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Stat Growth in Dragon's Dogma is the gain in primary Stats on leveling up.

Overview

Stat Growths are influenced by Vocation.

Upon leveling up, each of the six primary stats (HealthStamina, Strength, Magick, Defense, and Magick Defense) will increase in an amount determined by current Vocation. Stat increases vary for each vocation in a way that mostly benefits their respective Vocation's play style and continued use.

The highest stat growth is to level 100, with a slight change in the partitioning of growth at level 10; from level 101 to 200 growth is much reduced to around one third of that per level previously.

Basic Vocations

At the beginning of the game, in the quest Newly Arisen a choice of one of three Basic Vocations is given.

The initial health, stamina etc are slightly different depending on the choice.

Health Stamina Attack Defense Magick Attack Magick Defense
Fighter 450 500 80 80 60 60
Strider 430 500 70 70 70 70
Mage 410 500 60 60 80 80

Fighter

The Fighter provides great Defensive stats at the expense of Magick and Magick Defense. It also sports good Offensive stats early on.

Health Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 30 20 4 3 2 2
Lv10+ 37 15 4 4 2 1
Lv100+ 15 5 1 3 0 0

Strider

The Strider provides a consistent balance of stats across the board, and boasts above-average stamina.

Health Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 25 25 3 3 3 2
Lv10+ 25 25 3 3 3 2
Lv100+ 5 15 1 1 1 1

Mage

The Mage provides good Magick offense and defense, at the expense of Physical Offense, Defense and Stamina; Mage has the lowest cumulative stamina growth of all vocations, and has very poor comparative hit point and stamina growth from level 10-100 - other vocations with equivalent attack/defense growth score an additional 20 Health/Stamina growth points per level comparatively.

Health Stamina Attack Defense Magick Attack Magick Defense
Under Lv10 22 20 2 3 4 3
Lv10+ 21 10 2 1 4 4
Lv100+ 10 10 0 0 2 2

Advanced Vocations

Advanced Vocations become available once the character reaches Level 10. New vocations can be chosen either with Asalam at the Union Inn, or in Dark Arisen, with Olra at Bitterblack Isle Harbor.

Warrior

The Warrior is more offensively oriented than the Fighter, with less stamina and more Health. Warrior is second only to Mage in terms of low cumulative Stamina growth, which is an offset for high Health and Defense growth.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 40 10 5 3 2 1
Lv100+ 5 15 2 2 0 0
  • Note: The official strategy guide incorrectly list the Health growth for warrior level 100+ as 15 Health; but in reality it is 5 Health 15 stamina per level at level 100+. This may be a glitch but as of February 22, 2016 this has been the stat growth of warrior post level 100.

Ranger

The Ranger foregoes the Strider's balance for more Stamina and Attack but less defense and health. This vocation has the highest cumulative Stamina gains out of all vocations.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 21 30 4 2 3 2
Lv100+ 5 15 2 1 0 1

Sorcerer

The Sorcerer has the highest cumulative Magick Attack gains out of all vocations, which is paid for by low stamina, defense and Health.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 16 15 2 1 5 5
Lv100+ 10 10 0 0 3 1


Hybrid Vocations

Advanced Vocations are only available to the Arisen - pawns may not learn these. They become available once the character reaches Level 10. New vocations can be chosen either with Asalam at the Union Inn, or in Dark Arisen, with Olra at Bitterblack Isle Harbor.

Assassin

Assassin has the highest Attack gains out of all vocations, and the lowest Magick Attack and Magick Defense gains.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 22 27 6 2 2 1
Lv100+ 5 15 3 1 0 0

Magick Archer

The Magick Archer is mostly balanced, with Magick Defense being the vocation's strong point at the expense of physical stats and stamina. The Stat Growths before level 100 focuses on defensive stats.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 21 20 2 3 3 4
Lv100+ 10 10 0 (1)† 0 1 3 (2)†
Parenthesis enclosed values are changes from Dragon's Dogma: Dark Arisen.

Mystic Knight

The Mystic Knight has mostly balanced stats, but with increased Health and less Stamina.

Health Stamina Attack Defense Magick Attack Magick Defense
Lv10+ 30 20 2 3 3 3
Lv100+ 15 5 1 1 1 1

Consolidated Leveling Charts

This section is a reference for all vocations, consolidated for easy reference and comparison.

Levels 2-10 Health Stamina Attack Defense Magick Attack Magick Defense
Fighter 30 20 4 3 2 2
Strider 25 25 3 3 3 2
Mage 22 20 2 3 4 3
Levels 11-100 Health Stamina Attack Defense Magick Attack Magick Defense
Fighter 37 15 4 4 2 1
Strider 25 25 3 3 3 2
Mage 21 10 2 1 4 4
Warrior 40 10 5 3 2 1
Ranger 21 30 4 2 3 2
Sorcerer 16 15 2 1 5 5
Assassin 22 27 6 2 2 1
Magick Archer 21 20 2 3 3 4
Mystic Knight 30 20 2 3 3 3
Levels 101-200 Health Stamina Attack Defense Magick Attack Magick Defense
Fighter 15 5 1 3 0 0
Strider 5 15 1 1 1 1
Mage 10 10 0 0 2 2
Warrior 5 15 2 2 0 0
Ranger 5 15 2 1 0 1
Sorcerer 10 10 0 0 3 1
Assassin 5 15 3 1 0 0
Magick Archer 10 10 1 0 1 2
Mystic Knight 15 5 1 1 1 1

Notes

  • Level 200 is the highest level possible - once reached the character is shown as having reached level ∞ (infinity)
  • For aids to calculating or planning stats see the list at Stat Calculator