Stamina is a primary numerical Stat that represents a character or creature's ability to exhert themselves. Stamina is consumed when running, carrying or grappling objects or things, running, and when using physical skills, and spells.
Certain actions such as sprinting, carrying objects, skill usage, climbing creatures or grappling enemies will consume Stamina, which regenerates once these actions cease. Stamina regeneration is delayed while blocking; the use of Core Skills and Perfect Blocking expends no stamina, but may prevent stamina regeneration, such as when levitating. Effects can be cumulative; e.g., carrying an object and walking uses stamina at double the rate of simply holding an object.
If Stamina is entirely consumed, the character is momentarily unable to move and will perform a "catching their breath" type of animation for five breaths. This leaves the character vulnerable to enemies unless aided by an ally or a curative item is used. The action of aiding an Arisen will affect the Main Pawn's inclinations.
|Figures relative to very light encumbrance|
Character Weight and Encumbrance are major factors in the use and regeneration of stamina. The amount of time a character can run roughly doubles from lightly encumbered to overencumbered, whilst stamina regeneration increases as encumbrance decreases (+30% from overencumbered to very light encumbrance). However stamina use for carrying and walking with objects is practically unchanged. Stamina consumed by skills in unaffected by level of encumbrance.
The active Vocation has no effect on the rate of stamina use such as when running or climbing, or the rate of recovery - an exception is a strider's stamina drain when climbing - which is uniquely low. Stamina growth (see Stat Growths) with level is highest, in order, when leveling as Ranger, Assassin, Strider - with Mystic Knight, Fighter and Magick Archer having average growth and Sorcerer, Warrior and Mage accumulating below average growth.
Augments and Equipment
Some Augments increase the total amount of stamina, or have other beneficial effects.
|Augment||Description||Unlocked by Vocation|
|Endurance||Increases stamina by 100||Strider|
|Potential||Increases stamina by 100||Magick Archer|
|Entrancement||Increases stamina by 100 at nighttime||Assassin|
|Grit||Halves recovery time when you run out of stamina||Strider|
|Arm-Strength||Halves stamina consumed when you cling to objects or climb terrain||Strider|
|Fitness||Halves stamina consumed when you lift objects or grapple-hold opponents||Fighter|
|Adamance||Halves stamina consumed when you block attacks with your shield||Mystic Knight|
|Athleticism||Reduces stamina consumed whilst running||Secret Augments|
|Proficiency||Reduces stamina consumed by 25% when you perform a physical weapon skill (does not affect Bow usage)|
|Conservation||Reduces stamina consumed by 15% when you perform a magick weapon skill||Sorcerer|
A few items of equipment increase stamina, including the Shoulder Cape (+30), and various rings obtained from Bitterblack Isle - the Virtuoso Ring (up to +90), Preceptor Ring (up to +300), and Master Ring (up to +500); and the Savior Ring (health and stamina by +500).
The Magnanimous Cloak restores stamina and health to other party members as the wearer heals themselves. Some Dark Arisen armor with special enhancements may restore stamina as foes are damaged or killed.
- Usually represented in game as an orange bar.
- Though the maximum value of stamina is shown in inventory, status, and equipment menus there is no indication of the actual current numerical value of stamina - thus any estimations of stamina use must used the length of the bar as a guide.
- May be abbreviated to STA , or Sta .
- For a list of stamina restoratives, see List of Health and Stamina Curatives