Strider is a Basic Vocation in Dragon's Dogma.
Wielding dual daggers and a shortbow, Striders deal damage with quick speed and deadly accuracy. Striders also have trap abilities and trick arrows that allow them to confuse and disorientate enemies.
Primary Weapon: Daggers
Secondary Weapon: Shortbow
Primary Offensive stat: Strength
Strengths and RoleEdit
Quick Damage Dealer: Striders deal large amounts of damage at close range using flurries of lightning quick slashes with their daggers, and can rain arrows down on foes with their quick-loosing shortbow from safe distances.
Maneuverable: Striders are fast on their feet. They move around the battlefield with speed and agility. They also have the ability to use tactical rolls and double jumps to evade enemy attacks. Their shortbows are great for firing arrows in quick succession and while on the move, however they lack the range and power of Rangers' longbows.
Acrobat: Along with maneuverability on the battlefield, striders have the ability to maintain grapples and climb larger creatures longer and faster than any other class- allowing them extended and quick access to enemy weak spots.
Versatility: The strider class is perfect for any situation. They can serve as ranged damage dealers and assist mages/sorcerers or go in for the kill alongside other melee classes, giving them free reign on the battlefield while they use specialist pawns (Fighters, Warriors, and Mages for instance) to fill the front and back lines. As pawns, their versatility makes them able allies in a variety of combat situations.
Distraction: Dazzling Blast can stun and distract enemies from your teammates, allowing them to attack unhindered. The Ensnare/Implicate skill can be used to knock down smaller targets (Up to and including monsters the size of a Saurian), useful for stopping quick targets like wolves and opening them up to attacks. Many bow skills break through the guard of enemies and allow allies to attack freely, they also stun the enemy to stop them casting spells and skills.
Stealing Items: Striders are the only class than can steal items from enemies, using their Pilfer Skill.
Balanced Defense: Unlike the mage or warrior, striders do not excel in physical or magical defenses. They promote a more balanced defense making them vulnerable to either form of damage, especially early in the game.
Lack of Stun Power: Compared to most of the other builds in the game, striders do not have as much ability to knock stronger enemies early in the game. Even though they can unleash a flurry of blows, it is unlikely to stun the enemies.
Speed Over Power: While the strider is the fastest of any other vocation, their damage output per hit in both melee and ranged combat is easily exceeded by the warrior and ranger vocations.
|Scarlet Kisses||Already Learned||-||Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance.|
|Biting Wind||2||400||Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact.|
|Toss and Trigger||4||700||
Steps in with a blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder.
Casts out cords to snare lightweight foes, pulling them to the ground to incapacitate them. (Limited range)
|Helm Splitter||4||900||Dives through the air while spinning, blades extended. Especially effective when performed from high places.|
|Cutting Wind||5||900||An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with a foe.|
|Dazzle Hold||5||900||Casts a firework explosive into the fray that stuns nearby foes.|
|Reset||5||900||Returns the user to a neutral stance, eliminating openings caused by other actions.|
|Sprint||6||1,800||Leans in and dashes forward with blades drawn, ready to perform further feats with additional commands.|
|Advanced Trigger||6||1,400||An advanced Form of Toss and Trigger that detonates a larger store of powder.|
|Implicate||6||2,500||An advanced form of ensnare allowing the user to throw a snare to capture multiple targets at once. (Limited range)|
|Skull Splitter||6||2, 500||An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive.|
|Mad Dash||6||2000||An advanced form of Sprint that reduces stamina consumption and extends the duration of the run.|
|Pilfer||6||2000||Steals items from foes caught unawares. Especially effective against foes who are sleeping, blinded, or being held by allies.|
|Hundred Kisses||7||2000||An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes.|
|Dazzle Blast||7||2000||An advanced form of dazzle hold that tosses an explosive crafted to stun foes within a broader radius.|
|Instant Reset||8||2000||An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions.|
|Master Thief||8||3500||An advanced form of pilfer that lets the user steal multiple items at once and increases the chances of nabbing rare items.|
|Stepping Stone||9||3500||Leaps forward in a flying kick, then uses the target as a foothold to jump still higher.|
|Leaping Stone||9||5000||An advanced version of stepping stone. Kicks forward from an extended range, then jumps off the target, high into the air.|
|Threefold Arrow||Already Learned||-||Fires Three arrows in rapid succession.|
|Triad Shot||1||200||Fires three arrows in a wedge pattern.|
|Cloudburst Volley||1||250||Sends a wall of arrows skyward to rain down on a broad area.|
|Full Bend||3||700||Draws the bow with all the user's might, then looses a shot straight ahead.|
|Pentad Shot||4||900||An advanced form of Triad Shot that fires Five arrows in a wedge pattern instead of three.|
|Downpour Volley||4||1,100||An advanced form of Cloudburst Volley that expands the area of the attack.|
|Mighty Bend||5||1,200||An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.|
|Splinter Dart||6||2,000||Sends up an explosive arrow that splits in mid-air, showering the area with smaller missiles. Hold the bound button after shooting then release to make it explode at the height you want.|
|Fivefold Flurry||7||2,000||An advanced form of Threefold Arrow that fires five arrows in rapid succession.|
|Fracture Dart||8||3,500||An advanced form of Splinter Dart. Sends up an explosive arrow that splits in mid-air, showering an even wider area with smaller missiles.|
|Whistle Dart||8||3,500||Looses an arrow that produces a piercing screech, halting foes for a moment's time.|
|Shriek Dart||9||5000||An advanced version of whistle dart that emits a louder cry to stun more enemies.|
|Dagger||Carve||Already Learned||-||Continuous attacks with a dagger. Press X/Square repeatedly.|
|Dagger||Two Step||Already Learned||-||A two-level stabbing strike straight forward. Press Y/Triangle.|
|Dagger||Vault||Already Learned||-||Executes a jump to a higher location. Press A/X.|
|Dagger||Roundelay||1||600||An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.|
|Dagger||Engrave||1||800||An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.|
|Dagger||Double Vault||5||1,800||An advanced form of Vault that kicks at the air to propel the user in a second leap.|
|Dagger||Forward Roll||5||2,200||Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.|
|Bow||Loose||Already Learned||-||Fires equipped bow. Can execute while moving.|
|Bow||Quick-Loose||2||600||Requires less time to notch the next arrow after firing.|
Enables you to clamber up cliffs and other terrain more quickly.
|Endurance||2||700||Increases your maximum ST by 100.|
|Damping||3||1,300||Decreases recoil after firing a bow.|
|Eminence||5||2,200||Increases the damage of Jumping Attacks by 30%.|
|Grit||5||2,200||Halves the recovery time when you run out of stamina.|
|Arm-Strength||7||4,500||Halves the Stamina consumed when you cling to objects or climb terrain.|
Makes you one weight class lighter for the purpose of moving.
|Health||Stamina||Attack||Defense||Magick Attack||Magick Defense|
|HP||Stamina||Attack||Defense||Magick Attack||Magick Defense|
|Under Lvl 10||25||25||3||3||3||2|
- Hundred Kisses can be performed while grappling on top of a large enemy. Work your way to any monsters weak spots and use that instead of either of the basic attacks.
- Strider is the first vocation to obtain both the double vault and forward roll skills. These are essential for moving around the battlefield and avoiding enemy attacks, as the strider has no way of blocking attacks.
- Cutting Wind is excellent at dodging, stunning, and pursuing enemies. The move will autolock on the closest enemy if you do not aim the control stick in a specific direction.
- Fivefold Flurry is the ranged skill you should have at all times. It's great for taking out enemies quickly without the worry of leaving yourself too exposed.
- Instant Reset can be used to cancel out the animation of turning on and off the Lantern all while still actually carrying out the effect. Useful in dark areas where the Arisen can frequently get drenched. Also works with Assassin, Ranger and Magick Archer.
- Double Vault works like Dante's Double Jump in Devil May Cry. You can jump forward then in mid-air jump to either side, or forward again to gain a small increase in distance. This works well when chests are located in odd places where it's easier to jump forward and right rather than diagonally or attempting a large gap.
- Use the Stepping/Leaping Stone skills to open yourself up for the Splitter skills.
- Ensnare/Implicate works well against Saurians. It's a quick way to lay them out so your pawn can hold them down while you strike at the tail or Pilfer as they hold them down.
- Sprint can be used to quickly close the distance between you and an enemy or to escape as well. It also serves as a slide when the Heavy Attack button (PS3: Triangle 360: Y) is pressed, enabling you to slide under a much larger foe or trip a smaller foe, causing them to fall over.
- Being closer to one's target maximizes a bow's damage output:
|31-90 Meters||Very Low|