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Sunflare is a fire based skill available in Dragon's Dogma.

Description[]

"An advanced form of Sunburst that creates an even larger pillar of flame as both blades are plunged into the earth."

An advanced version of Sunburst with more power, and a greater fire effect.

Usage and tactics[]

  • Inflicts both physical and magic (fire) damage.
    • Magick damage scales with total magick whilst physical damage comes only from weapon Strength (not character Strength).
    • The area of effect of the 'pillar of fire' explosion on landing is directly in front of the Arisen and is quite small, requiring some skill to not miss on landing. The fire cloud of the explosion does not damage.
    • Sunflare hits three times whilst Sunburst only once.
  • Even jumping first before using Sunflare does not increase damage output with the Eminence augment, because the spell is cast on landing.
  • Sunflare will not inflict debilitations with Rusted, Golden, or Aneled daggers.
  • Can Stagger foes.
  • Enemies can "grab" the Arisen out of the Sunflare animation.

Traversal[]

Bitterblack Harbor, running jump, double vault, sunflare, instant rest, sunflare

Crossing Bitterblack Isle Harbor - Using a runing start, followed by Vault, Double Vault, Sunflare, Reset, and Sunflare again.

  • A very useful jumping skill in terms of both height and distance.
    • Instant Reset at the peak of the jump allows ledge grabbing, which is not normally possible during the Sunflare.
    • Can be executed in mid-air to extend normal jumps. If Instant Reset is used mid-air after the first Sunflare and second Sunflare is allowed. For best effect use a well timed Double Vault first before using Sunflare.

Gallery[]

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