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Staff Skills are spell cast with a stave and are employed by Mages, Magick Archers, and Mystic Knights.

Some staff spells are shared with the Sorcerer vocation and can be cast with an Archistaves (see Archistaff Skills).


Mage, Magick Archer, Mystic Knight (and Sorcerer)

Skill Element Rank DP Description
Ingle Fire Already Learned - Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.
Frazil Ice 1 200 Creates a concentrated field of cold in front of the user that freezes solid whatever enemies it visits.
Levin Thunder 1 200 Smites the enemy from abovde with tongues of lightning. Especially effective at driving foes out of hiding.
High Frazil Ice 3 700 An advanced form of Frazil that creates an expanded field of cold around the user that deals ice damage to those it touches.
High Ingle Fire 3 700 An advanced form of Ingle that looses a number of fiery projectiles that explode on contact.
High Levin Thunder 3 700 An advanced form of Levin that smites foes with multiple lighting bolts from above.
Brontide Thunder 5 1,400 Wraps the users body in a whip-like bolt of lightning capable of damaging foes. (Attack with heavy and light attacks, press Jump to cancel)
Comestion Fire 5 1,400 Generates a towering wall of flame; though only modest in power, it ignites adversaries with ease.
Frigor Ice 5 1,400 Generates a giant chunk of ice that can serve as a stepping stone.
High Brontide Thunder 7 1,800 An advanced form of Brontide that calls forth a longer-lasting whip of lightnig that drops more bolts when dismissed.
High Comestion Fire 7 1,800 An advanced form of Comestion that invokes an even longer wall of flame easily able to ignite foes.
High Frigor Ice 7 1,800 An advanced form of Frigor that generates three spires of ice. The last one can serve as a stepping stone.
Grand Ingle Fire Requires Staff-Bearer's Ring/Band - An advanced form of Ingle that looses a greater number of fiery projectiles that explode on contact.
Grand Levin Thunder Requires Staff-Bearer's Ring/Band - An advanced form of Levin that smites foe with an even greater number of lightning bolts.
Grand Frigor Ice Requires Staff-Bearer's Ring/Band OR Mage's Ring/Band - An advanced form of Frigor that generates an even greater quantity of icy spires.
Grand Brontide Thunder Requires Staff-Bearer's Ring/Band OR Mage's Ring/Band - An advanced form of Brontide that erodes less Stamina and periodically drops lightning bolts around the user.

Mage (and Sorcerer)

Skill Element Rank DP Description
Ice Boon Ice 1 200 Launches a bolt of magick that enchants an ally's weapon with ice.
Fire Boon Fire 1 200 Launches a bolt of magick that enchants and ally's weapon with fire.
Thunder Boon Thunder 1 200 Launches a bolt of maigck that enchants an ally's weapon with thunder.
Holy Boon Holy 3 500 Launches a bolt of magick that enchants an ally's weapon with holy light.
Dark Boon Dark 3 500 Launches a bolt of magick that enchants an ally's weapon with darkness.
Silentium Dark 4 1,000 Invokes a magickal sigil around the user that silences foes who enter.
Blearing Dark 4 1,000 Invokes a magickal sigil around the user that blinds foes who enter.
Ice Affinity Ice 6 1,200 An advanced form of Ice Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
Fire Affinity Fire 6 1,200 An advanced form of Fire Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
Thunder Affinity Thunder 6 1,200 An advanced form of Thunder Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
Holy Affinity Holy 6 1,200 An advanced form of Holy Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
Dark Affinity Dark 6 1,200 An advanced form of Dark Boon that extends and amplifies the enchantment, as well as the recipient's Magick.
High Silentium Dark 6 1,400 An advanced form of Silentium that calls forth a larger aura around the user, silencing foes who enter.
High Blearing Dark 6 1,400 An advanced form of Blearing that invokes a larger aura around the user, blinding foes who enter.
Fire Pact Fire Requires Staff Enchanter's Ring/Band - An advanced form of Fire Affinity that extends its duration and power, and further boosts the recipient's Magick.
Ice Pact Ice Requires Staff Enchanter's Ring/Band - An advanced form of Ice Affinity that extends its duration and power, and further boosts the recipient's Magick.
Thunder Pact Thunder Requires Staff Enchanter's Ring/Band - An advanced form of Thunder Affinity that extends its duration and power, and further boosts the recipient's Magick.
Holy Pact Holy Requires Staff Enchanter's Ring/Band - An advanced form of Holy Affinity that extends its duration and power, and further boosts the recipient's Magick.
Dark Pact Dark Requires Staff Enchanter's Ring/Band - An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick.

Mage only

Skill Element Rank DP Description
Anodyne Holy Already Learned - Invokes a magickal sigil which recovers the Health of those who enter.
Halidom Holy 3 800 Invokes a magickal sigil which clears the following from those who enter: Poison, Torpor, Silence, Burns, and Frostbite.
Grapnel Dark 5 1,800 Fires a magickal anchor that can bind a foe for a time.
High Anodyne Holy 7 2,800 An advanced form of Anodyne whose sigil is larger, and persists for a longer period of time, and recovers more Health. Targets will also be healed for a small amount of time after leaving the sigil.
High Halidom Holy 7 2,800 An advanced form of Halidom whose sigil persists for a longer period of time and cures a wider variety of debilitations.
High Grapnel Dark 8 5,000 An advanced form of Grapnel that binds even large foes for a longer period of time.
Spellscreen Holy 8 5,000 Invokes a magickal sigil around the user that enhances attributes. The user may move while the sigil is active.
High Spellscreen Holy 9 7,000 An advanced form of Spellscreen that enhances the user's attributes for a longer duration.
Grand Anodyne Holy Requires Mage's Ring/Band - An advanced form of High Anodyne that restores more Health and lasts for an even longer period.

Magick Archer only

Skill Element Rank DP Description
Perdition Dark 6 3,500 Invokes a magickal sigil that curses foes who enter it.
High Perdition Dark 7 7,500 An advanced form of Perdition that invokes a larger, longer lasting fog that curses foes who enter.

Mystic Knight only

Skill Element Rank DP Description
Sopor Dark 6 3,500 Invokes a magickal sigil around the user that lulls foes who enter it into slumber.
High Sopor Dark 7 7,500 An advanced form of Sopor that extends the effective range of the sigil and persists for a longer period of time.
Grand Sopor Dark Requires Mystic Knight's Ring/Band - An advanced form of High Sopor that expands the size of magickal sigil yet erodes less of the user's Stamina.