmking's Ring and Articulacy can be used together for shorter spellcasting.
- When cast, spells which display a "target lock" onto an enemy (such as Ingle, Frigor, Miasma, Levin and Gicel) may be toggled between auto targeting and manual targeting by clicking down on the left analog stick or pressing the Shift key. When casting boon and affinity spells buffs, click down on the left analog stick to toggle between targeting pawns and self-targeting the Arisen.
- High and Grand spells can be partially-cast. For example, while casting High Comestion, releasing it prior to charging its second bar casts Comestion. This can be useful if speed is desired, you don't need the full effect, or if you think you may not be able to successfully finish the cast.
- Casting Maelstrom in an enclosed area like a dungeon may obscure the visibility of the area, though it won't damage the party. Standing within the center of the Maelstrom will lure and sweep up any small or medium size enemies that attempt to enter, allowing the Arisen to cast another powerful spell in relative safety.
- Maelstrom will also group Metal Golem discs closer together. This can be immensely useful as it can move them to where melee pawns can get at them or within range for ranged pawns to shoot. Note that this affects horizontal distance, not altitude, and will not bring high-up discs down to you.
- Only Sorcerers can cast High Voidspell - a spell that can cure Petrification.
- This makes Sorcerer the only Pawn vocation that can cure Petrification with a skill. (Magick Archer can cure via Ward Arrow.)
- The core skill Focused Bolt in combination with a holy enchantment is very powerful, and effective against a wide variety of enemies - it is the preferred method for a spellcaster to battle the Ur-Dragon.
Notes[]
The Equipment of the Sorcerer in the Change Vocation Menu is:
- Common Archistaff [Archistaff]
- Bliaut and Dalmatica [Torso]
- Bronze Bangles [Arms]
- Mage's Shoes or Raptor Cuisses [Legs] - both have identical shoes.
Gallery[]
External links[]
- Sorcerer www.dragonsdogma.com