The Catacombs is a location in Dragon's Dogma.
Description
An ancient burial chamber of considerable size. Home to the Undead of all kinds and the meeting place of Salvation.
The Catacombs has multiple exits, but the main entrance is to the north of Deos Hills. Two other entrances to the Catacombs exist, but are initially blocked - these are under the large bridge over the river near Gran Soren, and an entrance close to one of the broken former fortifications in the Estan Plains outside Gran Soren.
Inhabitants include many Undead including warriors and the stout kind, phantoms, Skeletons including Skeleton Knights and Skeleton Mages, and a solitary Ogre
During the quest A Parting Gift a Specter may be encountered, and the Dark Arisen quest An Unseen Rival III, will see two Living Armors in the tombs.
Quests
- Dragon's Dogma
- Seeking Salvation - investigate the Salvation cult
- Rise of the Fallen -investigate the cause of Skeleton attacks
- A Parting Gift - acquire a Pilgrim's Charm
- Minor quests :
- Burning Curse - one place to acquire a Headless Icon)
- Search Party - the Second Journal Entry is found here
- Dark Arisen
- An Unseen Rival III (slay the 2 Living Armor in the Catacombs)
Loot
There are numerous chests, and sarcophagi in the tombs. No plants or mushroom are particularly common, skulls and curatives, as well as throwblasts and similar, and lesser items such as Empty Flasks are common. All kinds of environmental objects such as Pots, Explosive Barrels, boxes and Large Stones are common.
Catacomb Gold is unique to the area's deep level ore deposits.
Gather spots may yield Undead Strategy Vol. 1
- First floor
Chests may contain:
- The chest in the small chamber off a natural rock chamber: Iron Manicae, Iron Armguard or gold.
- Chest in the small hidden room that has to be jumped up to: an Iron Helm or Ferric Talon.
- Chest near the main entrance: a periapt, throwblast, gold or curative.
- First Level Underground
- Chests containing one of: Scorched Pelta, Crescending Roar, Frozen Tomorrow, Coin Purse of Charity, Light-Cure, Salomet's Secret or a periapt.
- The chest in the Confessional Chamber always contains the dagger Crimson Teeth.
- Second Level Underground
- One Tier 2 chest laying on a pile of rocks in a room (of skeleton knights) with an entrance to the natural tunnels through a broken wall will contain a Set of Salvation Robes.
- Another chest will contain the quest item Second Journal Entry .
- Other chests will contain one of:
- Eden's Warden, Feather-Light Pelta, Scalding Razors, Coin Purse of Charity or Jewel of Health in the room with Skeleton Mages.
- Bliaut, Full Chain Hosen, Rose Ring or periapts or gold.
- Violet Ring, Ogre Bone, Liquid Vim, Jewel of Darkness, or a periapt or gold.
- Undead Strategy Vol.2, Bronze Sallet, Wizard's Helm, Headless Icon or gold in the chest behind the ladder.
- Magick Buckler, Frame Plate, Ring of Gules, or Violet Ring - in the chest at the end of the natural tunnel leading up to an iron grill in a side chamber.
- Ghost Tactics Vol.2, or Liquid Vim, Salomet's Secret, a periapt, or gold.
- Missionary's Robe, Dalmatica (rare), Silverwheat Paste or Balmy Perfume in the room full of Skeleton Knights.
- Skeleton Strategies or a curative, periapt or gold.
- In the Ogre's chamber
- Wight Tactics, Mage's Shoes, Iron Cuisses or Throat Drops or gold in the chest next to the pillar.
- Leather Circlet, Tiger Bangle, Angel's Periapt, Liquid Vim, Coin Purse of Charity, or large Coin Pouch in the chest closer to the wall.
During the quest A Parting Gift a chest will be found that contains a Pilgrim's Charm.
- Third Level Underground
- Chest with either a Restless Earring, Violet Neck Wrap or *Direwolf Cape
Notes
- The Catacombs may be explored at any time, even before the quests Seeking Salvation and Rise of the Fallen.
- The Catacombs teem with undead - any form of Holy based weapon or magic is recommended.
- The only non-undead, skeletal or ghostly inhabitant excluding spiders is an Ogre
- There is a hidden room on the first level of the Catacombs, which pawns will draw attention to - vocations with limited jumping skills can make use of a nearby indestructible crate to gain access to the room via a broken high wall section.