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DD Action Strider

Strider is a Basic Vocation in Dragon's Dogma.


Overview[]

"This nimble warrior can both mount and attack foes, and use a bow to strike from afar."

Striders are a highly dexterous vocation focused on swift and powerful melee strikes, along with close range arrow attacks. Their primary weapons are a pair of Daggers, supported by a Shortbow. For armor Striders generally wear Light Armor Sets, or similar non-set components - their armor requires a trade off between defense and mobility. Custom arm armor leaves one hand unrestricted for easy use of the bow.

Striders are uniquely fast climbers and are very well suited to attacking giant creatures directly. When climbing their stamina use is one third less of all other vocations, and they gain a damage boost when climbing certain giant foes. They can also hold their own on the front lines, relying on fast movement and dodges to evade enemy attacks. Their shortbows are best suited to arrow strikes at short distances, and lose power rapidly at distance.

Striders have balanced growth as they gain experience, with stamina development being notably high - suited for their energy sapping quick attacks. They lack magick and all their attacks are based around physical strength.

Additionally they have a variety of skills to trap, stun, and trick foes, and are the only vocation than can steal from other creatures.

Skills and Augments[]

Skills in bold are unique to the Strider.
Skills in italics can only be obtained via Skill Rings and Bands found in Dark Arisen.


Core Skills[]

Weapon Skill Rank DP Description
Dagger Carve Already learned - Continuous attacks with a dagger.
Dagger Two Step Already learned - A two-level stabbing strike straight forward.
Dagger Vault Already learned - Executes a jump to a higher location.
Dagger Roundelay 1 600 An advanced form of Two-Step that appends a whirling slash to victims.
Dagger Engrave 1 800 An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Dagger Double Vault 5 1,800 An advanced form of Vault that kicks at the air to propel the user in a second leap.
Dagger Forward Roll 5 2,200 Curls forward into a tumble effective as an evasive maneuver.
Bow Loose Already learned - Fires equipped bow. Can execute while moving.
Bow Quick-Loose 2 600 Requires less time to notch the next arrow after firing.

Dagger Skills[]

Skill Rank DP Description
Scarlet Kisses Already learned - Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance.
Biting Wind 1 200 Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contacs.
Toss and Trigger 3 700 Steps in with blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder.
Ensnare 3 900 Casts out cords to snare lightweight foes, pulling them to the ground to incapacitate them.
Helm Splitter 3 900 Dives through the air while spinning, blades extended. Especially effective when performed from high places.
Cutting Wind 4 900 An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with foe.
Dazzle Hold 4 900 Casts a firework explosive into the fray that stuns nearby foes.
Reset 4 900 Returns the user to a neutral stance, eliminating openings caused by other actions.
Sprint 4 1,100 Leans in and dashes forward with blades drawn, ready to perform further feats with additional commands. During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel.
Advanced Trigger 5 1,200 An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.
Implicate 6 2,000 An advanced form of Ensnare allowing the user to throw a snare to capture multiple targets at once.
Skull Splitter 6 2,000 An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive.
Mad Dash 6 2,000 An advanced form of Sprint that reduces stamina consumption and extends the duration of the run. During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel.
Pilfer 6 2,000 Steals items from foes caught unawares. Especially effective against foes who are sleeping, blinded, or being held by allies.
Dazzle Blast 7 2,000 An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius.
Hundred Kisses 7 2,000 An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes.
Instant Reset 7 2,000 An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions.
Master Thief 8 3,500 An advanced form of Pilfer that lets the user steal multiple items at once and increases the chances of nabbing rare items.
Stepping Stone 8 3,500 Leaps forward in a flying kick, then uses the target as a foothold to jump still higher.
Leaping Stone 9 3,500 An advanced form of Stepping Stone. Kicks forward from an extended range, then jumps off the target, high into the air.
Shearing Wind Requires Daggerist's Ring/Band - An advanced form of Cutting Wind that increases the attack range, the amount of strikes, and the speed of dash.
Thousand Kisses Requires Daggerist's Band - An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry.
Brain Splitter Requires Strider's Ring/Band - An advanced form of Skull Splitter that hastens the speed of the spin in order to increase the numbers of strikes.
Soaring Stone Requires Strider's Ring/Band - An advanced form of Leaping Stone that also yanks its victims into the air for a follow-up attack.

Bow Skills[]

Skill Rank DP Description
Threefold Arrow Already learned - Fires Three arrows in rapid succession.
Triad Shot 1 200 Fires three arrows in a wedge pattern.
Cloudburst Volley 1 250 Sends a wall of arrows skyward to rain down on a broad area.
Full Bend 3 700 Draws the bow with all the user's might, then looses a shot straight ahead.
Pentad Shot 4 900 An advanced form of Triad Shot that fires five arrows in a wedge pattern instead of three.
Downpour Volley 4 1,100 An advanced form of Cloudburst Volley that expands the area of the attack.
Mighty Bend 5 1,200 An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.
Splinter Dart 6 2,000 Sends up an explosive arrow that splits in mid-air, showering the area with smaller missiles.
Fivefold Flurry 7 2,000 An advanced form of Threefold Arrow that fires five arrows in rapid succession.
Fracture Dart 8 3,500 An advanced form of Splinter Dart. Sends up an explosive arrow that splits in mid-air, showering an even wider area with smaller missiles.
Whistle Dart 8 3,500 Looses an arrow that produces a piercing screech, halting foes for a moment's time.
Shriek Dart 9 5,000 An advanced form of Whistle Dart that emits a louder cry to stun more enemies.
Terrible Bend Requires Bowman's Ring - An advanced form of Mighty Bend that further shortens the time required to nock the arrow.
Hailstorm Volley Requires Strider's Ring/Band - An advanced form of Downpour Volley that launches more arrows and further expands the area of the attack.


Augments[]

Augment Notes Rank Discipline Points
Dexterity
Enables you to clamber up cliffs and other terrain more quickly
No effect when climbing ladders or creatures 2 700
Endurance
Extends the limit of your Stamina
Increases stamina by 100. 2 700
Damping
Decreases recoil after firing your bow
No recoil after bow or longbow shots. 3 1,300
Eminence
Renders your jumping attacks more powerful
Boosts Strength by 30% when jumping. 5 2,200
Grit
Helps you maintain your mobility when you run out of stamina
Halves the recovery time when you run out of stamina. 5 2,200
Arm-Strength
Halves the Stamina consumed when you cling to objects or climb terrain
Halves the stamina drain when climbing. Doesn't affect climbing skill stamina use 7 4,500
Leg-Strength
Renders your rank lighter for purpose of mobility
Decreases the effective encumbrance rank by one. 9 7,000

Stats[]

Base Stats[]

HP Stamina Attack Defense Magick Attack Magick Defense
430 540 70 70 70 70


Stat Growth[]

HP Stamina Attack Defense Magick Attack Magick Defense
Under Lvl 10 25 25 3 3 3 2
Lvl 10+ 25 25 3 3 3 2
Lvl 100+ 5 15 1 1 1 1

Tactics[]

Combat[]

Distance Damage Relative
Damage *
0-10m High 100%
11-25m Moderate 96%
26-30m Low 72%
31-90m Very Low ~60%
* Figures are approximate
  • Being close to one's target maximizes a shortbow's damage output, unlike the Ranger's longbow:
    • When facing enemies with good defence the choice of optimum range may magnify the differences in damage, with only arrows at the most optimum doing significant damage.
    • The core skill Loose as well as other offensive bow skills such as Fivefold Flurry have a distance-damage relationship.
  • Skull Splitter and its variants is an exceptionally powerful offensive skill. Despite being an aerial attack the augment Eminence does not activate during the jump - however if used in conjunction with Vault, Double Vault or Leaping Stone the augment attack boost will activate.
  • An upgraded Rusted Bow in combination with multi arrow skills is very useful in inflicting Torpor on enemies - once torpored a more powerful bow can be equipped. For more details see Rusted Weapons.
  • Strider is a fast climber with low stamina drain whilst clinging.
  • Cutting Wind is excellent for dodging and for attacking fast enemies like Hellhounds. The move will auto-lock on the nearest enemy if the control stick is not aimed in a specific direction. This skill is extremely effective on any enemy bearing a Shield or Magick Shield, as it will strike the unguarded rear flank on the return pass.
  • Downpour Volley is effective at striking the heads of foes, which are often weak points.
  • Instant Reset can be used to cancel out animations to rapidly repeat attacks like Brain Splitter, or to quickly stand back up after being knocked down. It can also be used for rapidly turning on and off the Lantern when the Arisen gets drenched.
  • Ensnare or Implicate work well against any foe smaller than (and including) Saurians, including Harpies and Hellhounds. It's a quick way to pull them toward you or Pilfer as they hold them down.
  • Sprint can be used to quickly close the distance between you and an enemy or to escape as well. It also serves as a slide when the Heavy Attack button is pressed, enabling you to slide under a much larger foe or trip a smaller foe, causing them to fall over. This is the dropkick maneuver Ogres are known to use.

Notes[]

  • Striders get a ~66% increase in damage (compared to other daggerists) when climbing certain large foes - however the boost is not universal.

Equipment[]

The Equipment of the Strider in the Change Vocation Menu is:

Trivia[]

  • The vocation's name may be a reference to the Capcom video game franchise character, Strider Hiryu, although the name "Strider" is used interchangeably for Aragorn II in the Lord of the Rings books written by J.R.R. Tolkien.

Gallery[]

External links[]

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