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Stat Growths

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Stat growth in Dragon's Dogma is influenced by Vocation. Upon leveling up, each stat will gain an increase in a pattern determined by the current Vocation of the character. Stat increases vary for each vocation in a way that mostly benefits their respective Vocation's play style and continued use. It is worth noting that the offensive and defensive potential of each Vocation is not just reliant on stats, as the Armor, Weapons and Skills available differ for each Vocation.

Additionally, there is a stat calculator available that can be used to help plan character growth.


Starting Vocations and Stats (Basic Vocations only)Edit

HP Stamina Attack Defense Magick Attack Magick Defense
Fighter 450 540 80 80 60 60
Strider 430 540 70 70 70 70
Mage 410 540 60 60 80 80

Basic VocationsEdit

FighterEdit

The Fighter provides great Defensive stats at the expense of Magick. It also sports good Offensive stats early on.

HP Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 31 20 4 3 2 2
Lv10+ 37 15 4 4 2 1
Lv100+ 15 5 1 3 0 0


StriderEdit

The Strider provides a consistent balance of stats across the board, and boasts above-average stamina.

HP Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 25 25 3 3 3 2
Lv10+ 25 25 3 3 3 2
Lv100+ 5 15 1 1 1 1


MageEdit

The Mage provides good Magick offense and defense, at the expense of Physical Offense, Defense and Stamina; Mage has the lowest cumulative stamina growth of all vocations.

HP Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 22 20 2 3 4 3
Lv10+ 21 10 2 1 4 4
Lv100+ 10 10 0 0 2 2


Advanced VocationsEdit

Advanced Vocations are only available once the character reaches Level 10.


WarriorEdit

The Warrior is more offensively oriented than the Fighter, with less stamina and more HP. Warrior is second only to Mage in terms of low cumulative Stamina growth, which is an offset for high HP and Defense growth.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 40 10 5 3 2 1
Lv100+ 5 15 2 2 0 0

Note: The official strategy guide incorrectly list the hp growth for warrior level 100+ as 15 hp; but in reality it is 5 hp 15 stamina per level at level 100+. This may be a glitch but as of July 17, 2012 this has been the stat growth of warrior post level 100.

RangerEdit

The Ranger foregoes the Strider's balance for more Stamina and Attack and less magick-based stats. This vocation has the highest cumulative Stamina gains out of all vocations.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 21 30 4 2 3 2
Lv100+ 5 15 2 1 0 1


SorcererEdit

The Sorcerer has the highest cumulative Magick Attack gains out of all vocations, which is paid for by low stamina, defense and HP.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 16 15 2 1 5 5
Lv100+ 10 10 0 0 3 1


Hybrid VocationsEdit

Hybrid Vocations are only available once the character reaches Level 10. They are exclusive Vocations to humans (that is, the Arisen and non-pawn NPCs.)


AssassinEdit

This vocation has the highest Strength gains out of all vocations, and the lowest Magick Attack and Magick Defense gains to compensate.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 22 27 6 2 2 1
Lv100+ 5 15 3 1 0 0


Magick ArcherEdit

The Magick Archer is mostly balanced, with Magick Defense being the vocation's strong point at the expense of physical stats and stamina. The Stat Growths before level 100 focuses on defensive stats.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 21 20 2 3 3 4
Lv100+ 10 10 0 (1)[1] 0 1 3 (2)[1]
  1. 1.0 1.1 Parenthesis enclosed values are changes from Dragon's Dogma: Dark Arisen.


Mystic KnightEdit

The Mystic Knight has mostly balanced stats, but with increased HP and less Stamina.

HP Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 30 20 2 3 3 3
Lv100+ 15 5 1 1 1 1


Stat growth calculatorsEdit

For aids to calculating or planning stats see the list at Stats (section Stat Calculator)

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