DD Action Strider

Strider is a Basic Vocation in Dragon's Dogma.


Wielding dual daggers and a shortbow, Striders deal damage with blinding speed and deadly accuracy. Striders also have trap abilities and trick arrows that allow them to confuse and disorient enemies.

Primary Weapon: Daggers
Secondary Weapon: Shortbow
Primary Offensive stat: Strength
Armors : generally Light Armor Sets, or similar non-set components - A trade off between defense and mobility is required. Custom arm armor leaves one hand unrestricted for dextrous use of the bow.

Strengths and Role

Swift Attacker: Striders deal large amounts of damage at close range using flurries of lightning quick slashes with their daggers and can rain arrows down on foes with their quick-loosing shortbow from safe distances.

Maneuverable: Striders are fast on their feet. They move around the battlefield with speed and agility. They also have the ability to use tactical rolls and double jumps to evade enemy attacks. Their shortbows are great for firing arrows in quick succession while on the move, however, the Strider's Shortbows lack the range and power of the Ranger's Longbow.

Acrobat: Along with maneuverability on the battlefield, Striders have the ability to climb larger creatures longer and faster than any other class, allowing them extended and quick access to enemy weak spots.

Versatility: Striders can serve as ranged damage dealers and assist Mages/Sorcerers or go in for the kill alongside other melee classes, giving them free rein on the battlefield while they use specialist pawns (Fighters, Warriors, and Mages for instance) to fill the front and back lines. As pawns, their versatility makes them able allies in a variety of combat situations.

Distractions: Dazzle Blast can stun and distract enemies from your teammates, allowing them to attack unhindered. The Ensnare/Implicate skill can be used to knock down smaller targets, up to and including monsters the size of a Saurian, useful for stopping quick targets like Wolves and opening them up to attacks. Many of the Strider's bow skills break through the guard of enemies to allow allies to attack freely; they also stun and interrupt the enemy in order to prevent casting spells and skill usage.

Thief: Striders are the only class than can steal items from enemies by using Pilfer or Master Thief. Their thieving skills are especially useful for gathering rare materials from monsters to enhance weapons and armor.


Middling Strength and Magick: The Strider's stat growth is evenly balanced throughout all stats, however, Strength and Magick growth is mediocre.

Balanced Defense: Unlike Mages or Fighters, Striders do not excel in physical or magical defenses. They promote a more balanced defense making them vulnerable to either form of damage, especially early in the game.

All Strider Skills07:06

All Strider Skills

All Strider Skills

Lack of Stun Power: Compared to most of the other builds in the game, Striders do not have as much ability to knock down stronger enemies early in the game. Even though they can unleash a flurry of blows, it is unlikely to stun enemies.

Speed Over Power: While the strider is the fastest of any other vocation, their damage output per hit in both melee and ranged combat is easily exceeded by the Warrior and Ranger vocations.

No blocking ability: Unable to equip shields, the Strider must rely on the dodge roll and dash skills to avoid attacks.

No sniping ability: Unlike the Ranger and Assassin, the Strider has no zoom-in skill which would allow for sniper shots from afar.


Augments: 18,600 DP
Core: 6,000 DP
Bow Skills: 20,350 DP
Dagger Skills: 35,800 DP

Total: 80,750 DP

Skills in bold are unique to the Strider.

Skills in italics can only be obtained via skill rings found in Dark Arisen.

Dagger Skills:

Skill Rank DP Description
Scarlet Kisses Already learned - Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance.
Biting Wind 1 200 Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contacs.
Toss and Trigger 3 700 Steps in with blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder.
Ensnare 3 900 Casts out cords to snare lightweight foes, pulling them to the ground to incapacitate them.
Helm Splitter 3 900 Dives through the air while spinning, blades extended. Especially effective when performed from high places.
Cutting Wind 4 900 An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with foe.
Dazzle Hold 4 900 Casts a firework explosive into the fray that stuns nearby foes.
Reset 4 900 Returns the user to a neutral stance, eliminating openings caused by other actions.
Sprint 4 1,100 Leans in and dashes forward with blades drawn, ready to perform further feats with additional commands. During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel.
Advanced Trigger 5 1,200 An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.
Implicate 6 2,000 An advanced form of Ensnare allowing the user to throw a snare to capture multiple targets at once.
Skull Splitter 6 2,000 An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive.
Mad Dash 6 2,000 An advanced form of Sprint that reduces stamina consumption and extends the duration of the run. During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel.
Pilfer 6 2,000 Steals items from foes caught unawares. Especially effective against foes who are sleeping, blinded, or being held by allies.
Dazzle Blast 7 2,000 An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius.
Hundred Kisses 7 2,000 An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes.
Instant Reset 7 2,000 An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions.
Master Thief 8 3,500 An advanced form of Pilfer that lets the user steal multiple items at once and increases the chances of nabbing rare items.
Stepping Stone 8 3,500 Leaps forward in a flying kick, then uses the target as a foothold to jump still higher.
Leaping Stone 9 3,500 An advanced version of stepping stone. Kicks forward from an extended range, then jumps off the target, high into the air.
Shearing Wind Requires Daggerist's Ring/Band - An advanced form of Cutting Wind that increase the attack range, the amount of strikes, and the speed of dash.
Thousand Kisses Requires Daggerist's Ring/Band - An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry.
Brain Splitter Requires Strider's Ring/Band - An advanced form of Skull Splitter that hastens the speed of the spin in order to increase the numbers of strikes.
Soaring Stone Requires Strider's Ring/Band - An advanced form of Leaping Stone that also yanks its victims into the air for a follow-up attack.

Bow Skills

Skill Rank DP Description
Threefold Arrow Already learned - Fires Three arrows in rapid succession.
Triad Shot 1 200 Fires three arrows in a wedge pattern.
Cloudburst Volley 1 250 Sends a wall of arrows skyward to rain down on a broad area.
Full Bend 3 700 Draws the bow with all the user's might, then looses a shot straight ahead.
Pentad Shot 4 900 An advanced form of Triad Shot that fires five arrows in a wedge pattern instead of three.
Downpour Volley 4 1,100 An advanced form of Cloudburst Volley that expands the area of the attack.
Mighty Bend 5 1,200 An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.
Splinter Dart 6 2,000 Sends up an explosive arrow that splits in mid-air, showering the area with smaller missiles.
Fivefold Flurry 7 2,000 An advanced form of Threefold Arrow that fires five arrows in rapid succession.
Fracture Dart 8 3,500 An advanced form of Splinter Dart. Sends up an explosive arrow that splits in mid-air, showering an even wider area with smaller missiles.
Whistle Dart 8 3,500 Looses an arrow that produces a piercing screech, halting foes for a moment's time.
Shriek Dart 9 5,000 An advanced form of Whistle Dart that emits a louder cry to stun more enemies.
Terrible Bend Requires Bowman's Ring - An advanced form of Mighty Bend that further shortens the time required to nock the arrow.
Hailstorm Volley Requires Strider's Ring/Band - An advanced form of Downpour Volley that launches more arrows and further expands the area of the attack.

Core Skills

Weapon Skill Rank DP Description
Dagger Carve Already learned - Continuous attacks with a dagger. Press X/Square repeatedly.
Dagger Two Step Already learned - A two-level stabbing strike straight forward. Press Y/Triangle.
Dagger Vault Already learned - Executes a jump to a higher location. Press A/X.
Dagger Roundelay 1 600 An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.
Dagger Engrave 1 800 An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Dagger Double Vault 5 1,800 An advanced form of Vault that kicks at the air to propel the user in a second leap.
Dagger Forward Roll 5 2,200 Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.
Bow Loose Already learned - Fires equipped bow. Can execute while moving.
Bow Quick-Loose 2 600 Requires less time to notch the next arrow after firing.


Skill Rank DP Description
Dexterity 2 700

Enables the character to clamber up cliffs and other terrain more quickly.

Endurance 2 700 Increases maximum Stamina by 100.
Damping 3 1,300 Decreases recoil after firing a bow.
Eminence 5 2,200 Increases the damage of Jumping Attacks by 30%.
Grit 5 2,200 Halves the recovery time when stamina is depleted.
Arm-Strength 7 4,500 Halves the Stamina consumed when clinging to objects or terrain.


9 7,000

Makes the character one weight class lighter for the purpose of moving.


Base Stats

HP Stamina Attack Defense Magick Attack Magick Defense
430 540 70 70 70 70

Stat Growth

HP Stamina Attack Defense Magick Attack Magick Defense
Under Lvl 10 25 25 3 3 3 2
Lvl 10+ 25 25 3 3 3 2
Lvl 100+ 5 15 1 1 1 1



Distance Damage Relative
Damage *
0-10m High 100%
11-25m Moderate 96%
26-30m Low 72%
31-90m Very Low ~60%
* Figures are approximate
  • Being close to one's target maximizes a shortbow's damage output, unlike the Ranger's Longbow:
    • When facing enemies with good defence the choice of optimum range may magnify the differences in damage, with only arrows at the most optimum doing significant damage.
    • The core skill Loose as well as other offensive bow skills such as Fivefold Flurry have a distance-damage relationship.
  • Skull Splitter and its variants is an exceptionally powerful offensive skill. A Gorechimera can be killed with just one button press. Use this in conjunction with Vault/Double Vault or the Leaping Stone skill and the Eminence Augment to maximize its power.
  • Rusted Bow is arguably the single most useful weapon in the Strider's arsenal. Bring this weapon along to inflict Torpor on enemies, then switch to the most powerful bow available. Note that the higher the enhancement of the Rusted Bow, the higher the chance it will inflict Torpor. Only nine monster classes are immune to Torpor : Griffins, Cockatrices, ghost creatures, Eye creatures, Living Armor, The Ur-Dragon, The Dragon (Grigori), Death, and Daimon's second form.
  • Hundred Kisses can be performed while climbing on top of a large enemy. This is probably the best skill for Striders to employ against both Daimon forms (slow him down with a Rusted Bow first to make it even easier).
  • When climbing an enemy like a Gorecyclops or Daimon, equip the augments Opportunism, Arm-Strength and Adhesion. Equip Gloves of Might for even more grip and climbing speed.
  • Cutting Wind is excellent for dodging and for attacking fast enemies like Hellhounds. The move will auto-lock on the nearest enemy if the control stick is not aimed in a specific direction. This skill is extremely effective on any enemy bearing a Shield or Magick Shield, as it will strike the unguarded rear flank on the return pass.
  • Fivefold Flurry is the ranged skill to have at all times. It is the Strider's power shot.
  • Downpour Volley is effective against large enemies like Gorecyclops.
  • Instant Reset can be used to cancel out animations to rapidly repeat attacks like Brainsplitter, or to quickly stand back up after being knocked down. It can also be used for rapidly turning on and off the Lantern when the Arisen gets drenched. Also works with Assassin, Ranger and Magick Archer.
  • Use the Stepping/Leaping Stone skills to set up a combo with Skull/Brain Splitter.
  • Ensnare/Implicate works well against any foe smaller than (and including) Saurians, including Harpies and Hellhounds. It's a quick way to pull them toward you or Pilfer as they hold them down.
  • Sprint can be used to quickly close the distance between you and an enemy or to escape as well. It also serves as a slide when the Heavy Attack button is pressed, enabling you to slide under a much larger foe or trip a smaller foe, causing them to fall over. This is the dropkick maneuver Ogres are known to use.


  • Strider is the first vocation where one can obtain both the Double Vault and Forward Roll skills. As well as being are essential in combat, the first is vital for navigating terrain, as it gives an increased range of jump - very useful in the "From A Different Sky" quests.
    • Double Vault allows you to jump and then change direction in mid-air to either side, or forward again to gain a small increase in distance and height. This works well when chests are located in odd places where it's easier to jump forward and right rather than diagonally or attempting a large gap.