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The Bluemoon Tower is a location in Dragon's Dogma.


A mysterious ruined tower far to the north of Gran Soren. It is the nest of a Griffin, and later the home of an outlaw sorcerer, Salomet.


Description

Dragon's Dogma - The Bluemoon Tower Map Location

Area Map

"Tis written that this tower was built long, long ago, at a lord's behest. No accounts remain of why, however. None know what purpose it served. Some say it was to ward against the wyrm; others, an altar to the old gods." - Pawn

The Bluemoon Tower is located in a distant eastern part of Gransys, far north of the capital. It is visible from most eastern coastal areas.

In order to reach the Bluemoon Tower from Gran Soren, travel north along Conquest Road beyond the Windbluff Tower, passing east of Hillfigure Knoll. Take the right of two choices at a fork in the road (the other leads to the Blighted Manse).

Pass through Windworn Valley, where a heavy wind will impede the Arisen's progress. Here a second left fork leads north to a Travelers' Rest encampment, whilst the route to the tower is along the rightmost fork. Then traverse the Pastona Cavern and Smugglers' Pass to reach Cutlass Cape and the tower.

Quests

Enemies

Loot

Random items found scattered around the tower including Light-Cure, Interventive, Dose of Courage, Panacea, and various Coin Pouches. There is an Ore deposit on a lower walkway below the outer ruins which yields rare ores including Fuligin Ore - care should be taken when using indirect mining methods as ore released here has a tendency to drop into the water below.

On the upper tower platform will be found a Portcrystal between the two chests. An armor pile on the north side of the plateau may give Twisted Leathers. There are also Coin Pouches here, totalling 46,100 Gold, and some Bladeleaf.

There are five Seeker's Tokens to be found here, two are on ledges near the first Griffin statue on the left, another at the corner edge of the circular walkway round the main tower (after the locked door), and a fourth is found atop a high column, far above the first two.

Map Chest Loot
Bluemoon final 1 Bespoke Longbow, Chimeric Sabatons, Silver Ring, Vigor Extract, Serenity Extract
2 Peppermint Seed , Iron Bandings, Master's Merle, Interventive
3 Silver Chestplate, Trooper Outfit
4 Fluted Bow, Hunter's Bow, Assailant's Bracers, Gryphic Gauntlets
5 Anchor to Heaven, Crescending Roar
6 Grand Surcoat, Gryphic Gauntlets, Jewel of Endurance
7 Twilight Hood, Plated Coat
8 Violet Ring, Vouge Daggers, Gryphic Helm
9 Assassin's Breeches, Gryphic Greaves, Griffin Strategy Vol. 2
10 Red Leather Armor, Rex Lion Padding, Golem Strategy Vol. 2
11 Gryphic Cloak, Harpy Cloak
12 Blast Arrow x10, Salubrious Brew, Giant Coin Pouch, Throwblast, Goddess Cameo
13 Morgenstern, Divine Axis, Fiery Talon
14 Sectional Iron Plate, Chimeric Half Plate, Jewel of Health
15 Chimera Strategy Vol. 2, Nimble Earring, or Iris Ring
16 Gryphic Armor
17 Assassin's Mask, Lion-Lord's Helm
18 Salubrious Brew, Harspud Sauce
† For ways to reach the chest see Chimera Strategy Vol. 2 § Walkthrough

‡ Aerial chest - above the path atop columns

Notes

  • On first visiting the tower consider bringing three Skeleton Keys to open the Smugglers' Pass treasure chests, which are located on the route to the tower.
  • It is a long walk to the Bluemoon Tower. The Travelers' Rest encampment under the Blighted Manse is nearby approximately halfway along the route, and may be useful.
  • Though the outer curved path beyond the initially locked door would be accessible by a long jump or harpy ride from the broken walls in the first part of the tower an invisible wall prevents this. This may be to prevent 'continuity' issues during Griffin's Bane if the gates were opened prematurely.

Trivia

800px-Pieter Bruegel the Elder - The Tower of Babel (Vienna) - Google Art Project

The Tower of Babel by Peter Bruegel the Elder (15th century)

  • The tower is vaguely similar to some medieval Northern European (Dutch, Flemish) imaginings of the Tower of Babel (See Wikimedia:Tower of Babel in paintings) In the biblical story of the tower the builders are cursed by God, forced to speak different languages for their arrogance - this biblical confusion is vaguely mirrored in what Pawns say of the tower - "'Tis written that this tower was built long, long ago, at a lord's behest. No accounts remain of why, however. None know what purpose it served."
  • There are three large man-made structures in Gransys, of obvious non-military use, of which the origins are unknown or uncertain. The other two are The Watergod's Altar, and the Catacombs, which, according to pawns, were built for the water and earth gods respectively. It is possible that the Bluemoon Tower is the third, and it would have been likely to have been built in honour of the air or sky god. The symbolism is obvious: the Bluemoon Tower is decorated with statues of winged beasts, and has an elevated position making access to clear skies easy for those with the ability of flight.



QUOTE DD2
Mankind does love to build towers.  Tis like they pursue their Maker's own vantage...
Pawn

See also

Exploits and Glitches

  • It is possible to glitch through the first locked door (Griffin quest door) using Sunflare - move up to the door, and keep a forward motion, then use sunflare - it is relatively easy to glitch through the stones above the door.
    • It is not possible to get past the same door by flying harpies from the outer regions of the tower - there is an invisible barrier prevent flight towards the circular walkway.
  • The upper arcades of the tower summit (where Harpies roost) is accessible, via a jump from a flying creature such as a Griffin. Though this area can be stood on the display may glitch.

Gallery

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