Staff skills are based around magick that serves all manner of functions. More prominently, purchasing the perk 'Levitate' with experience points allows the caster to levitate in the air for a few moments. This is a very valuable perk, if used correctly.
By purchasing the Core Skills Focused Bolt and Magic Agent for 3,000 Discipline Points each, Mages and Archmages can employ special magick attacks that do damage.
Focused Bolt - By holding the light attack button, players can charge a powerful attack that fires bolts of energy from their Staff. It can be charged at any time (in midair, during a roll, etc.) and held for as long as the light attack button is held. Upon release, the character launches the attack. The type of element currently active alters the behaviour of the attack as follows:
No enchantment - Fires a triple volley of non-elemental magick to inflict damage.
Fire - Fires a triple volley of fire elemental magick to inflict damage to the highlighted target and also the ability to possibly inflict burning on enemies.
Ice - Fires five balls of ice that form in a line above the spellcaster's head before shooting off at nearby enemies to inflict ice elemental damage and the possibility of freezing them.
Lightning - Fires five balls of electricity that ricochet off of the surrounding environment and targets to inflict lightning elemental magick damage and the ability to stun enemeies.
Holy - Fir es five balls of holy light that hover momentarily before homing in on targets to inflict holy elemental magick damage. There is a chance that some energy is absorbed to heal the caster.
Dark - Five balls of dark energy float slowly to the nearest target to inflict dark elemental magick damage.
Magick Agent - The user employs magick bolts that fly around them to defend against encroaching enemies by pressing and holding the heavy attack button. The current element that is active has an effect on the bolts, and inflict that type of damage on the enemy, thus applying weaknesses and resistances to that enemy (Zombies for example will take more damage from a fire infused Magick Agent than they will from ice.) Note - These balls of magick will also cause the Mystic Knight's Magic Cannon and Great Cannon to fire if they make contact.
All staves are listed with dragonforged stats and are sorted from strongest to weakest using the strength and magick stats combined.
Note: Staves without dragonforged stats are still arranged from strongest to weakest based on their 3 star upgrades.
|Name||Strength||Magick||Slash Strength||Bludgeoning Strength||Stagger Power||Knockdown Power||Element||Debilitations||Weight|
|Anchor to Heaven||75||364||0%||100%||323||232||-||-||0.65|
|Rusted Staff||?||?||0%||100%||?||?||-||Poison, Torpor||?|
|Path To Heaven||?||?||0%||100%||?||?||-||Silence||?|