Strength represents the physical damage the character inflicts - there are two sets of strength figures shown in game - the core strength - which is due only to the character's innate (naked) strength; and a cumulative figure - which includes bonuses from augments, special rings, and other equipment - most notably the strength of the weapon.
There are usually two cumulutative strengths - one each for the right and left hands - each takes only the addition of the weapon, bow, or shield equipped on that hand.
The augment strength boosts are multiplied - ie Vehemence (+10%) = 1.1x, Clout (+20%)= 1.2x, Eminence (+30% if jumping) 1.3x - this if all three are active the boost is over 1.7x (or +70%) - greater than the additive value - which would be only 60%. The multiplier is applied to both core and weapon strengths, as well as any ring or equipment boosts.
|Augment||Description||Unlocked by Vocation|
|Vehemence||Increases strength by 10%||Fighter|
|Clout||Increases strength by 20%||Warrior|
|Exhilaration||Increases strength by 50% (35% Dark Arisen) if health is critical||Fighter|
|Bloodlust||Increases strength by 70% (20% Dark Arisen) at nighttime||Assassin|
|Autonomy||Increases strength by 70% (20% Dark Arisen) if playing alone||Assassin|
|Ferocity||Increases strength by 10% when you perform a Core Skill||Warrior|
|Opportunism||Increases strength by 20% while clinging to an enemy||Secret Augments|
|Eminence||Increases strength by 30% when you are in the air during jump or fall||Strider|
Strength growth with level is highest, in order, by leveling as Assassin, Warrior, Fighter and Ranger, with Strider having average growth and all other vocations below average growth.
- For a list of items and worn equipment that increases strength, see Category:Boosts Strength
- Though periapts and potions are said to boost strength the effect is not shown in any menu - it may be that the potion only boosts physical damage.
- The effects of augment's such as Eminence are shown in totals in the menus - in the case of Eminence - total strength is increase by 30% (times 1.3) when the character is in the air. Pausing whilst jumping can be used to verify this.
- The weapon Iraklis appears to only factor core strength.
- Sometimes referred to as Attack ; and may be abbreviated to STR or ATT.
- For more details on the effect of Strength on damage, see Damage Calculation.